Player Matchup

Apollo
Apollo
 
Apollo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Killer Astro 32
Merlin
Level 40
God Stats
8W - 2L
1,500 SR
Queue Stats
92W - 93L
1,373 Elo+
Solo
Cu Chulainn
Cu Chulainn
ROTEXE
Cu Chulainn
Level 42
God Stats
69W - 52L
1,489 SR
Queue Stats
187W - 190L
1,385 Elo+
Party 2
Vamana
Vamana
V1Official__
Vamana
Level 79
God Stats
5W - 8L
1,484 SR
Queue Stats
68W - 91L
1,455 Elo+
Solo
Bacchus
Bacchus
sagar9012
Bacchus
Level 89
God Stats
87W - 80L
1,499 SR
Queue Stats
923W - 893L
1,458 Elo+
Solo
Team Averages
Level 75
1,494 SR
1,434 Elo+

VS

Team Averages
Level 74
1,443 SR
1,397 Elo+
Achilles
Achilles
BeastGamerOG
Achilles
Level 46
God Stats
1W - 5L
1,291 SR
Queue Stats
43W - 71L
1,449 Elo+
Solo
Danzaburou
Danzaburou
J0NTEEZY
Danzaburou
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,246 Elo+
Party 1
Ymir
Ymir
TLKx GroundFour
Ymir
Level 48
God Stats
1W - 2L
1,530 SR
Queue Stats
7W - 14L
1,415 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheThiccOne2
Morgan Le Fay
Level 137
God Stats
10W - 8L
1,732 SR
Queue Stats
334W - 331L
1,422 Elo+
Party 1
Horus
Horus
tyrebble_cleff_
Horus
Level 119
God Stats
4W - 5L
1,161 SR
Queue Stats
119W - 142L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
8 / 0 / 4
8,806
629
11,638
9,533
4,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 3 / 3
6,414
458
4,405
8,477
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cu Chulainn
ROTEXE
Cu Chulainn
13
4 / 1 / 1
8,301
593
10,341
12,814
11,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
15
5 / 0 / 4
8,713
622
4,663
10,453
5,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bacchus
sagar9012
Bacchus
12
1 / 2 / 12
7,775
555
6,385
13,978
14,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BeastGamerOG
Achilles
12
1 / 3 / 1
6,845
489
5,472
13,383
14,448
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
J0NTEEZY
Danzaburou
10
1 / 6 / 0
6,176
441
3,866
8,890
3,522
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

9
0 / 3 / 2
6,451
461
3,217
12,417
12,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
TheThiccOne2
Morgan Le Fay
13
2 / 3 / 2
7,922
566
9,310
9,087
4,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 5 / 0
6,093
435
6,391
13,687
7,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
19
Kills
5
6
Deaths
20
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
8
0
4
10
L
Achilles
BeastGamerOG
Achilles
1
3
1
0.5
L
Danzaburou
J0NTEEZY
Danzaburou
1
6
0
0.17
W
1
3
3
0.83
W
Cu Chulainn
ROTEXE
Cu Chulainn
4
1
1
4.5
L
0
3
2
0.33
L
Morgan Le Fay
TheThiccOne2
Morgan Le Fay
2
3
2
1
W
Vamana
5
0
4
7
W
Bacchus
sagar9012
Bacchus
1
2
12
3.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,432
Damage
28,256
55,255
Taken
57,464
37,883
Mitigated
42,785
16,923
Healing
11,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
11,638
8,122
0
5,601
9,533
4,208
1,224
2,544
6,989
0
71,533
L
Achilles
BeastGamerOG
Achilles
5,472
2,020
0
1,824
13,383
14,448
302
1,206
12,177
0
42,175
L
Danzaburou
J0NTEEZY
Danzaburou
3,866
2,062
0
1,135
8,890
3,522
222
2,484
6,406
0
30,343
W
4,405
722
117
1,650
8,477
2,947
285
4,866
3,611
35,833
0
W
Cu Chulainn
ROTEXE
Cu Chulainn
10,341
1,945
0
2,676
12,814
11,240
0
358
12,456
7,570
53,315
L
3,217
379
249
2,461
12,417
12,569
216
2,634
9,783
19,416
0
L
Morgan Le Fay
TheThiccOne2
Morgan Le Fay
9,310
895
0
1,435
9,087
4,443
406
3,240
5,847
68,831
0
W
Vamana
4,663
1,752
0
2,549
10,453
5,174
86
1,205
9,248
0
67,870
W
Bacchus
sagar9012
Bacchus
6,385
1,182
0
4,330
13,978
14,314
25
3,554
10,424
17,601
0
L
6,391
3,499
1,249
3,119
13,687
7,803
0
3,037
10,650
0
32,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,009
Gold Earned
33,487
361
Minions Killed
288
0
Camps Cleared
0
1,332,384
Distance Traveled
1,347,030
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,806
629
110
8
0
257,876
0
L
Achilles
6,845
489
55
4
0
283,155
2
L
Danzaburou
6,176
441
46
3
0
255,981
0
W
Merlin
6,414
458
54
4
0
198,456
0
W
Cu Chulainn
8,301
593
83
6
0
267,962
4
L
Ymir
6,451
461
27
2
0
286,670
1
L
Morgan Le Fay
7,922
566
111
8
0
252,812
2
W
Vamana
8,713
622
104
7
0
327,247
3
W
Bacchus
7,775
555
10
1
0
280,843
3
L
Horus
6,093
435
49
4
0
268,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role