Player Matchup

Achilles
Achilles
 
Achilles
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
RadialBakeBake
Horus
Level 71
God Stats
27W - 38L
1,427 SR
Queue Stats
308W - 300L
1,510 Elo+
Party 2
Sol
Sol
Stus67
Sol
Level 66
God Stats
15W - 10L
1,460 SR
Queue Stats
282W - 300L
1,510 Elo+
Party 2
Anubis
Anubis
macksaucey
Anubis
Level 67
God Stats
5W - 2L
1,703 SR
Queue Stats
92W - 87L
1,543 Elo+
Solo
Nemesis
Nemesis
Тanner
Nemesis
Level 81
God Stats
26W - 18L
1,110 SR
Queue Stats
116W - 99L
1,440 Elo+
Solo
Team Averages
Level 67
1,440 SR
1,500 Elo+

VS

Team Averages
Level 82
1,598 SR
1,384 Elo+
Cliodhna
Cliodhna
Crimsomchaos
Cliodhna
Level 88
God Stats
4W - 4L
1,520 SR
Queue Stats
6W - 11L
1,172 Elo+
Party 3
Xbalanque
Xbalanque
Outlet172129
Xbalanque
Level 60
God Stats
10W - 9L
1,523 SR
Queue Stats
40W - 41L
1,470 Elo+
Party 1
Anubis
Anubis
TacticsMaster
Anubis
Level 74
God Stats
75W - 40L
1,607 SR
Queue Stats
174W - 151L
1,508 Elo+
Solo
Merlin
Merlin
archanemaster
Merlin
Level 126
God Stats
4W - 3L
1,517 SR
Queue Stats
7W - 12L
1,255 Elo+
Party 3
Xing Tian
Xing Tian
m3m3l0rt
Xing Tian
Level 63
God Stats
8W - 1L
1,821 SR
Queue Stats
135W - 131L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
0 / 4 / 1
6,139
439
4,948
13,455
7,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
2 / 3 / 1
6,729
481
3,425
13,410
9,535
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sol
Stus67
Sol
11
2 / 2 / 3
6,961
497
12,042
11,495
3,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anubis
macksaucey
Anubis
13
0 / 2 / 1
7,516
537
1,908
10,411
4,444
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Тanner
Nemesis
13
6 / 3 / 1
7,979
570
9,917
11,867
4,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Crimsomchaos
Cliodhna
14
6 / 2 / 2
8,595
614
6,866
11,815
4,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
Outlet172129
Xbalanque
11
1 / 3 / 4
6,869
491
8,603
12,230
4,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 2 / 3
9,318
666
13,499
10,826
4,260
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
1 / 1 / 1
7,978
570
6,910
4,502
1,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
m3m3l0rt
Xing Tian
11
1 / 2 / 4
7,493
535
4,104
13,174
9,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
28
10
Kills
14
14
Deaths
10
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
4
1
0.13
W
Cliodhna
Crimsomchaos
Cliodhna
6
2
2
3.5
W
Xbalanque
Outlet172129
Xbalanque
1
3
4
1
L
2
3
1
0.83
L
Sol
Stus67
Sol
2
2
3
1.75
W
5
2
3
3.25
W
1
1
1
1.5
W
Xing Tian
m3m3l0rt
Xing Tian
1
2
4
1.5
L
Anubis
macksaucey
Anubis
0
2
1
0.25
L
Nemesis
Тanner
Nemesis
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,240
Damage
39,982
60,638
Taken
52,547
29,921
Mitigated
23,428
23,536
Healing
23,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,948
900
0
4,052
13,455
7,740
0
8,347
5,108
0
37,043
W
Cliodhna
Crimsomchaos
Cliodhna
6,866
1,222
0
5,420
11,815
4,023
290
2,336
9,432
0
52,519
W
Xbalanque
Outlet172129
Xbalanque
8,603
4,761
0
4,471
12,230
4,425
470
5,252
6,978
0
50,976
L
3,425
1,724
2,140
4,654
13,410
9,535
209
4,367
9,043
0
18,843
L
Sol
Stus67
Sol
12,042
6,712
0
5,544
11,495
3,948
836
2,266
9,229
56,932
0
W
13,499
974
0
7,466
10,826
4,260
271
0
10,146
74,561
0
W
6,910
137
0
1,385
4,502
1,309
0
635
3,867
61,492
0
W
Xing Tian
m3m3l0rt
Xing Tian
4,104
576
1,981
2,776
13,174
9,411
56
5,727
7,447
20,844
0
L
Anubis
macksaucey
Anubis
1,908
58
173
5,585
10,411
4,444
144
6,708
3,703
61,084
0
L
Nemesis
Тanner
Nemesis
9,917
5,994
0
1,388
11,867
4,254
0
2,825
9,042
0
64,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,324
Gold Earned
40,253
356
Minions Killed
448
0
Camps Cleared
0
1,359,424
Distance Traveled
1,348,859
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,139
439
43
3
0
259,083
2
W
Cliodhna
8,595
614
89
6
0
320,198
1
W
Xbalanque
6,869
491
78
6
0
247,841
0
L
Horus
6,729
481
28
2
0
286,241
3
L
Sol
6,961
497
78
6
0
260,663
0
W
Anubis
9,318
666
137
10
0
241,385
4
W
Merlin
7,978
570
117
8
0
243,754
0
W
Xing Tian
7,493
535
27
2
0
295,681
2
L
Anubis
7,516
537
113
8
0
249,508
3
L
Nemesis
7,979
570
94
7
0
303,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role