Player Matchup

Tyr
Tyr
BunSmakula
Tyr
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
349W - 352L
1,345 Elo+
Solo
Hun Batz
Hun Batz
CaptKillshot78
Hun Batz
Level 115
God Stats
26W - 25L
1,493 SR
Queue Stats
231W - 258L
1,372 Elo+
Solo
Chernobog
Chernobog
Deku3912
Chernobog
Level 75
God Stats
0W - 2L
1,284 SR
Queue Stats
91W - 108L
1,413 Elo+
Party 2
Cthulhu
Cthulhu
Miguel3912
Cthulhu
Level 99
God Stats
1W - 1L
1,723 SR
Queue Stats
68W - 72L
1,406 Elo+
Party 2
Janus
Janus
Nifflebottom
Janus
Level 89
God Stats
3W - 5L
1,167 SR
Queue Stats
116W - 115L
1,334 Elo+
Solo
Team Averages
Level 84
1,433 SR
1,374 Elo+

VS

Team Averages
Level 74
1,642 SR
1,387 Elo+
Izanami
Izanami
 
Izanami
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
BCT_cuuLtz
Kukulkan
Level 59
God Stats
2W - 0L
1,690 SR
Queue Stats
102W - 83L
1,517 Elo+
Solo
Thor
Thor
Silverback7631
Thor
Level 87
God Stats
4W - 1L
1,809 SR
Queue Stats
48W - 66L
1,407 Elo+
Party 1
Sobek
Sobek
skarsnik77
Sobek
Level 58
God Stats
2W - 0L
1,723 SR
Queue Stats
6W - 16L
1,228 Elo+
Party 1
Surtr
Surtr
streaky_blueball
Surtr
Level 77
God Stats
6W - 8L
1,491 SR
Queue Stats
27W - 45L
1,284 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 2 / 0
3,850
642
2,421
5,237
3,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
6
0 / 1 / 0
3,530
588
1,094
3,047
974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chernobog
Deku3912
Chernobog
4
0 / 0 / 0
3,007
501
1,365
1,642
406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Miguel3912
Cthulhu
3
0 / 2 / 0
2,873
479
1,327
2,770
1,000
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

3
0 / 0 / 0
2,943
491
231
763
125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
0 / 0 / 1
3,792
632
1,331
1,252
353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
BCT_cuuLtz
Kukulkan
7
1 / 0 / 0
4,335
723
509
834
240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

6
0 / 0 / 1
3,696
616
311
4,049
1,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
5
1 / 0 / 0
4,029
672
912
5,042
3,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
3 / 2 / 0
4,736
789
3,161
5,671
3,519
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
2
Kills
5
5
Deaths
2
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
0
1
0.5
W
Kukulkan
BCT_cuuLtz
Kukulkan
1
0
0
1
L
2
2
0
1
L
Hun Batz
0
1
0
0
L
Chernobog
Deku3912
Chernobog
0
0
0
0
L
Cthulhu
Miguel3912
Cthulhu
0
2
0
0
L
0
0
0
0
W
0
0
1
0.5
W
Sobek
1
0
0
1
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,438
Damage
6,224
13,459
Taken
16,848
5,624
Mitigated
8,326
3,498
Healing
5,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
1,331
1,013
107
626
1,252
353
499
280
972
0
23,069
W
Kukulkan
BCT_cuuLtz
Kukulkan
509
88
0
345
834
240
711
0
834
23,738
0
L
2,421
535
0
1,955
5,237
3,119
0
71
5,166
0
12,253
L
Hun Batz
1,094
344
0
0
3,047
974
0
30
3,017
0
17,372
L
Chernobog
Deku3912
Chernobog
1,365
1,003
0
1,032
1,642
406
0
345
1,297
0
7,905
L
Cthulhu
Miguel3912
Cthulhu
1,327
507
0
261
2,770
1,000
0
1,076
1,694
4,854
0
L
231
0
0
250
763
125
0
0
763
5,685
0
W
311
50
0
301
4,049
1,200
0
343
3,706
0
17,590
W
Sobek
912
248
79
2,216
5,042
3,014
184
935
4,107
7,472
0
W
3,161
2,374
0
2,066
5,671
3,519
0
0
5,267
358
19,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,203
Gold Earned
20,588
89
Minions Killed
157
0
Camps Cleared
0
390,619
Distance Traveled
524,140
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
3,792
632
46
8
0
86,789
0
W
Kukulkan
4,335
723
44
7
0
111,374
1
L
Tyr
3,850
642
25
4
0
106,414
0
L
Hun Batz
3,530
588
35
6
0
127,980
0
L
Chernobog
3,007
501
14
2
0
54,505
0
L
Cthulhu
2,873
479
6
1
0
60,255
0
L
Janus
2,943
491
9
2
0
41,465
0
W
Thor
3,696
616
31
5
0
128,216
0
W
Sobek
4,029
672
9
2
0
90,468
0
W
Surtr
4,736
789
27
5
0
107,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role