Player Matchup

Chronos
Chronos
 
Chronos
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Summ_Blasian
Anubis
Level 25
God Stats
2W - 1L
1,277 SR
Queue Stats
11W - 15L
1,378 Elo+
Party 2
Sol
Sol
TCurry__
Sol
Level 89
God Stats
5W - 5L
1,499 SR
Queue Stats
56W - 56L
1,449 Elo+
Party 2
Charybdis
Charybdis
edaman0220
Charybdis
Level 87
God Stats
49W - 46L
1,505 SR
Queue Stats
533W - 543L
1,356 Elo+
Party 1
Achilles
Achilles
golike
Achilles
Level 125
God Stats
10W - 17L
1,431 SR
Queue Stats
558W - 644L
1,389 Elo+
Party 1
Team Averages
Level 86
1,443 SR
1,415 Elo+

VS

Team Averages
Level 80
1,503 SR
1,364 Elo+
Artemis
Artemis
DHGzacmac18
Artemis
Level 37
God Stats
4W - 7L
1,500 SR
Queue Stats
17W - 33L
1,214 Elo+
Party 3
Nox
Nox
Frajola6
Nox
Level 105
God Stats
14W - 21L
1,712 SR
Queue Stats
415W - 471L
1,420 Elo+
Solo
Sun Wukong
Sun Wukong
Jayventura95
Sun Wukong
Level 88
God Stats
124W - 115L
1,457 SR
Queue Stats
422W - 441L
1,431 Elo+
Solo
Ullr
Ullr
RAHMID89
Ullr
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 66L
1,384 Elo+
Party 3
Hun Batz
Hun Batz
Racks227430
Hun Batz
Level 88
God Stats
2W - 7L
1,346 SR
Queue Stats
708W - 721L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
10 / 0 / 5
10,046
1,435
18,424
7,281
3,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
14
2 / 1 / 12
8,629
1,233
6,483
4,738
2,352
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 1 / 9
8,394
1,199
13,781
6,873
3,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
edaman0220
Charybdis
14
1 / 0 / 8
8,090
1,156
3,014
2,584
1,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
golike
Achilles
14
1 / 0 / 8
7,890
1,127
1,783
4,747
4,986
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

395

VS

Team 2 Tickets

180

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DHGzacmac18
Artemis
12
1 / 7 / 1
7,579
1,083
7,450
16,167
6,872
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 0 / 2
7,933
1,133
4,363
8,332
11,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
Jayventura95
Sun Wukong
12
0 / 1 / 1
6,942
992
1,482
4,131
2,051
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
12
0 / 6 / 1
7,183
1,026
5,012
14,134
5,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
Racks227430
Hun Batz
12
1 / 3 / 0
7,192
1,027
1,089
3,580
1,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
7
17
Kills
2
2
Deaths
17
42
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
10
0
5
12.5
L
Artemis
DHGzacmac18
Artemis
1
7
1
0.21
L
0
0
2
1
L
Sun Wukong
Jayventura95
Sun Wukong
0
1
1
0.5
L
Ullr
0
6
1
0.08
L
Hun Batz
Racks227430
Hun Batz
1
3
0
0.33
W
Anubis
2
1
12
8
W
3
1
9
7.5
W
Charybdis
edaman0220
Charybdis
1
0
8
5
W
Achilles
golike
Achilles
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,485
Damage
19,396
26,223
Taken
46,344
14,908
Mitigated
26,748
8,992
Healing
1,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
18,424
5,064
0
2,976
7,281
3,257
0
1,067
6,214
29,211
0
L
Artemis
DHGzacmac18
Artemis
7,450
3,865
0
0
16,167
6,872
0
13,502
2,665
0
17,362
L
4,363
497
0
465
8,332
11,367
0
6,900
1,432
18,813
0
L
Sun Wukong
Jayventura95
Sun Wukong
1,482
473
0
379
4,131
2,051
0
2,593
1,538
0
3,962
L
Ullr
5,012
3,185
0
537
14,134
5,281
0
11,754
2,380
0
9,726
L
Hun Batz
Racks227430
Hun Batz
1,089
0
0
0
3,580
1,177
0
3,072
508
0
4,941
W
Anubis
6,483
285
0
428
4,738
2,352
0
813
3,925
20,015
0
W
13,781
7,233
82
4,278
6,873
3,303
0
1,300
5,573
26,145
1,776
W
Charybdis
edaman0220
Charybdis
3,014
1,931
0
988
2,584
1,010
0
759
1,825
0
11,540
W
Achilles
golike
Achilles
1,783
485
0
240
4,747
4,986
0
424
4,323
0
11,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,049
Gold Earned
36,829
141
Minions Killed
81
4
Camps Cleared
3
652,426
Distance Traveled
441,904
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,046
1,435
24
3
2
143,107
0
L
Artemis
7,579
1,083
22
3
0
92,943
0
L
Nox
7,933
1,133
39
6
0
130,910
0
L
Sun Wukong
6,942
992
3
0
0
62,216
0
L
Ullr
7,183
1,026
5
1
0
109,598
0
L
Hun Batz
7,192
1,027
12
2
3
46,237
0
W
Anubis
8,629
1,233
38
5
1
122,844
0
W
Sol
8,394
1,199
31
4
1
112,979
0
W
Charybdis
8,090
1,156
24
3
0
132,819
0
W
Achilles
7,890
1,127
24
3
0
140,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role