Player Matchup

Sobek
Sobek
 
Sobek
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Sasquatch63
Cu Chulainn
Level 31
God Stats
2W - 1L
1,783 SR
Queue Stats
32W - 39L
1,371 Elo+
Party 1
Raijin
Raijin
TheRageBear
Raijin
Level 156
God Stats
3W - 3L
1,532 SR
Queue Stats
309W - 299L
1,492 Elo+
Party 1
Achilles
Achilles
dculby
Achilles
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
237W - 231L
1,482 Elo+
Party 1
Baron Samedi
Baron Samedi
ragingmamabear
Baron Samedi
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 55L
1,387 Elo+
Party 1
Team Averages
Level 112
1,563 SR
1,446 Elo+

VS

Team Averages
Level 104
1,598 SR
1,520 Elo+
Ah Muzen Cab
Ah Muzen Cab
BLASECOUGAR987
Ah Muzen Cab
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,591 Elo+
Solo
Loki
Loki
DemonicDragon507
Loki
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
161W - 136L
1,567 Elo+
Solo
Kali
Kali
Leyndum Legends
Kali
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 101L
1,519 Elo+
Party 2
Baron Samedi
Baron Samedi
MCDouble1 99
Baron Samedi
Level 112
God Stats
0W - 1L
1,540 SR
Queue Stats
25W - 34L
1,448 Elo+
Party 2
Artio
Artio
xXd3dLyMaG1CXx
Artio
Level 101
God Stats
11W - 5L
1,952 SR
Queue Stats
353W - 349L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
19
8 / 3 / 14
11,657
897
12,589
22,696
32,821
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cu Chulainn
Sasquatch63
Cu Chulainn
15
2 / 6 / 13
9,452
727
12,304
19,173
18,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
17
1 / 3 / 18
9,782
752
25,813
13,685
7,348
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
dculby
Achilles
19
7 / 2 / 11
10,543
811
15,964
22,869
40,274
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
ragingmamabear
Baron Samedi
18
6 / 2 / 15
10,822
832
13,145
14,396
9,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BLASECOUGAR987
Ah Muzen Cab
18
2 / 4 / 12
9,989
768
19,433
16,727
8,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 5 / 6
9,171
705
14,107
15,316
7,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 7 / 6
9,863
759
11,302
19,219
9,563
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
MCDouble1 99
Baron Samedi
15
3 / 3 / 4
8,847
681
13,325
12,026
6,311
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 5 / 10
9,117
701
8,993
21,476
28,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
53
24
Kills
15
16
Deaths
24
71
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
8
3
14
5
L
Ah Muzen Cab
BLASECOUGAR987
Ah Muzen Cab
2
4
12
2
L
3
5
6
1.2
L
6
7
6
1.29
L
Baron Samedi
MCDouble1 99
Baron Samedi
3
3
4
1.67
W
Cu Chulainn
Sasquatch63
Cu Chulainn
2
6
13
1.42
W
Raijin
1
3
18
3.33
W
Achilles
dculby
Achilles
7
2
11
6.25
W
Baron Samedi
ragingmamabear
Baron Samedi
6
2
15
6.75
L
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,815
Damage
67,160
92,819
Taken
84,764
108,166
Mitigated
61,010
34,908
Healing
37,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
12,589
1,092
2,347
6,529
22,696
32,821
419
6,875
15,821
24,723
0
L
Ah Muzen Cab
BLASECOUGAR987
Ah Muzen Cab
19,433
7,224
388
4,756
16,727
8,713
0
9,583
7,057
0
39,706
L
14,107
3,246
2,500
1,705
15,316
7,700
840
7,962
7,233
0
29,921
L
11,302
3,201
521
3,674
19,219
9,563
0
11,691
7,300
0
15,277
L
Baron Samedi
MCDouble1 99
Baron Samedi
13,325
1,343
5,007
4,393
12,026
6,311
0
7,596
4,314
25,892
0
W
Cu Chulainn
Sasquatch63
Cu Chulainn
12,304
2,825
1,274
4,069
19,173
18,061
39
4,468
14,705
426
21,544
W
Raijin
25,813
2,482
2,762
2,307
13,685
7,348
1,854
2,063
11,622
43,672
0
W
Achilles
dculby
Achilles
15,964
2,014
2,219
5,007
22,869
40,274
1,071
5,496
17,373
0
19,867
W
Baron Samedi
ragingmamabear
Baron Samedi
13,145
2,050
4,238
4,156
14,396
9,662
1,627
3,416
10,980
29,390
0
L
8,993
425
7,148
7,748
21,476
28,723
0
15,141
5,989
14,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,256
Gold Earned
46,987
169
Minions Killed
127
0
Camps Cleared
0
1,143,955
Distance Traveled
1,158,377
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,657
897
27
2
0
258,629
0
L
Ah Muzen Cab
9,989
768
49
4
0
229,974
0
L
Loki
9,171
705
35
3
0
258,893
0
L
Kali
9,863
759
9
1
0
239,423
0
L
Baron Samedi
8,847
681
26
2
0
175,054
0
W
Cu Chulainn
9,452
727
29
2
0
238,023
0
W
Raijin
9,782
752
52
4
0
198,944
0
W
Achilles
10,543
811
10
1
0
234,162
0
W
Baron Samedi
10,822
832
51
4
0
214,197
0
L
Artio
9,117
701
8
1
0
255,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role