Player Matchup

Jing Wei
Jing Wei
Gold II
Dharcuz
Jing Wei
Gold II
Level 164
God Stats
11W - 4L
1,956 SR
Queue Stats
242W - 299L
1,487 MMR
Solo
Ra
Ra
Bronze III
GoodBoyLibra
Ra
Bronze III
Level 122
God Stats
0W - 1L
1,573 SR
Queue Stats
3W - 16L
1,500 MMR
Party 1
Yemoja
Yemoja
Bronze III
phoenixAsh333
Yemoja
Bronze III
Level 106
God Stats
0W - 1L
1,495 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,675 SR
1,496 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,474 SR
1,500 MMR
Scylla
Scylla
Bronze IV
 
Scylla
Bronze IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum V
 
Cerberus
Platinum V
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
DarthViridian
Sun Wukong
Bronze III
Level 139
God Stats
1W - 1L
1,422 SR
Queue Stats
2W - 4L
1,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Dharcuz
Jing Wei
9
0 / 1 / 0
5,313
664
2,895
4,608
1,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 4 / 0
5,486
686
2,554
6,896
2,231
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 1 / 0
5,274
659
873
6,729
3,545
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bans
AresNe ZhaHadesHerculesKumbhakarna

VS

Bans
SurtrNu WaHorusMauiGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
0 / 0 / 3
6,412
802
4,339
2,660
931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
 
Cerberus
11
2 / 0 / 3
6,355
794
3,580
4,110
3,511
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
DarthViridian
Sun Wukong
11
3 / 0 / 1
6,824
853
3,409
4,672
2,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
5
6
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
0
0
3
1.5
W
Cerberus
 
Cerberus
2
0
3
3.5
W
Sun Wukong
DarthViridian
Sun Wukong
3
0
1
3.5
L
Jing Wei
Dharcuz
Jing Wei
0
1
0
0
L
0
4
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,322
Damage
11,328
18,233
Taken
11,442
7,194
Mitigated
6,950
4,200
Healing
2,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
4,339
446
0
0
2,660
931
1,186
1,295
1,365
30,512
0
W
Cerberus
 
Cerberus
3,580
151
0
2,012
4,110
3,511
529
1,478
2,632
16,650
0
W
Sun Wukong
DarthViridian
Sun Wukong
3,409
439
0
640
4,672
2,508
1,395
931
3,741
0
16,420
L
Jing Wei
Dharcuz
Jing Wei
2,895
2,537
0
1,399
4,608
1,418
168
1,966
2,642
0
15,643
L
2,554
45
163
911
6,896
2,231
0
3,722
3,174
22,047
0
L
873
46
1,057
670
6,729
3,545
38
3,204
3,525
8,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,073
Gold Earned
19,591
82
Minions Killed
134
0
Camps Cleared
0
415,724
Distance Traveled
487,185
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,412
802
68
9
0
164,167
0
W
Cerberus
6,355
794
29
4
0
158,271
0
W
Sun Wukong
6,824
853
37
5
0
164,747
4
L
Jing Wei
5,313
664
26
3
0
118,856
1
L
Ra
5,486
686
45
6
0
142,163
0
L
Yemoja
5,274
659
11
1
0
154,705
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role