Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
M3ntalVib3z
Hel
Level 67
God Stats
7W - 5L
1,265 SR
Queue Stats
399W - 386L
1,484 Elo+
Solo
Hercules
Hercules
alpacafilosofa
Hercules
Level 60
God Stats
2W - 4L
1,500 SR
Queue Stats
199W - 172L
1,516 Elo+
Solo
Bacchus
Bacchus
glowing_smoke97
Bacchus
Level 121
God Stats
0W - 2L
1,832 SR
Queue Stats
165W - 176L
1,445 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
littleJenn
Ah Muzen Cab
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 75L
1,399 Elo+
Solo
Team Averages
Level 67
1,519 SR
1,469 Elo+

VS

Team Averages
Level 90
1,394 SR
1,470 Elo+
Hades
Hades
AquaNinja4218
Hades
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 60L
1,498 Elo+
Solo
Ah Puch
Ah Puch
CRKG NIGHTMR
Ah Puch
Level 64
God Stats
3W - 3L
1,576 SR
Queue Stats
249W - 234L
1,460 Elo+
Solo
Anhur
Anhur
NaTiVe_SkItZ
Anhur
Level 122
God Stats
2W - 4L
1,311 SR
Queue Stats
92W - 101L
1,426 Elo+
Party 1
Hachiman
Hachiman
Whesk_goin_on
Hachiman
Level 57
God Stats
6W - 4L
1,285 SR
Queue Stats
283W - 292L
1,419 Elo+
Party 1
Aphrodite
Aphrodite
slushpupppy
Aphrodite
Level 102
God Stats
2W - 1L
1,297 SR
Queue Stats
312W - 294L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
0 / 4 / 2
7,728
483
4,628
9,983
5,964
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

7
0 / 0 / 1
7,140
446
1,284
1,976
1,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hercules
20
6 / 1 / 1
12,917
807
21,942
32,686
49,405
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 4 / 3
9,281
580
8,680
12,868
15,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Muzen Cab
littleJenn
Ah Muzen Cab
5
0 / 3 / 0
6,944
434
0
3,152
1,030

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 7
10,102
631
9,758
19,921
22,057
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Puch
CRKG NIGHTMR
Ah Puch
18
2 / 3 / 9
11,411
713
11,543
15,782
8,071
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 1 / 7
10,690
668
10,715
12,120
7,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
Whesk_goin_on
Hachiman
17
5 / 1 / 7
11,181
699
14,655
10,898
5,257
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Aphrodite
slushpupppy
Aphrodite
17
1 / 1 / 9
10,547
659
6,961
13,506
9,381
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
7
Kills
12
12
Deaths
10
7
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
4
2
0.25
W
1
4
7
1.13
W
Ah Puch
CRKG NIGHTMR
Ah Puch
2
3
9
2.17
L
0
0
1
0.5
W
3
1
7
6.5
W
Hachiman
Whesk_goin_on
Hachiman
5
1
7
8.5
L
Hercules
6
1
1
6.5
L
1
4
3
0.63
L
Ah Muzen Cab
littleJenn
Ah Muzen Cab
0
3
0
0
W
Aphrodite
slushpupppy
Aphrodite
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,534
Damage
53,632
60,665
Taken
72,227
73,161
Mitigated
51,989
31,079
Healing
40,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
4,628
357
1,553
1,034
9,983
5,964
0
4,335
5,648
0
9,970
W
9,758
1,578
1,961
4,116
19,921
22,057
1,267
1,973
17,948
29,500
0
W
Ah Puch
CRKG NIGHTMR
Ah Puch
11,543
696
991
3,382
15,782
8,071
888
2,362
13,420
33,862
0
L
1,284
0
1,278
1,129
1,976
1,383
0
1,124
852
2,463
0
W
10,715
5,642
1,801
3,343
12,120
7,223
1,262
2,030
10,090
0
23,072
W
Hachiman
Whesk_goin_on
Hachiman
14,655
6,225
2,725
3,418
10,898
5,257
1,583
1,291
9,607
0
35,789
L
Hercules
21,942
2,272
370
22,241
32,686
49,405
0
15,704
16,982
0
60,912
L
8,680
238
302
2,899
12,868
15,379
0
5,870
6,998
16,130
0
L
Ah Muzen Cab
littleJenn
Ah Muzen Cab
0
0
273
0
3,152
1,030
0
1,229
1,923
0
4
W
Aphrodite
slushpupppy
Aphrodite
6,961
1,403
11,332
7,885
13,506
9,381
2,079
2,308
11,198
23,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,010
Gold Earned
53,931
117
Minions Killed
180
0
Camps Cleared
0
957,423
Distance Traveled
1,495,904
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,728
483
13
1
0
289,535
0
W
Hades
10,102
631
41
3
0
294,293
0
W
Ah Puch
11,411
713
41
3
0
327,764
0
L
Hel
7,140
446
4
0
0
52,212
0
W
Anhur
10,690
668
30
2
0
285,642
0
W
Hachiman
11,181
699
33
2
0
293,803
0
L
Hercules
12,917
807
82
5
0
293,535
0
L
Bacchus
9,281
580
16
1
0
209,213
0
L
Ah Muzen Cab
6,944
434
2
0
0
112,928
0
W
Aphrodite
10,547
659
35
2
0
294,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role