Player Matchup

Baron Samedi
Baron Samedi
AquaNinja4218
Baron Samedi
Level 103
God Stats
3W - 4L
1,497 SR
Queue Stats
119W - 119L
1,478 Elo+
Solo
Bakasura
Bakasura
Grey_-Darkness
Bakasura
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,298 Elo+
Solo
Hercules
Hercules
Heneryboom
Hercules
Level 143
God Stats
4W - 5L
1,371 SR
Queue Stats
125W - 124L
1,459 Elo+
Solo
Cthulhu
Cthulhu
WarlockMaik
Cthulhu
Level 157
God Stats
5W - 3L
1,257 SR
Queue Stats
356W - 356L
1,445 Elo+
Solo
Neith
Neith
mugue26333
Neith
Level 120
God Stats
19W - 29L
1,184 SR
Queue Stats
317W - 305L
1,480 Elo+
Solo
Team Averages
Level 112
1,362 SR
1,432 Elo+

VS

Team Averages
Level 52
1,593 SR
1,442 Elo+
Bacchus
Bacchus
Aidanmainn_TTV
Bacchus
Level 68
God Stats
4W - 4L
1,588 SR
Queue Stats
498W - 519L
1,465 Elo+
Party 1
Izanami
Izanami
Anbu_Itxchi45
Izanami
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Vulcan
Vulcan
Angry_Fox11
Vulcan
Level 68
God Stats
0W - 2L
1,773 SR
Queue Stats
221W - 217L
1,430 Elo+
Party 1
Mercury
Mercury
killa4hire89
Mercury
Level 69
God Stats
4W - 8L
1,232 SR
Queue Stats
324W - 347L
1,325 Elo+
Solo
Cthulhu
Cthulhu
xAlphaxLivex
Cthulhu
Level 42
God Stats
7W - 3L
1,871 SR
Queue Stats
256W - 275L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AquaNinja4218
Baron Samedi
13
1 / 1 / 2
7,323
523
3,911
8,047
3,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
12
3 / 0 / 4
7,248
518
5,971
9,126
3,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
Heneryboom
Hercules
14
5 / 0 / 0
8,306
593
7,712
13,346
10,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
WarlockMaik
Cthulhu
11
3 / 1 / 7
6,885
492
6,277
7,524
5,359
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Neith
11
3 / 1 / 7
7,080
506
11,046
9,349
3,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 0
6,137
438
7,457
17,301
17,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
10
0 / 2 / 0
5,692
407
2,249
8,891
3,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
13
1 / 1 / 0
7,698
550
9,120
5,818
2,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
killa4hire89
Mercury
11
0 / 3 / 1
6,395
457
2,018
10,865
3,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
xAlphaxLivex
Cthulhu
11
0 / 5 / 0
6,532
467
9,046
13,133
11,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
15
Kills
3
3
Deaths
15
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
L
Izanami
0
2
0
0
L
Vulcan
1
1
0
1
W
Baron Samedi
AquaNinja4218
Baron Samedi
1
1
2
2
W
Bakasura
3
0
4
5
W
Hercules
Heneryboom
Hercules
5
0
0
5
W
Cthulhu
WarlockMaik
Cthulhu
3
1
7
6.5
L
Mercury
killa4hire89
Mercury
0
3
1
0.17
W
Neith
3
1
7
6.5
L
Cthulhu
xAlphaxLivex
Cthulhu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,917
Damage
29,890
47,392
Taken
56,008
26,042
Mitigated
39,338
18,281
Healing
14,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,457
1,497
374
6,347
17,301
17,941
0
4,470
12,679
24,290
0
L
Izanami
2,249
1,816
0
3,069
8,891
3,346
0
1,837
6,889
0
34,685
L
Vulcan
9,120
3,734
0
749
5,818
2,452
0
2,253
3,400
69,173
0
W
Baron Samedi
AquaNinja4218
Baron Samedi
3,911
177
1,207
3,847
8,047
3,435
0
5,785
2,262
54,978
0
W
Bakasura
5,971
3,941
0
2,835
9,126
3,528
84
2,857
6,227
0
41,937
W
Hercules
Heneryboom
Hercules
7,712
1,621
0
3,721
13,346
10,378
0
7,417
4,740
0
62,210
W
Cthulhu
WarlockMaik
Cthulhu
6,277
811
869
2,993
7,524
5,359
0
3,728
3,796
28,484
0
L
Mercury
killa4hire89
Mercury
2,018
903
0
500
10,865
3,745
0
1,628
9,111
0
48,164
W
Neith
11,046
4,347
0
2,809
9,349
3,342
616
4,605
4,744
0
47,049
L
Cthulhu
xAlphaxLivex
Cthulhu
9,046
1,835
0
3,582
13,133
11,854
0
0
12,968
47,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,842
Gold Earned
32,454
412
Minions Killed
352
0
Camps Cleared
0
1,418,600
Distance Traveled
1,391,450
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,137
438
25
2
0
277,666
0
L
Izanami
5,692
407
57
4
0
242,292
0
L
Vulcan
7,698
550
122
9
0
293,206
0
W
Baron Samedi
7,323
523
129
9
0
272,019
0
W
Bakasura
7,248
518
83
6
0
338,456
0
W
Hercules
8,306
593
97
7
0
266,441
0
W
Cthulhu
6,885
492
42
3
0
285,431
0
L
Mercury
6,395
457
72
5
0
333,394
2
W
Neith
7,080
506
61
4
0
256,253
0
L
Cthulhu
6,532
467
76
5
0
244,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role