Player Matchup

King Arthur
King Arthur
KenziMae
King Arthur
Level 32
God Stats
0W - 1L
1,258 SR
Queue Stats
1W - 2L
1,702 Elo+
Solo
Izanami
Izanami
LadyTatian
Izanami
Level 199
God Stats
10W - 11L
1,775 SR
Queue Stats
146W - 163L
1,462 Elo+
Party 1
Nu Wa
Nu Wa
Ruelfighter24
Nu Wa
Level 148
God Stats
0W - 1L
1,307 SR
Queue Stats
68W - 71L
1,462 Elo+
Party 1
Cthulhu
Cthulhu
Unnamedyuanti
Cthulhu
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 194L
1,477 Elo+
Party 1
Ares
Ares
patrogw
Ares
Level 167
God Stats
53W - 45L
1,674 SR
Queue Stats
106W - 124L
1,510 Elo+
Party 1
Team Averages
Level 141
1,503 SR
1,523 Elo+

VS

Team Averages
Level 147
1,522 SR
1,495 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
ArrowTarget
Chronos
Level 149
God Stats
13W - 12L
1,264 SR
Queue Stats
460W - 446L
1,516 Elo+
Solo
Ymir
Ymir
Emdracula
Ymir
Level 148
God Stats
19W - 16L
1,586 SR
Queue Stats
98W - 108L
1,487 Elo+
Party 2
Ravana
Ravana
PinkFreudian
Ravana
Level 155
God Stats
5W - 6L
1,730 SR
Queue Stats
654W - 619L
1,518 Elo+
Solo
Mulan
Mulan
fahadagha
Mulan
Level 127
God Stats
7W - 3L
1,530 SR
Queue Stats
98W - 93L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KenziMae
King Arthur
8
0 / 1 / 0
4,800
400
1,550
7,805
6,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
LadyTatian
Izanami
11
1 / 4 / 0
6,203
517
4,130
9,404
3,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 3 / 0
6,809
567
4,426
6,906
2,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
10
0 / 2 / 1
5,777
481
2,584
12,175
5,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
patrogw
Ares
9
0 / 2 / 2
5,883
490
3,991
6,317
5,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
1 / 1 / 4
7,084
590
6,162
7,723
3,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
ArrowTarget
Chronos
12
2 / 1 / 3
7,106
592
4,427
6,372
2,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ymir
10
4 / 0 / 1
6,524
544
3,246
7,470
5,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ravana
11
4 / 2 / 4
6,747
562
8,849
7,756
3,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mulan
fahadagha
Mulan
12
1 / 0 / 0
7,241
603
4,147
6,364
4,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
12
12
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
1
4
3
W
Chronos
ArrowTarget
Chronos
2
1
3
3.5
W
Ymir
4
0
1
4.5
L
King Arthur
KenziMae
King Arthur
0
1
0
0
L
Izanami
LadyTatian
Izanami
1
4
0
0.25
W
Ravana
4
2
4
3
L
3
3
0
1
L
Cthulhu
0
2
1
0.25
W
Mulan
fahadagha
Mulan
1
0
0
1
L
Ares
patrogw
Ares
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,681
Damage
26,831
42,607
Taken
35,685
23,524
Mitigated
18,102
6,309
Healing
12,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,162
2,912
0
3,850
7,723
3,213
470
370
7,353
0
60,230
W
Chronos
ArrowTarget
Chronos
4,427
1,294
0
3,115
6,372
2,346
456
3,697
2,675
60,199
0
W
Ymir
3,246
858
0
1,710
7,470
5,172
0
3,481
3,989
18,669
0
L
King Arthur
KenziMae
King Arthur
1,550
259
0
70
7,805
6,686
0
49
7,756
1,395
18,617
L
Izanami
LadyTatian
Izanami
4,130
2,565
0
3,550
9,404
3,414
0
1,262
8,142
0
52,313
W
Ravana
8,849
3,064
0
1,090
7,756
3,296
0
3,131
4,625
0
43,913
L
4,426
1,089
0
894
6,906
2,629
54
2,490
4,416
50,665
0
L
Cthulhu
2,584
510
0
750
12,175
5,656
0
1,683
10,492
43,574
0
W
Mulan
fahadagha
Mulan
4,147
638
0
3,148
6,364
4,075
174
660
5,704
0
49,411
L
Ares
patrogw
Ares
3,991
128
0
1,045
6,317
5,139
0
2,189
4,128
18,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,472
Gold Earned
34,702
318
Minions Killed
384
0
Camps Cleared
0
1,168,639
Distance Traveled
1,199,611
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,084
590
95
8
0
226,668
0
W
Chronos
7,106
592
101
8
0
246,567
4
W
Ymir
6,524
544
33
3
0
241,332
5
L
King Arthur
4,800
400
27
2
0
257,606
0
L
Izanami
6,203
517
108
9
0
221,561
5
W
Ravana
6,747
562
54
5
0
247,456
0
L
Nu Wa
6,809
567
106
9
0
219,234
0
L
Cthulhu
5,777
481
58
5
0
255,719
0
W
Mulan
7,241
603
101
8
0
237,588
2
L
Ares
5,883
490
19
2
0
214,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role