Player Matchup

Danzaburou
Danzaburou
Gold III
KIDWILLKLUTCH
Danzaburou
Gold III
Level 157
God Stats
81W - 66L
1,636 SR
Queue Stats
161W - 164L
1,587 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
Kbizzy102
Cthulhu
Gold IV
Level 155
God Stats
0W - 2L
1,285 SR
Queue Stats
251W - 260L
1,537 MMR
Party 2
Agni
Agni
Platinum V
βωΘτΘσ
Agni
Platinum V
Level 87
God Stats
3W - 2L
1,831 SR
Queue Stats
19W - 28L
1,637 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 133
1,584 SR
1,587 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 128
1,608 SR
1,684 MMR
Morgan Le Fay
Morgan Le Fay
Gold III
Myshooo
Morgan Le Fay
Gold III
Level 108
God Stats
39W - 31L
1,638 SR
Queue Stats
74W - 82L
1,532 MMR
Solo
Hercules
Hercules
Gold III
loneWolf200
Hercules
Gold III
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 3L
1,760 MMR
Party 1
Medusa
Medusa
Gold III
schwacookie
Medusa
Gold III
Level 146
God Stats
6W - 5L
1,687 SR
Queue Stats
20W - 9L
1,760 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KIDWILLKLUTCH
Danzaburou
18
4 / 8 / 4
13,735
723
20,940
25,119
14,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Kbizzy102
Cthulhu
18
2 / 4 / 6
12,414
653
16,242
22,857
29,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
4 / 6 / 4
13,892
731
17,282
16,368
8,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
AchillesAresNe ZhaSurtrAo Kuang

VS

Bans
HeraBaron SamediGaneshaThothAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Myshooo
Morgan Le Fay
19
3 / 4 / 11
13,106
690
19,461
16,988
8,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
loneWolf200
Hercules
19
9 / 2 / 8
13,640
718
17,657
26,207
46,302
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Medusa
19
6 / 4 / 10
13,717
722
19,320
21,357
10,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
47
10
Kills
18
18
Deaths
10
14
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
KIDWILLKLUTCH
Danzaburou
4
8
4
0.75
L
Cthulhu
Kbizzy102
Cthulhu
2
4
6
1.25
W
Morgan Le Fay
Myshooo
Morgan Le Fay
3
4
11
2.13
W
Hercules
loneWolf200
Hercules
9
2
8
6.5
W
Medusa
6
4
10
2.75
L
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,464
Damage
56,438
64,344
Taken
64,552
52,199
Mitigated
65,478
15,739
Healing
18,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
KIDWILLKLUTCH
Danzaburou
20,940
10,326
0
9,281
25,119
14,164
1,422
5,425
19,135
0
69,705
L
Cthulhu
Kbizzy102
Cthulhu
16,242
677
396
3,858
22,857
29,742
120
7,509
14,706
39,575
1,867
W
Morgan Le Fay
Myshooo
Morgan Le Fay
19,461
2,437
138
4,641
16,988
8,323
488
10,111
6,454
61,160
0
W
Hercules
loneWolf200
Hercules
17,657
6,661
476
9,079
26,207
46,302
332
8,044
17,125
0
29,057
W
Medusa
19,320
10,216
0
4,152
21,357
10,853
2,626
11,514
9,306
0
75,788
L
17,282
1,023
109
2,095
16,368
8,293
171
5,114
10,975
58,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,041
Gold Earned
40,463
223
Minions Killed
216
0
Camps Cleared
0
1,007,534
Distance Traveled
1,062,285
16
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
13,735
723
80
4
0
307,944
0
L
Cthulhu
12,414
653
49
3
0
381,797
8
W
Morgan Le Fay
13,106
690
86
5
0
339,408
0
W
Hercules
13,640
718
21
1
0
382,081
0
W
Medusa
13,717
722
109
6
0
340,796
0
L
Agni
13,892
731
94
5
0
317,793
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role