Player Matchup

Chaac
Chaac
CryoSin95
Chaac
Level 86
God Stats
1W - 1L
1,285 SR
Queue Stats
19W - 27L
1,464 Elo+
Party 2
Bakasura
Bakasura
Megamason4
Bakasura
Level 124
God Stats
4W - 3L
1,673 SR
Queue Stats
24W - 30L
1,514 Elo+
Party 2
Chang'e
Chang'e
Pranker64
Chang'e
Level 108
God Stats
2W - 4L
1,242 SR
Queue Stats
24W - 32L
1,490 Elo+
Party 2
Team Averages
Level 106
1,400 SR
1,489 Elo+

VS

Team Averages
Level 84
1,653 SR
1,553 Elo+
Scylla
Scylla
Ali9188
Scylla
Level 109
God Stats
38W - 28L
1,596 SR
Queue Stats
139W - 130L
1,550 Elo+
Party 1
King Arthur
King Arthur
Amapachito
King Arthur
Level 108
God Stats
23W - 27L
1,755 SR
Queue Stats
647W - 644L
1,560 Elo+
Party 1
Tiamat
Tiamat
Paris8829
Tiamat
Level 35
God Stats
52W - 49L
1,609 SR
Queue Stats
379W - 364L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CryoSin95
Chaac
16
1 / 2 / 10
9,471
677
8,731
14,852
14,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
Megamason4
Bakasura
17
9 / 2 / 2
10,876
777
11,854
16,260
17,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
Pranker64
Chang'e
14
2 / 1 / 6
9,024
645
8,545
11,784
4,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ali9188
Scylla
16
2 / 3 / 2
10,286
735
12,088
9,903
3,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

King Arthur
Amapachito
King Arthur
12
0 / 5 / 0
8,148
582
8,310
14,111
11,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Paris8829
Tiamat
15
3 / 4 / 2
10,001
714
10,234
11,073
7,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
12
Kills
5
5
Deaths
12
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Scylla
Ali9188
Scylla
2
3
2
1
L
King Arthur
Amapachito
King Arthur
0
5
0
0
W
Chaac
CryoSin95
Chaac
1
2
10
3
W
Bakasura
Megamason4
Bakasura
9
2
2
5
L
Tiamat
Paris8829
Tiamat
3
4
2
1
W
Chang'e
Pranker64
Chang'e
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,130
Damage
30,632
42,896
Taken
35,087
35,744
Mitigated
22,884
13,934
Healing
2,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Ali9188
Scylla
12,088
1,570
0
1,018
9,903
3,981
413
2,539
6,069
47,116
0
L
King Arthur
Amapachito
King Arthur
8,310
1,024
0
425
14,111
11,663
50
3,175
9,583
0
24,884
W
Chaac
CryoSin95
Chaac
8,731
1,175
0
3,306
14,852
14,093
940
7,778
7,022
0
29,764
W
Bakasura
Megamason4
Bakasura
11,854
7,814
0
3,639
16,260
17,101
1,161
7,132
9,106
0
37,849
L
Tiamat
Paris8829
Tiamat
10,234
676
0
1,398
11,073
7,240
208
2,903
7,443
35,344
0
W
Chang'e
Pranker64
Chang'e
8,545
524
2,751
4,238
11,784
4,550
1,257
7,467
4,317
25,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,371
Gold Earned
28,435
145
Minions Killed
151
0
Camps Cleared
0
775,152
Distance Traveled
677,150
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,286
735
85
6
0
224,641
0
L
King Arthur
8,148
582
31
2
0
224,430
0
W
Chaac
9,471
677
33
2
0
255,845
0
W
Bakasura
10,876
777
77
6
0
276,720
0
L
Tiamat
10,001
714
35
3
0
228,079
0
W
Chang'e
9,024
645
35
3
0
242,587
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role