Player Matchup

Hun Batz
Hun Batz
DLF_Niclas13
Hun Batz
Level 85
God Stats
7W - 3L
1,526 SR
Queue Stats
16W - 15L
1,477 Elo+
Party 1
Mulan
Mulan
Pusti21
Mulan
Level 108
God Stats
30W - 24L
1,533 SR
Queue Stats
76W - 77L
1,492 Elo+
Party 1
Hachiman
Hachiman
StaatsoberhauptX
Hachiman
Level 156
God Stats
6W - 2L
1,656 SR
Queue Stats
110W - 99L
1,519 Elo+
Party 1
Bacchus
Bacchus
nicsto98
Bacchus
Level 157
God Stats
2W - 3L
1,558 SR
Queue Stats
44W - 46L
1,556 Elo+
Party 1
Scylla
Scylla
powned_by_Max
Scylla
Level 25
God Stats
13W - 11L
1,633 SR
Queue Stats
33W - 42L
1,437 Elo+
Party 1
Team Averages
Level 106
1,581 SR
1,496 Elo+

VS

Team Averages
Level 78
1,460 SR
1,452 Elo+
Loki
Loki
Faded-Beast-420
Loki
Level 147
God Stats
0W - 3L
1,500 SR
Queue Stats
56W - 55L
1,281 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Ivanesgi
Kumbhakarna
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 73L
1,700 Elo+
Party 3
Shiva
Shiva
Omri_Larya
Shiva
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 59L
1,281 Elo+
Party 2
Freya
Freya
RiseUP_Liav
Freya
Level 17
God Stats
5W - 6L
1,298 SR
Queue Stats
68W - 85L
1,281 Elo+
Party 2
Neith
Neith
XX_PRoGamer_Loko
Neith
Level 122
God Stats
5W - 9L
1,500 SR
Queue Stats
385W - 372L
1,718 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DLF_Niclas13
Hun Batz
11
1 / 0 / 2
6,083
553
4,445
7,685
2,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Mulan
Pusti21
Mulan
13
5 / 0 / 0
7,489
681
6,603
9,321
6,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
3 / 0 / 1
6,542
595
6,443
6,860
2,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
nicsto98
Bacchus
10
1 / 1 / 2
6,187
562
5,266
9,028
8,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 0 / 0
5,549
504
3,289
3,633
1,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,436
494
3,581
8,853
2,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kumbhakarna
Ivanesgi
Kumbhakarna
8
0 / 0 / 0
5,072
461
1,903
8,318
4,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shiva
8
0 / 4 / 0
4,548
413
2,310
8,036
3,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 1 / 1
5,197
472
3,132
5,749
2,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 4 / 0
4,832
439
5,098
8,871
2,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
11
Kills
1
1
Deaths
11
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
DLF_Niclas13
Hun Batz
1
0
2
2
L
1
2
0
0.5
L
Kumbhakarna
Ivanesgi
Kumbhakarna
0
0
0
0
L
Shiva
0
4
0
0
W
Mulan
Pusti21
Mulan
5
0
0
5
L
0
1
1
0.5
W
3
0
1
3.5
L
0
4
0
0
W
Bacchus
nicsto98
Bacchus
1
1
2
2
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,046
Damage
16,024
36,527
Taken
39,827
21,214
Mitigated
15,843
17,124
Healing
7,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
DLF_Niclas13
Hun Batz
4,445
1,566
0
3,491
7,685
2,685
0
32
7,623
0
42,260
L
3,581
1,360
0
1,854
8,853
2,856
0
1,594
7,259
0
37,971
L
Kumbhakarna
Ivanesgi
Kumbhakarna
1,903
223
213
1,303
8,318
4,831
0
2,148
6,170
19,416
0
L
Shiva
2,310
618
0
996
8,036
3,161
0
160
7,876
0
20,415
W
Mulan
Pusti21
Mulan
6,603
748
0
4,696
9,321
6,690
0
0
9,321
176
58,808
L
3,132
1,027
0
1,310
5,749
2,222
0
3,915
1,834
24,110
0
W
6,443
3,802
0
5,058
6,860
2,457
0
357
6,503
0
50,861
L
5,098
984
0
2,137
8,871
2,773
0
898
7,973
0
34,397
W
Bacchus
nicsto98
Bacchus
5,266
1,003
0
3,129
9,028
8,265
0
3,197
5,615
23,274
0
W
3,289
77
0
750
3,633
1,117
0
1,103
2,430
33,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,850
Gold Earned
25,085
357
Minions Killed
225
0
Camps Cleared
0
1,029,320
Distance Traveled
1,003,283
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,083
553
74
7
0
233,072
0
L
Loki
5,436
494
52
5
0
224,727
0
L
Kumbhakarna
5,072
461
24
2
0
194,812
3
L
Shiva
4,548
413
34
3
0
191,313
0
W
Mulan
7,489
681
106
10
0
196,681
3
L
Freya
5,197
472
55
5
0
195,945
0
W
Hachiman
6,542
595
79
7
0
191,772
2
L
Neith
4,832
439
60
5
0
196,486
2
W
Bacchus
6,187
562
22
2
0
195,829
0
W
Scylla
5,549
504
76
7
0
211,966
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role