Player Matchup

Ra
Ra
ATN ReVeNgE
Ra
Level 156
God Stats
8W - 9L
1,490 SR
Queue Stats
101W - 118L
1,536 Elo+
Party 1
Mercury
Mercury
DarkDrinker444
Mercury
Level 137
God Stats
8W - 8L
1,614 SR
Queue Stats
400W - 365L
1,519 Elo+
Solo
Skadi
Skadi
Joshgc
Skadi
Level 141
God Stats
5W - 3L
1,981 SR
Queue Stats
399W - 385L
1,467 Elo+
Solo
Geb
Geb
essentialc
Geb
Level 162
God Stats
22W - 17L
1,602 SR
Queue Stats
279W - 340L
1,517 Elo+
Party 1
Guan Yu
Guan Yu
vTrxumxtized-
Guan Yu
Level 120
God Stats
2W - 2L
1,704 SR
Queue Stats
17W - 15L
1,578 Elo+
Solo
Team Averages
Level 143
1,678 SR
1,524 Elo+

VS

Team Averages
Level 128
1,519 SR
1,504 Elo+
Bakasura
Bakasura
DaeDaeFOA
Bakasura
Level 127
God Stats
20W - 16L
1,426 SR
Queue Stats
241W - 293L
1,466 Elo+
Party 2
Anubis
Anubis
JadNicky
Anubis
Level 69
God Stats
27W - 14L
1,639 SR
Queue Stats
346W - 292L
1,535 Elo+
Solo
Geb
Geb
Saebriss
Geb
Level 98
God Stats
5W - 2L
1,527 SR
Queue Stats
326W - 302L
1,543 Elo+
Solo
Athena
Athena
TheBasedRob
Athena
Level 153
God Stats
55W - 48L
1,485 SR
Queue Stats
698W - 759L
1,498 Elo+
Party 2
Danzaburou
Danzaburou
xx419GDNerdxx
Danzaburou
Level 194
God Stats
4W - 0L
1,518 SR
Queue Stats
126W - 200L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
7,518
501
4,528
7,208
2,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 2 / 1
9,049
603
5,833
11,099
4,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Skadi
Joshgc
Skadi
11
0 / 6 / 1
6,837
456
9,215
12,762
4,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 2 / 2
6,389
426
6,868
8,444
6,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
14
2 / 2 / 1
8,088
539
8,709
13,883
12,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DaeDaeFOA
Bakasura
15
4 / 1 / 4
8,914
594
6,771
12,668
5,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
JadNicky
Anubis
15
3 / 2 / 1
8,208
547
5,307
8,843
4,589
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 2 / 3
7,859
524
10,480
13,923
8,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Athena
11
3 / 0 / 5
7,364
491
3,892
14,896
12,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
xx419GDNerdxx
Danzaburou
14
4 / 1 / 5
8,410
561
9,812
11,931
5,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
6
Kills
16
16
Deaths
6
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Bakasura
DaeDaeFOA
Bakasura
4
1
4
6
L
4
2
1
2.25
W
Anubis
JadNicky
Anubis
3
2
1
1.75
L
Skadi
Joshgc
Skadi
0
6
1
0.08
W
2
2
3
1.75
W
Athena
3
0
5
5.5
L
0
2
2
0.5
L
Guan Yu
2
2
1
1.25
W
Danzaburou
xx419GDNerdxx
Danzaburou
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,153
Damage
36,262
53,396
Taken
62,261
30,463
Mitigated
35,913
9,038
Healing
28,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,528
547
291
662
7,208
2,781
0
3,590
3,148
58,778
0
W
Bakasura
DaeDaeFOA
Bakasura
6,771
4,116
0
5,920
12,668
5,051
2,140
2,325
10,259
0
53,972
L
5,833
3,169
0
988
11,099
4,598
777
3,920
7,037
0
79,327
W
Anubis
JadNicky
Anubis
5,307
56
0
5,391
8,843
4,589
69
2,497
6,184
66,052
0
L
Skadi
Joshgc
Skadi
9,215
3,459
66
1,513
12,762
4,973
354
2,994
9,713
0
50,903
W
10,480
1,690
0
7,154
13,923
8,540
385
1,056
12,815
60,017
0
W
Athena
3,892
1,198
0
2,564
14,896
12,520
0
2,971
11,647
18,928
0
L
6,868
343
138
1,414
8,444
6,013
0
2,023
6,198
26,654
0
L
Guan Yu
8,709
1,160
267
3,699
13,883
12,098
0
5,709
6,252
0
57,196
W
Danzaburou
xx419GDNerdxx
Danzaburou
9,812
4,839
435
7,061
11,931
5,213
374
1,587
9,960
0
62,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,881
Gold Earned
40,755
427
Minions Killed
426
0
Camps Cleared
0
1,542,500
Distance Traveled
1,479,055
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,518
501
101
7
0
330,406
1
W
Bakasura
8,914
594
115
8
0
322,350
0
L
Mercury
9,049
603
104
7
0
385,373
0
W
Anubis
8,208
547
109
7
0
278,543
0
L
Skadi
6,837
456
86
6
0
244,143
4
W
Geb
7,859
524
78
5
0
265,768
0
W
Athena
7,364
491
26
2
0
326,930
3
L
Geb
6,389
426
43
3
0
299,689
0
L
Guan Yu
8,088
539
93
6
0
282,889
0
W
Danzaburou
8,410
561
98
7
0
285,464
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role