Player Matchup

Camazotz
Camazotz
Policbil
Camazotz
Level 59
God Stats
1W - 1L
1,287 SR
Queue Stats
9W - 9L
1,364 Elo+
Party 1
Chaac
Chaac
Tandus
Chaac
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,426 Elo+
Party 1
Janus
Janus
TheSoulSeller
Janus
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,395 Elo+
Party 1
Team Averages
Level 57
1,429 SR
1,395 Elo+

VS

Team Averages
Level 73
1,623 SR
1,439 Elo+
Agni
Agni
hollandseleeuw
Agni
Level 56
God Stats
3W - 5L
1,736 SR
Queue Stats
50W - 55L
1,421 Elo+
Party 2
Mulan
Mulan
panninex
Mulan
Level 96
God Stats
13W - 8L
1,661 SR
Queue Stats
74W - 70L
1,474 Elo+
Solo
Bakasura
Bakasura
reïnforce
Bakasura
Level 67
God Stats
16W - 15L
1,473 SR
Queue Stats
50W - 55L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Policbil
Camazotz
13
4 / 4 / 3
9,154
763
13,316
13,841
5,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chaac
Tandus
Chaac
11
0 / 5 / 7
7,636
636
10,553
13,639
14,556
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
4 / 5 / 2
9,117
760
10,812
9,591
3,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 6
9,980
832
14,523
11,591
5,330
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
panninex
Mulan
14
3 / 3 / 9
9,223
769
10,444
16,334
13,889
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
reïnforce
Bakasura
14
4 / 1 / 10
9,891
824
7,812
14,704
17,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
8
Kills
14
14
Deaths
8
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Camazotz
Policbil
Camazotz
4
4
3
1.38
L
Chaac
Tandus
Chaac
0
5
7
0.7
L
4
5
2
1
W
7
4
6
2.5
W
Mulan
panninex
Mulan
3
3
9
2.5
W
Bakasura
reïnforce
Bakasura
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,681
Damage
32,779
37,071
Taken
42,629
23,675
Mitigated
36,451
7,704
Healing
14,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
Policbil
Camazotz
13,316
3,570
0
5,603
13,841
5,357
512
5,730
7,641
0
36,897
L
Chaac
Tandus
Chaac
10,553
1,509
0
1,851
13,639
14,556
0
5,705
6,653
1,609
16,234
L
10,812
679
0
250
9,591
3,762
0
3,405
6,091
35,012
0
W
14,523
1,366
358
3,708
11,591
5,330
1,167
2,782
8,721
51,744
0
W
Mulan
panninex
Mulan
10,444
2,422
579
6,904
16,334
13,889
809
4,377
11,737
0
29,633
W
Bakasura
reïnforce
Bakasura
7,812
5,053
0
2,761
14,704
17,232
1,467
4,970
9,436
0
17,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,907
Gold Earned
29,094
121
Minions Killed
142
0
Camps Cleared
0
604,612
Distance Traveled
638,728
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
9,154
763
42
4
0
222,514
6
L
Chaac
7,636
636
8
1
0
193,676
0
L
Janus
9,117
760
71
6
0
188,422
0
W
Agni
9,980
832
76
6
0
201,819
0
W
Mulan
9,223
769
29
2
0
211,571
0
W
Bakasura
9,891
824
37
3
0
225,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role