Player Matchup

Raijin
Raijin
BizaVerde
Raijin
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
84W - 73L
1,607 Elo+
Party 3
Charybdis
Charybdis
Irfoxpro2534
Charybdis
Level 55
God Stats
7W - 11L
1,323 SR
Queue Stats
127W - 124L
1,562 Elo+
Party 3
Yemoja
Yemoja
Misherela
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
serrucho4902
Sun Wukong
Level 97
God Stats
13W - 15L
1,579 SR
Queue Stats
358W - 337L
1,528 Elo+
Party 3
Nemesis
Nemesis
vibing
Nemesis
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 45
1,480 SR
1,540 Elo+

VS

Team Averages
Level 47
1,489 SR
1,458 Elo+
Apollo
Apollo
MrChicken23
Apollo
Level 24
God Stats
2W - 0L
1,687 SR
Queue Stats
24W - 27L
1,458 Elo+
Party 4
Horus
Horus
Neon
Horus
Level 40
God Stats
1W - 3L
1,519 SR
Queue Stats
25W - 36L
1,441 Elo+
Party 4
Artio
Artio
RanukoTheKomodo
Artio
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
302W - 287L
1,533 Elo+
Party 2
Ne Zha
Ne Zha
Velix11
Ne Zha
Level 36
God Stats
5W - 5L
1,239 SR
Queue Stats
14W - 24L
1,319 Elo+
Solo
Ra
Ra
iamyouas
Ra
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 28L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
BizaVerde
Raijin
10
3 / 3 / 1
5,739
638
4,386
6,321
2,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
Irfoxpro2534
Charybdis
6
0 / 1 / 0
4,070
452
2,232
4,741
1,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
Misherela
Yemoja
5
0 / 2 / 0
4,040
449
906
4,653
2,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
serrucho4902
Sun Wukong
9
2 / 1 / 0
5,859
651
3,117
5,712
2,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
vibing
Nemesis
7
0 / 3 / 2
4,697
522
2,841
7,858
2,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
3 / 0 / 1
5,242
582
4,513
3,598
1,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Neon
Horus
9
1 / 2 / 0
4,738
526
2,412
6,141
2,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 1 / 6
5,573
619
3,293
9,080
6,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
Velix11
Ne Zha
8
2 / 1 / 3
5,184
576
3,326
5,727
1,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 2 / 1
6,026
670
5,811
5,110
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
5
Kills
10
10
Deaths
6
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Raijin
BizaVerde
Raijin
3
3
1
1.17
L
Charybdis
Irfoxpro2534
Charybdis
0
1
0
0
L
Yemoja
Misherela
Yemoja
0
2
0
0
W
Apollo
3
0
1
3.5
W
Horus
Neon
Horus
1
2
0
0.5
W
1
1
6
4
W
Ne Zha
Velix11
Ne Zha
2
1
3
3.5
W
3
2
1
1.75
L
Sun Wukong
serrucho4902
Sun Wukong
2
1
0
2
L
Nemesis
vibing
Nemesis
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,482
Damage
19,355
29,285
Taken
29,656
11,948
Mitigated
14,125
6,732
Healing
11,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
BizaVerde
Raijin
4,386
576
0
2,432
6,321
2,374
0
4,056
2,265
40,610
0
L
Charybdis
Irfoxpro2534
Charybdis
2,232
1,345
0
1,673
4,741
1,144
0
685
4,056
0
17,424
L
Yemoja
Misherela
Yemoja
906
315
206
513
4,653
2,920
0
1,262
3,391
7,827
0
W
Apollo
4,513
3,079
0
2,330
3,598
1,228
0
70
3,528
0
36,118
W
Horus
Neon
Horus
2,412
1,066
75
1,634
6,141
2,262
0
0
6,141
0
23,526
W
3,293
920
200
4,388
9,080
6,723
81
2,670
6,410
14,611
0
W
Ne Zha
Velix11
Ne Zha
3,326
1,376
0
548
5,727
1,786
9
165
5,562
0
29,057
W
5,811
1,082
273
1,790
5,110
2,126
270
2,387
2,723
53,438
0
L
Sun Wukong
serrucho4902
Sun Wukong
3,117
544
0
1,515
5,712
2,843
0
0
5,712
0
41,447
L
Nemesis
vibing
Nemesis
2,841
1,517
0
393
7,858
2,667
0
3,101
4,757
0
23,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,405
Gold Earned
26,763
232
Minions Killed
264
0
Camps Cleared
0
810,927
Distance Traveled
866,843
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,739
638
75
8
0
140,631
0
L
Charybdis
4,070
452
38
4
0
130,569
0
L
Yemoja
4,040
449
12
1
0
155,755
0
W
Apollo
5,242
582
67
7
0
162,929
0
W
Horus
4,738
526
41
5
0
163,773
0
W
Artio
5,573
619
21
2
0
187,799
0
W
Ne Zha
5,184
576
50
6
0
180,212
1
W
Ra
6,026
670
85
9
0
172,130
0
L
Sun Wukong
5,859
651
65
7
0
155,972
1
L
Nemesis
4,697
522
42
5
0
228,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role