Player Matchup

Ra
Ra
DrugsRBadMkaayy
Ra
Level 104
God Stats
0W - 3L
1,291 SR
Queue Stats
301W - 312L
1,505 Elo+
Solo
King Arthur
King Arthur
LordKingSnax
King Arthur
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 41L
1,474 Elo+
Solo
Ullr
Ullr
Noah TheDuk
Ullr
Level 122
God Stats
1W - 1L
1,723 SR
Queue Stats
267W - 232L
1,563 Elo+
Party 2
Tyr
Tyr
Squizz_Qc
Tyr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Odin
Odin
x1MaDHaTTeR7x
Odin
Level 87
God Stats
9W - 8L
1,730 SR
Queue Stats
304W - 268L
1,473 Elo+
Party 2
Team Averages
Level 106
1,549 SR
1,503 Elo+

VS

Team Averages
Level 136
1,471 SR
1,629 Elo+
Da Ji
Da Ji
DAW00T
Da Ji
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 23L
1,664 Elo+
Party 1
Thor
Thor
ISellBacon
Thor
Level 155
God Stats
2W - 0L
1,547 SR
Queue Stats
102W - 61L
1,648 Elo+
Party 1
Nu Wa
Nu Wa
JusticeProdigy
Nu Wa
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 28L
1,537 Elo+
Party 1
Terra
Terra
TheSnoodles
Terra
Level 127
God Stats
2W - 2L
1,306 SR
Queue Stats
139W - 133L
1,567 Elo+
Solo
Sun Wukong
Sun Wukong
killsman
Sun Wukong
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 33L
1,728 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 6
8,119
812
9,408
11,172
4,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
LordKingSnax
King Arthur
16
4 / 4 / 4
9,088
909
16,588
17,813
17,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 5 / 3
7,540
754
5,104
9,247
3,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 10 / 2
6,552
655
291
13,248
4,958
16
2 / 4 / 6
8,415
842
12,162
17,545
18,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DAW00T
Da Ji
15
5 / 2 / 14
8,677
868
13,211
9,238
10,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
11 / 3 / 11
9,877
988
15,300
11,521
6,766
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
6 / 1 / 16
9,015
902
14,553
7,650
4,313
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 1 / 15
8,309
831
8,597
13,250
12,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sun Wukong
killsman
Sun Wukong
16
2 / 1 / 16
8,634
863
7,726
12,808
15,862
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
99
8
Kills
27
27
Deaths
8
21
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Da Ji
DAW00T
Da Ji
5
2
14
6
L
1
4
6
1
W
11
3
11
5.5
W
6
1
16
14
L
King Arthur
LordKingSnax
King Arthur
4
4
4
1.5
L
1
5
3
0.5
L
0
10
2
0.1
W
3
1
15
10.5
W
Sun Wukong
killsman
Sun Wukong
2
1
16
10
L
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,553
Damage
59,387
69,025
Taken
54,467
49,784
Mitigated
50,568
14,628
Healing
27,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
DAW00T
Da Ji
13,211
3,247
1,573
1,004
9,238
10,674
102
1,614
7,624
0
20,196
L
9,408
574
4,824
3,241
11,172
4,890
352
3,389
7,547
25,916
0
W
15,300
3,176
3,218
3,040
11,521
6,766
0
2,498
9,023
0
29,801
W
14,553
3,741
1,549
1,584
7,650
4,313
1,566
2,146
5,504
25,810
0
L
King Arthur
LordKingSnax
King Arthur
16,588
1,159
157
2,296
17,813
17,936
225
5,920
11,264
0
28,102
L
5,104
2,043
266
280
9,247
3,621
593
1,834
7,167
0
20,124
L
291
180
64
72
13,248
4,958
0
4,875
7,898
0
304
W
8,597
2,387
5,841
5,433
13,250
12,953
1,093
3,821
9,429
10,599
0
W
Sun Wukong
killsman
Sun Wukong
7,726
1,884
649
3,334
12,808
15,862
318
2,644
10,164
0
15,497
L
12,162
881
648
2,780
17,545
18,379
439
4,808
11,999
5,024
20,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,714
Gold Earned
44,512
111
Minions Killed
111
0
Camps Cleared
0
867,785
Distance Traveled
944,530
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,677
868
14
1
0
191,573
0
L
Ra
8,119
812
40
4
0
190,709
0
W
Thor
9,877
988
28
3
0
179,007
4
W
Nu Wa
9,015
902
43
4
0
179,625
0
L
King Arthur
9,088
909
13
1
0
170,101
0
L
Ullr
7,540
754
29
3
0
170,773
0
L
Tyr
6,552
655
1
0
0
161,292
0
W
Terra
8,309
831
13
1
0
185,913
0
W
Sun Wukong
8,634
863
13
1
0
208,412
0
L
Odin
8,415
842
28
3
0
174,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role