Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
AquaDiss
Hou Yi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,157 Elo+
Solo
Medusa
Medusa
EzQSmile
Medusa
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
83W - 70L
1,570 Elo+
Party 1
Charybdis
Charybdis
MisterCocolino
Charybdis
Level 64
God Stats
2W - 4L
1,506 SR
Queue Stats
138W - 126L
1,515 Elo+
Party 1
Yemoja
Yemoja
Vicky_Tomlinson
Yemoja
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
210W - 202L
1,459 Elo+
Party 3
Team Averages
Level 68
1,501 SR
1,440 Elo+

VS

Team Averages
Level 73
1,563 SR
1,522 Elo+
Scylla
Scylla
Iam_Rayann
Scylla
Level 69
God Stats
2W - 3L
1,502 SR
Queue Stats
153W - 139L
1,476 Elo+
Solo
Bacchus
Bacchus
Klaudynaaa
Bacchus
Level 28
God Stats
3W - 1L
1,702 SR
Queue Stats
65W - 59L
1,559 Elo+
Party 2
Chaac
Chaac
Szaklo
Chaac
Level 106
God Stats
7W - 4L
1,500 SR
Queue Stats
73W - 66L
1,559 Elo+
Party 2
Hel
Hel
Trong26
Hel
Level 59
God Stats
4W - 0L
1,814 SR
Queue Stats
132W - 138L
1,456 Elo+
Solo
Chiron
Chiron
ifaD
Chiron
Level 105
God Stats
3W - 2L
1,297 SR
Queue Stats
68W - 59L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 6 / 1
8,214
685
10,387
20,936
22,923
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
AquaDiss
Hou Yi
12
1 / 6 / 4
7,540
628
16,635
14,027
6,405
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
EzQSmile
Medusa
13
1 / 8 / 4
7,639
637
13,207
17,329
8,396
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
MisterCocolino
Charybdis
14
0 / 5 / 4
7,321
610
11,022
16,168
7,562
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 1 / 4
8,572
714
3,046
16,678
15,664
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Iam_Rayann
Scylla
16
4 / 2 / 18
9,437
786
13,073
9,497
4,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
Klaudynaaa
Bacchus
15
1 / 1 / 19
8,875
740
4,590
14,731
20,041
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chaac
Szaklo
Chaac
16
3 / 1 / 20
9,600
800
16,222
21,076
27,057
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hel
18
9 / 1 / 14
10,136
845
15,199
18,035
12,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chiron
ifaD
Chiron
17
9 / 1 / 13
10,853
904
26,831
17,348
8,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
110
6
Kills
26
26
Deaths
6
17
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
6
1
0.58
L
Hou Yi
AquaDiss
Hou Yi
1
6
4
0.5
L
Medusa
EzQSmile
Medusa
1
8
4
0.38
W
Scylla
Iam_Rayann
Scylla
4
2
18
6.5
W
Bacchus
Klaudynaaa
Bacchus
1
1
19
10.5
L
Charybdis
MisterCocolino
Charybdis
0
5
4
0.4
W
Chaac
Szaklo
Chaac
3
1
20
13
W
Hel
9
1
14
16
L
1
1
4
3
W
Chiron
ifaD
Chiron
9
1
13
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,297
Damage
75,915
85,138
Taken
80,687
60,950
Mitigated
72,391
34,589
Healing
58,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,387
1,608
675
4,113
20,936
22,923
0
6,801
14,135
0
19,017
L
Hou Yi
AquaDiss
Hou Yi
16,635
6,515
0
1,329
14,027
6,405
0
5,118
8,909
0
26,168
L
Medusa
EzQSmile
Medusa
13,207
5,031
1,179
1,456
17,329
8,396
0
7,427
9,902
0
21,321
W
Scylla
Iam_Rayann
Scylla
13,073
635
463
2,009
9,497
4,427
1,905
469
9,028
25,716
0
W
Bacchus
Klaudynaaa
Bacchus
4,590
185
1,789
4,845
14,731
20,041
889
407
14,324
9,508
0
L
Charybdis
MisterCocolino
Charybdis
11,022
6,566
2,866
2,207
16,168
7,562
0
5,999
10,169
0
20,480
W
Chaac
Szaklo
Chaac
16,222
2,712
1,136
9,399
21,076
27,057
1,176
1,108
19,788
0
26,800
W
Hel
15,199
1,520
14,745
11,606
18,035
12,276
228
620
17,148
23,611
0
L
3,046
1,452
14,867
5,897
16,678
15,664
0
7,517
9,161
10,289
0
W
Chiron
ifaD
Chiron
26,831
9,532
4,941
7,906
17,348
8,590
3,229
442
16,727
0
52,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,286
Gold Earned
48,901
83
Minions Killed
120
0
Camps Cleared
0
990,911
Distance Traveled
1,189,195
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,214
685
18
2
0
226,945
0
L
Hou Yi
7,540
628
15
1
0
185,931
0
L
Medusa
7,639
637
20
2
0
190,026
0
W
Scylla
9,437
786
34
3
0
220,864
0
W
Bacchus
8,875
740
3
0
0
222,610
0
L
Charybdis
7,321
610
21
2
0
194,554
0
W
Chaac
9,600
800
17
1
0
268,521
0
W
Hel
10,136
845
16
1
0
262,848
0
L
Yemoja
8,572
714
9
1
0
193,455
0
W
Chiron
10,853
904
50
4
0
214,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role