Player Matchup

Heimdallr
Heimdallr
Ghost_the_reader
Heimdallr
Level 101
God Stats
3W - 6L
1,070 SR
Queue Stats
45W - 56L
1,398 Elo+
Solo
Gilgamesh
Gilgamesh
Gunnaru14
Gilgamesh
Level 123
God Stats
9W - 7L
1,511 SR
Queue Stats
163W - 112L
1,413 Elo+
Solo
Sol
Sol
Killerbee456
Sol
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
42W - 57L
1,274 Elo+
Solo
Team Averages
Level 110
1,360 SR
1,362 Elo+

VS

Team Averages
Level 106
1,619 SR
1,400 Elo+
Sol
Sol
CJCOOLSPEED
Sol
Level 126
God Stats
3W - 5L
1,573 SR
Queue Stats
10W - 19L
1,399 Elo+
Solo
Neith
Neith
Dee_midgex3
Neith
Level 87
God Stats
51W - 49L
1,435 SR
Queue Stats
152W - 174L
1,337 Elo+
Solo
Bastet
Bastet
Lexotana
Bastet
Level 105
God Stats
1W - 2L
1,850 SR
Queue Stats
14W - 22L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
16
4 / 1 / 8
9,534
795
14,327
12,948
6,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Gunnaru14
Gilgamesh
12
2 / 1 / 3
8,279
690
5,364
10,388
9,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
7 / 2 / 4
9,805
817
11,774
12,445
4,316
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
8,371
698
6,987
9,079
3,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 2 / 3
8,398
700
8,995
10,529
5,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
Lexotana
Bastet
11
1 / 7 / 2
7,417
618
10,787
16,206
6,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
13
Kills
4
4
Deaths
13
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
L
1
2
3
1.25
W
Heimdallr
4
1
8
8
W
Gilgamesh
Gunnaru14
Gilgamesh
2
1
3
3.5
W
7
2
4
4.5
L
Bastet
Lexotana
Bastet
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,465
Damage
26,769
35,781
Taken
35,814
19,808
Mitigated
14,814
14,702
Healing
5,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,987
3,395
0
2,104
9,079
3,511
1,000
3,812
5,223
29,746
0
L
8,995
2,517
0
1,548
10,529
5,053
589
1,341
8,946
0
30,935
W
Heimdallr
14,327
8,782
0
7,066
12,948
6,262
1,773
2,023
10,925
0
44,896
W
Gilgamesh
Gunnaru14
Gilgamesh
5,364
1,014
310
1,373
10,388
9,230
0
2,810
7,578
0
25,646
W
11,774
2,112
0
5,953
12,445
4,316
1,420
2,196
10,249
36,674
0
L
Bastet
Lexotana
Bastet
10,787
2,265
145
1,900
16,206
6,250
111
6,669
9,198
0
19,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,618
Gold Earned
24,186
147
Minions Killed
121
0
Camps Cleared
0
617,377
Distance Traveled
603,941
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,371
698
57
5
0
176,326
0
L
Neith
8,398
700
46
4
0
226,916
3
W
Heimdallr
9,534
795
63
5
0
179,801
0
W
Gilgamesh
8,279
690
26
2
0
223,596
10
W
Sol
9,805
817
58
5
0
213,980
0
L
Bastet
7,417
618
18
2
0
200,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role