Player Matchup

Erlang Shen
Erlang Shen
DrkLuKakas
Erlang Shen
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 27L
1,305 Elo+
Party 2
Aphrodite
Aphrodite
o2Cuta
Aphrodite
Level 52
God Stats
15W - 11L
1,458 SR
Queue Stats
51W - 51L
1,474 Elo+
Solo
Ne Zha
Ne Zha
serpitooo
Ne Zha
Level 84
God Stats
3W - 5L
1,500 SR
Queue Stats
100W - 113L
1,442 Elo+
Party 2
Team Averages
Level 48
1,486 SR
1,407 Elo+

VS

Team Averages
Level 59
1,395 SR
1,346 Elo+
Sun Wukong
Sun Wukong
JakubovicCZ
Sun Wukong
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
139W - 148L
1,332 Elo+
Party 1
Hachiman
Hachiman
PhoenixFireTouch
Hachiman
Level 63
God Stats
0W - 2L
1,458 SR
Queue Stats
9W - 11L
1,338 Elo+
Solo
Sol
Sol
Woorpod
Sol
Level 47
God Stats
0W - 3L
1,227 SR
Queue Stats
122W - 125L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DrkLuKakas
Erlang Shen
19
4 / 2 / 12
13,045
687
11,116
23,219
23,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
o2Cuta
Aphrodite
19
2 / 0 / 14
13,376
704
10,743
13,712
10,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
serpitooo
Ne Zha
20
11 / 1 / 6
14,276
751
33,751
22,262
13,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JakubovicCZ
Sun Wukong
17
1 / 5 / 1
11,193
589
13,017
23,531
26,420
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 10 / 1
10,885
573
10,537
24,009
7,346
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
18
1 / 2 / 2
11,695
616
22,079
15,740
6,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
7
17
Kills
3
3
Deaths
17
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
DrkLuKakas
Erlang Shen
4
2
12
5
L
Sun Wukong
JakubovicCZ
Sun Wukong
1
5
1
0.3
L
1
10
1
0.15
L
Sol
1
2
2
1
W
Aphrodite
o2Cuta
Aphrodite
2
0
14
9
W
Ne Zha
serpitooo
Ne Zha
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,610
Damage
45,633
59,193
Taken
63,280
47,294
Mitigated
40,152
36,294
Healing
11,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
DrkLuKakas
Erlang Shen
11,116
4,170
0
5,840
23,219
23,536
1,253
7,189
16,030
0
30,559
L
Sun Wukong
JakubovicCZ
Sun Wukong
13,017
1,058
0
2,865
23,531
26,420
0
5,085
18,446
0
41,839
L
10,537
6,356
0
3,649
24,009
7,346
120
3,337
20,672
0
43,327
L
Sol
22,079
5,381
0
5,470
15,740
6,386
0
2,361
13,379
57,514
2,562
W
Aphrodite
o2Cuta
Aphrodite
10,743
2,084
17,008
10,564
13,712
10,246
347
5,720
7,992
68,799
0
W
Ne Zha
serpitooo
Ne Zha
33,751
9,142
0
2,882
22,262
13,512
1,388
8,399
13,863
0
104,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,697
Gold Earned
33,773
253
Minions Killed
203
0
Camps Cleared
0
1,211,923
Distance Traveled
891,285
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
13,045
687
24
1
0
402,307
0
L
Sun Wukong
11,193
589
39
2
0
339,686
0
L
Hachiman
10,885
573
63
3
0
255,874
0
L
Sol
11,695
616
101
5
0
295,725
0
W
Aphrodite
13,376
704
142
7
0
395,764
0
W
Ne Zha
14,276
751
87
5
0
413,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role