Player Matchup

Chaac
Chaac
Dangelsan7871
Chaac
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 61L
1,470 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Nessums
Ah Muzen Cab
Level 128
God Stats
4W - 6L
1,305 SR
Queue Stats
64W - 68L
1,479 Elo+
Party 1
Ah Puch
Ah Puch
Shoryuken420
Ah Puch
Level 119
God Stats
8W - 16L
1,699 SR
Queue Stats
72W - 78L
1,494 Elo+
Party 1
Team Averages
Level 91
1,501 SR
1,481 Elo+

VS

Team Averages
Level 45
1,299 SR
1,394 Elo+
Discordia
Discordia
Groondir
Discordia
Level 40
God Stats
1W - 3L
1,130 SR
Queue Stats
32W - 42L
1,352 Elo+
Solo
Fenrir
Fenrir
Reagem
Fenrir
Level 62
God Stats
45W - 31L
1,307 SR
Queue Stats
251W - 245L
1,439 Elo+
Party 2
Danzaburou
Danzaburou
iN__The__cLouDs
Danzaburou
Level 34
God Stats
15W - 18L
1,461 SR
Queue Stats
835W - 850L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 0
8,502
567
10,581
22,071
28,491
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
Nessums
Ah Muzen Cab
14
0 / 7 / 0
9,432
629
9,808
12,737
4,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
Shoryuken420
Ah Puch
14
0 / 4 / 0
8,938
596
9,491
11,983
4,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Groondir
Discordia
16
1 / 0 / 10
9,927
662
6,290
8,158
3,694
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Reagem
Fenrir
18
10 / 0 / 6
12,207
814
22,824
18,228
18,469
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
iN__The__cLouDs
Danzaburou
17
6 / 0 / 7
11,435
762
12,229
12,308
6,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
40
0
Kills
17
17
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Discordia
Groondir
Discordia
1
0
10
6
L
Ah Muzen Cab
Nessums
Ah Muzen Cab
0
7
0
0
W
Fenrir
Reagem
Fenrir
10
0
6
13
L
Ah Puch
Shoryuken420
Ah Puch
0
4
0
0
W
Danzaburou
iN__The__cLouDs
Danzaburou
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,880
Damage
41,343
46,791
Taken
38,694
37,570
Mitigated
28,373
6,858
Healing
8,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,581
1,057
0
3,923
22,071
28,491
0
4,366
17,353
1,070
28,166
W
Discordia
Groondir
Discordia
6,290
347
117
2,084
8,158
3,694
155
2,372
5,786
34,598
0
L
Ah Muzen Cab
Nessums
Ah Muzen Cab
9,808
3,558
0
1,194
12,737
4,733
27
482
11,977
0
51,888
W
Fenrir
Reagem
Fenrir
22,824
8,503
0
4,252
18,228
18,469
0
4,321
13,907
0
71,081
L
Ah Puch
Shoryuken420
Ah Puch
9,491
99
82
1,659
11,983
4,346
78
1,564
10,175
33,875
0
W
Danzaburou
iN__The__cLouDs
Danzaburou
12,229
4,435
0
2,352
12,308
6,210
0
3,811
8,497
0
50,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,872
Gold Earned
33,569
183
Minions Killed
244
0
Camps Cleared
0
809,275
Distance Traveled
836,415
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,502
567
33
2
0
284,832
2
W
Discordia
9,927
662
80
5
0
261,389
0
L
Ah Muzen Cab
9,432
629
88
6
0
263,803
4
W
Fenrir
12,207
814
86
6
0
294,619
0
L
Ah Puch
8,938
596
62
4
0
260,640
0
W
Danzaburou
11,435
762
78
5
0
280,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role