Player Matchup

Cthulhu
Cthulhu
Silver V
DuffPantheon
Cthulhu
Silver V
Level 104
God Stats
0W - 1L
1,491 SR
Queue Stats
29W - 35L
1,336 MMR
Party 1
Cupid
Cupid
Silver V
KingTezz
Cupid
Silver V
Level 89
God Stats
1W - 8L
1,185 SR
Queue Stats
29W - 35L
1,336 MMR
Party 1
Scylla
Scylla
Silver V
Kingeverything5
Scylla
Silver V
Level 146
God Stats
0W - 4L
1,342 SR
Queue Stats
30W - 35L
1,336 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 113
1,340 SR
1,336 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 149
1,500 SR
1,566 MMR
Nemesis
Nemesis
Bronze III
DiCarrera
Nemesis
Bronze III
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,566 MMR
Party 2
Hou Yi
Hou Yi
Bronze III
ICasko
Hou Yi
Bronze III
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,566 MMR
Party 2
Sol
Sol
Bronze III
lMono
Sol
Bronze III
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,566 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DuffPantheon
Cthulhu
16
3 / 5 / 0
10,642
760
13,538
21,570
27,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
KingTezz
Cupid
14
1 / 4 / 3
9,524
680
11,258
20,630
10,978
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 6 / 3
8,860
633
10,227
13,557
5,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
AchillesCabrakanAresBacchusHera

VS

Bans
KumbhakarnaYmirHe BoCerberusPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DiCarrera
Nemesis
14
2 / 3 / 8
10,205
729
9,405
15,894
7,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
ICasko
Hou Yi
17
9 / 1 / 4
11,720
837
18,274
17,027
8,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
lMono
Sol
17
4 / 1 / 10
11,622
830
23,373
14,292
6,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
4
Kills
15
15
Deaths
5
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Nemesis
DiCarrera
Nemesis
2
3
8
2
L
Cthulhu
DuffPantheon
Cthulhu
3
5
0
0.6
W
Hou Yi
ICasko
Hou Yi
9
1
4
11
L
Cupid
KingTezz
Cupid
1
4
3
0.63
L
0
6
3
0.25
W
Sol
lMono
Sol
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,023
Damage
51,052
55,757
Taken
47,213
44,117
Mitigated
22,376
7,248
Healing
22,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
DiCarrera
Nemesis
9,405
4,962
0
3,729
15,894
7,962
196
6,206
9,015
0
37,005
L
Cthulhu
DuffPantheon
Cthulhu
13,538
929
541
1,075
21,570
27,345
0
8,365
13,205
36,314
0
W
Hou Yi
ICasko
Hou Yi
18,274
9,941
0
8,921
17,027
8,055
1,108
8,146
8,204
0
59,540
L
Cupid
KingTezz
Cupid
11,258
6,024
169
5,228
20,630
10,978
0
10,409
10,221
0
34,478
L
10,227
538
0
235
13,557
5,794
0
4,603
8,954
36,584
0
W
Sol
lMono
Sol
23,373
9,156
0
10,156
14,292
6,359
2,712
7,887
5,585
61,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,026
Gold Earned
33,547
140
Minions Killed
184
0
Camps Cleared
0
766,507
Distance Traveled
820,011
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,205
729
37
3
0
304,233
0
L
Cthulhu
10,642
760
37
3
0
272,949
3
W
Hou Yi
11,720
837
74
5
0
256,435
0
L
Cupid
9,524
680
49
4
0
249,169
1
L
Scylla
8,860
633
54
4
0
244,389
6
W
Sol
11,622
830
73
5
0
259,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role