Player Matchup

Maui
Maui
Prin1
Maui
Level 120
God Stats
13W - 9L
1,637 SR
Queue Stats
323W - 300L
1,508 Elo+
Party 1
Charybdis
Charybdis
TheOneAlbert
Charybdis
Level 48
God Stats
1W - 3L
1,319 SR
Queue Stats
214W - 205L
1,511 Elo+
Party 1
He Bo
He Bo
Λtles
He Bo
Level 108
God Stats
3W - 4L
1,757 SR
Queue Stats
253W - 236L
1,480 Elo+
Party 1
Team Averages
Level 92
1,571 SR
1,500 Elo+

VS

Team Averages
Level 87
1,524 SR
1,469 Elo+
Anubis
Anubis
KaljinMadaFaka
Anubis
Level 153
God Stats
1W - 1L
1,180 SR
Queue Stats
2W - 2L
1,320 Elo+
Party 2
Surtr
Surtr
YourPicking
Surtr
Level 28
God Stats
7W - 3L
1,743 SR
Queue Stats
11W - 8L
1,544 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
stefanbolj
Ah Muzen Cab
Level 80
God Stats
4W - 1L
1,648 SR
Queue Stats
6W - 5L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Prin1
Maui
14
1 / 3 / 6
8,069
672
7,271
13,493
13,175
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
TheOneAlbert
Charybdis
14
4 / 3 / 2
8,990
749
6,711
11,385
4,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

He Bo
Λtles
He Bo
13
2 / 4 / 5
8,208
684
7,304
7,783
3,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 3
9,042
754
9,055
8,214
4,098
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
3 / 1 / 7
9,444
787
8,482
11,743
9,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
stefanbolj
Ah Muzen Cab
15
4 / 4 / 3
9,404
784
9,777
8,971
3,914
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
7
Kills
10
10
Deaths
7
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
2
3
2.25
L
Maui
Prin1
Maui
1
3
6
1.33
L
Charybdis
TheOneAlbert
Charybdis
4
3
2
1.67
W
3
1
7
6.5
W
Ah Muzen Cab
stefanbolj
Ah Muzen Cab
4
4
3
1.38
L
He Bo
Λtles
He Bo
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,286
Damage
27,314
32,661
Taken
28,928
20,471
Mitigated
17,101
7,177
Healing
6,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,055
796
0
2,174
8,214
4,098
863
4,104
4,110
39,674
0
L
Maui
Prin1
Maui
7,271
726
0
3,749
13,493
13,175
40
4,459
9,034
18,599
0
L
Charybdis
TheOneAlbert
Charybdis
6,711
2,189
0
2,928
11,385
4,291
1,267
3,684
7,701
0
29,367
W
8,482
2,877
0
2,825
11,743
9,089
936
5,277
6,466
520
20,361
W
Ah Muzen Cab
stefanbolj
Ah Muzen Cab
9,777
2,852
0
1,804
8,971
3,914
1,582
5,218
3,753
0
44,637
L
He Bo
Λtles
He Bo
7,304
667
0
500
7,783
3,005
469
1,256
6,527
32,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,267
Gold Earned
27,890
150
Minions Killed
147
0
Camps Cleared
0
600,230
Distance Traveled
641,917
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,042
754
63
5
0
199,453
0
L
Maui
8,069
672
22
2
0
214,944
0
L
Charybdis
8,990
749
59
5
0
205,229
0
W
Surtr
9,444
787
23
2
0
237,374
0
W
Ah Muzen Cab
9,404
784
61
5
0
205,090
0
L
He Bo
8,208
684
69
6
0
180,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role