Player Matchup

Gilgamesh
Gilgamesh
Masters
 
Gilgamesh
Masters
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Diamond IV
 
Olorun
Diamond IV
Level 268
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Platinum I
Byburthe
Cabrakan
Platinum I
Level 125
God Stats
1W - 0L
1,290 SR
Queue Stats
402W - 373L
1,962 MMR
Solo
Anhur
Anhur
Platinum I
GRAVEROBBER69
Anhur
Platinum I
Level 156
God Stats
8W - 3L
1,765 SR
Queue Stats
102W - 82L
1,851 MMR
Party 2
Ne Zha
Ne Zha
Diamond IV
Washedddd
Ne Zha
Diamond IV
Level 69
God Stats
6W - 3L
1,724 SR
Queue Stats
192W - 165L
2,033 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 154
1,556 SR
1,769 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 151
1,619 SR
2,004 MMR
Rama
Rama
Platinum II
O Barretta O
Rama
Platinum II
Level 155
God Stats
12W - 8L
1,719 SR
Queue Stats
135W - 131L
1,932 MMR
Solo
Guan Yu
Guan Yu
Diamond III
OOKILL12
Guan Yu
Diamond III
Level 88
God Stats
23W - 20L
1,647 SR
Queue Stats
208W - 188L
2,017 MMR
Party 1
Ra
Ra
Diamond V
Pookabear
Ra
Diamond V
Level 172
God Stats
5W - 7L
1,601 SR
Queue Stats
185W - 179L
1,938 MMR
Solo
Mercury
Mercury
Diamond II
PresLeches
Mercury
Diamond II
Level 126
God Stats
3W - 6L
1,497 SR
Queue Stats
271W - 227L
2,199 MMR
Party 1
Fafnir
Fafnir
Platinum I
bubbafarts
Fafnir
Platinum I
Level 213
God Stats
2W - 4L
1,632 SR
Queue Stats
226W - 215L
1,932 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
2 / 0 / 0
6,719
672
5,249
10,571
7,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
 
Olorun
10
1 / 2 / 1
6,172
617
4,020
5,051
1,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
Byburthe
Cabrakan
9
2 / 1 / 3
6,005
601
1,780
7,607
6,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 2 / 3
5,505
551
5,809
6,617
2,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
Washedddd
Ne Zha
10
3 / 3 / 3
6,265
627
6,014
8,987
3,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ThorHe BoChronosAo Kuang

VS

Bans
CliodhnaThanatosFreyaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 3
5,061
506
3,596
7,478
1,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
OOKILL12
Guan Yu
10
0 / 1 / 0
5,810
581
6,788
8,614
9,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 2 / 4
6,225
623
4,136
5,290
1,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
PresLeches
Mercury
10
5 / 3 / 1
6,342
634
2,812
9,272
2,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fafnir
bubbafarts
Fafnir
9
0 / 0 / 4
5,667
567
2,661
6,262
5,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
19
9
Kills
7
8
Deaths
9
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
0
0
2
W
Olorun
 
Olorun
1
2
1
0.75
W
Cabrakan
Byburthe
Cabrakan
2
1
3
3.5
W
1
2
3
1.25
L
1
3
3
0.83
L
Guan Yu
OOKILL12
Guan Yu
0
1
0
0
L
1
2
4
1.5
L
Mercury
PresLeches
Mercury
5
3
1
1.83
W
Ne Zha
Washedddd
Ne Zha
3
3
3
1.5
L
Fafnir
bubbafarts
Fafnir
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,872
Damage
19,993
38,833
Taken
36,916
22,042
Mitigated
21,573
13,063
Healing
11,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,249
1,455
0
2,964
10,571
7,906
0
0
9,701
165
51,507
W
Olorun
 
Olorun
4,020
1,895
209
1,428
5,051
1,895
970
2,311
2,556
48,952
0
W
Cabrakan
Byburthe
Cabrakan
1,780
273
0
2,310
7,607
6,489
31
1,788
5,815
10,261
0
W
5,809
3,126
0
3,188
6,617
2,473
413
1,639
4,948
0
39,534
L
3,596
3,102
0
2,600
7,478
1,945
0
1,080
6,398
0
29,239
L
Guan Yu
OOKILL12
Guan Yu
6,788
1,601
0
2,492
8,614
9,947
0
80
8,534
0
46,653
L
4,136
499
414
1,533
5,290
1,834
0
1,865
3,425
41,358
0
L
Mercury
PresLeches
Mercury
2,812
1,082
0
835
9,272
2,800
0
1,948
7,324
0
40,791
W
Ne Zha
Washedddd
Ne Zha
6,014
1,552
0
2,964
8,987
3,279
24
1,339
7,496
0
40,633
L
Fafnir
bubbafarts
Fafnir
2,661
726
322
3,270
6,262
5,047
0
1,358
4,904
14,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,666
Gold Earned
29,105
302
Minions Killed
291
0
Camps Cleared
0
1,084,462
Distance Traveled
1,128,993
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,719
672
92
9
0
238,246
0
W
Olorun
6,172
617
87
9
0
194,691
2
W
Cabrakan
6,005
601
19
2
0
217,010
5
W
Anhur
5,505
551
55
6
0
182,261
0
L
Rama
5,061
506
56
6
0
191,469
1
L
Guan Yu
5,810
581
89
9
0
233,725
3
L
Ra
6,225
623
76
8
0
209,937
2
L
Mercury
6,342
634
56
6
0
285,743
1
W
Ne Zha
6,265
627
49
5
0
252,254
0
L
Fafnir
5,667
567
14
1
0
208,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role