Player Matchup

Ares
Ares
 
Ares
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
IceWallow98
Cthulhu
Level 51
God Stats
18W - 6L
1,279 SR
Queue Stats
153W - 179L
1,469 Elo+
Party 2
Cernunnos
Cernunnos
trippelj
Cernunnos
Level 63
God Stats
7W - 6L
1,520 SR
Queue Stats
116W - 144L
1,412 Elo+
Solo
Team Averages
Level 74
1,433 SR
1,460 Elo+

VS

Team Averages
Level 51
1,454 SR
1,420 Elo+
Bakasura
Bakasura
Ad3l3
Bakasura
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,314 Elo+
Party 1
Zhong Kui
Zhong Kui
ZakariaTheBoss
Zhong Kui
Level 28
God Stats
1W - 1L
1,363 SR
Queue Stats
2W - 1L
1,606 Elo+
Party 1
Apollo
Apollo
wolveryani
Apollo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
18
3 / 2 / 11
12,421
776
11,541
25,725
35,017
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
IceWallow98
Cthulhu
16
4 / 6 / 10
11,789
737
17,623
22,626
35,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cernunnos
trippelj
Cernunnos
19
9 / 2 / 7
12,926
808
25,876
21,130
13,255
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Ad3l3
Bakasura
16
1 / 5 / 4
11,212
701
15,779
23,044
16,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
ZakariaTheBoss
Zhong Kui
15
5 / 5 / 4
11,120
695
24,358
26,085
17,966
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
wolveryani
Apollo
15
4 / 6 / 3
10,884
680
14,084
22,946
10,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
16
Kills
10
10
Deaths
16
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
2
11
4.25
L
Bakasura
Ad3l3
Bakasura
1
5
4
0.6
W
Cthulhu
IceWallow98
Cthulhu
4
6
10
1.5
L
Zhong Kui
ZakariaTheBoss
Zhong Kui
5
5
4
1.4
W
Cernunnos
trippelj
Cernunnos
9
2
7
6.25
L
Apollo
wolveryani
Apollo
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,040
Damage
54,221
69,481
Taken
72,075
83,455
Mitigated
45,001
25,393
Healing
17,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
11,541
624
981
7,162
25,725
35,017
639
10,288
14,145
43,419
0
L
Bakasura
Ad3l3
Bakasura
15,779
10,710
0
3,348
23,044
16,592
16
7,918
14,449
0
42,392
W
Cthulhu
IceWallow98
Cthulhu
17,623
525
1,330
1,514
22,626
35,183
307
6,732
14,359
37,603
2,609
L
Zhong Kui
ZakariaTheBoss
Zhong Kui
24,358
4,820
269
9,597
26,085
17,966
76
7,865
17,817
62,865
0
W
Cernunnos
trippelj
Cernunnos
25,876
16,495
0
14,406
21,130
13,255
2,189
7,424
13,312
0
74,537
L
Apollo
wolveryani
Apollo
14,084
8,819
0
4,355
22,946
10,443
51
9,956
12,634
0
37,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,136
Gold Earned
33,216
200
Minions Killed
183
0
Camps Cleared
0
896,357
Distance Traveled
793,843
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,421
776
46
3
0
317,169
0
L
Bakasura
11,212
701
88
6
0
291,866
0
W
Cthulhu
11,789
737
59
4
0
291,287
0
L
Zhong Kui
11,120
695
66
4
0
233,747
0
W
Cernunnos
12,926
808
95
6
0
287,901
1
L
Apollo
10,884
680
29
2
0
268,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role