Player Matchup

Eset
Eset
Iced vGxd
Eset
Level 143
God Stats
10W - 3L
1,708 SR
Queue Stats
107W - 122L
1,506 Elo+
Solo
King Arthur
King Arthur
YnR_Legendzz
King Arthur
Level 95
God Stats
6W - 8L
1,366 SR
Queue Stats
100W - 94L
1,602 Elo+
Party 1
Ymir
Ymir
sourterpenes
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,484 Elo+
Party 1
Team Averages
Level 84
1,524 SR
1,530 Elo+

VS

Team Averages
Level 110
1,621 SR
1,572 Elo+
Chaac
Chaac
Gwizzy_113
Chaac
Level 122
God Stats
7W - 3L
1,773 SR
Queue Stats
174W - 182L
1,499 Elo+
Solo
Anubis
Anubis
MAXIMUS-Aur3l1o
Anubis
Level 86
God Stats
4W - 1L
1,500 SR
Queue Stats
25W - 14L
1,646 Elo+
Solo
Cupid
Cupid
Nope Sike
Cupid
Level 122
God Stats
17W - 13L
1,590 SR
Queue Stats
849W - 868L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
11
0 / 3 / 1
6,410
641
8,005
8,298
3,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
YnR_Legendzz
King Arthur
11
1 / 3 / 0
6,799
680
5,703
13,914
9,639
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 3 / 1
6,571
657
2,561
14,840
11,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
4 / 0 / 3
8,116
812
7,492
10,104
10,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 1 / 5
7,709
771
11,882
7,754
4,054
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cupid
Nope Sike
Cupid
13
3 / 0 / 5
7,853
785
10,459
7,145
2,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
1
Kills
9
9
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chaac
4
0
3
5.5
L
Eset
0
3
1
0.17
W
2
1
5
4.5
W
Cupid
Nope Sike
Cupid
3
0
5
5.5
L
King Arthur
YnR_Legendzz
King Arthur
1
3
0
0.33
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,269
Damage
29,833
37,052
Taken
25,003
23,916
Mitigated
17,261
9,530
Healing
12,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
7,492
1,360
0
3,816
10,104
10,323
423
3,248
6,856
0
27,324
L
Eset
8,005
601
537
2,485
8,298
3,054
0
2,116
5,821
34,049
0
W
11,882
680
0
4,726
7,754
4,054
983
3,955
3,799
32,435
0
W
Cupid
Nope Sike
Cupid
10,459
6,019
1,057
2,437
7,145
2,884
1,629
3,378
3,767
0
30,269
L
King Arthur
YnR_Legendzz
King Arthur
5,703
1,236
672
2,261
13,914
9,639
0
3,705
10,047
0
17,395
L
2,561
238
2,030
1,545
14,840
11,223
0
6,099
8,476
9,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,780
Gold Earned
23,678
92
Minions Killed
139
0
Camps Cleared
0
513,869
Distance Traveled
544,519
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,116
812
38
4
0
198,144
0
L
Eset
6,410
641
59
6
0
164,266
0
W
Anubis
7,709
771
55
6
0
165,329
0
W
Cupid
7,853
785
46
5
0
181,046
0
L
King Arthur
6,799
680
21
2
0
182,904
0
L
Ymir
6,571
657
12
1
0
166,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role