Player Matchup

Horus
Horus
 
Horus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Alafeliz
Tiamat
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sobek
Sobek
HEINDETROISCAT
Sobek
Level 136
God Stats
7W - 5L
1,730 SR
Queue Stats
548W - 539L
1,559 Elo+
Solo
Bacchus
Bacchus
Thunlex
Bacchus
Level 81
God Stats
1W - 1L
1,732 SR
Queue Stats
45W - 30L
1,602 Elo+
Party 1
Medusa
Medusa
Viyu96
Medusa
Level 49
God Stats
3W - 1L
1,917 SR
Queue Stats
67W - 45L
1,609 Elo+
Party 1
Team Averages
Level 84
1,676 SR
1,554 Elo+

VS

Team Averages
Level 108
1,529 SR
1,553 Elo+
Nu Wa
Nu Wa
GrindYourMind
Nu Wa
Level 95
God Stats
6W - 0L
1,865 SR
Queue Stats
106W - 113L
1,465 Elo+
Solo
Discordia
Discordia
MaXiMuS-BZH
Discordia
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 44L
1,858 Elo+
Solo
Yu Huang
Yu Huang
MrDeathtruction
Yu Huang
Level 131
God Stats
8W - 5L
1,280 SR
Queue Stats
500W - 506L
1,475 Elo+
Solo
Chaac
Chaac
RichPig
Chaac
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 32L
1,585 Elo+
Solo
Sylvanus
Sylvanus
空kong
Sylvanus
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 102L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 5 / 2
6,785
679
5,897
15,171
17,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Tiamat
Alafeliz
Tiamat
12
0 / 5 / 3
6,459
646
3,849
8,835
5,757
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
4 / 2 / 1
7,769
777
3,544
11,976
10,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bacchus
Thunlex
Bacchus
12
2 / 5 / 2
7,341
734
9,273
13,471
19,835
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Viyu96
Medusa
12
0 / 6 / 1
6,310
631
6,723
12,439
5,548
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 12
8,638
864
11,416
6,424
2,727
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
MaXiMuS-BZH
Discordia
15
3 / 1 / 17
9,029
903
9,879
5,591
2,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yu Huang
15
6 / 1 / 13
9,369
937
13,218
7,208
3,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
RichPig
Chaac
16
9 / 1 / 13
9,494
949
17,718
11,874
14,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
空kong
Sylvanus
14
1 / 1 / 19
8,880
888
3,715
13,515
8,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
97
6
Kills
23
23
Deaths
6
9
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
5
2
0.2
L
Tiamat
Alafeliz
Tiamat
0
5
3
0.3
W
4
2
12
5
L
4
2
1
2.25
W
Discordia
MaXiMuS-BZH
Discordia
3
1
17
11.5
W
Yu Huang
6
1
13
12.5
W
Chaac
RichPig
Chaac
9
1
13
15.5
L
Bacchus
Thunlex
Bacchus
2
5
2
0.6
L
Medusa
Viyu96
Medusa
0
6
1
0.08
W
Sylvanus
空kong
Sylvanus
1
1
19
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,286
Damage
55,946
61,892
Taken
44,612
59,365
Mitigated
32,285
20,055
Healing
26,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,897
2,792
3,561
4,693
15,171
17,763
0
8,425
6,443
0
11,148
L
Tiamat
Alafeliz
Tiamat
3,849
1,057
383
965
8,835
5,757
0
4,178
4,571
6,993
0
W
11,416
3,928
558
1,093
6,424
2,727
1,481
2,211
4,213
21,963
0
L
3,544
70
873
3,371
11,976
10,462
0
8,949
2,627
10,591
117
W
Discordia
MaXiMuS-BZH
Discordia
9,879
1,679
378
1,015
5,591
2,879
2,488
1,912
3,679
19,326
0
W
Yu Huang
13,218
904
2,225
2,278
7,208
3,468
731
3,408
3,800
27,646
0
W
Chaac
RichPig
Chaac
17,718
1,873
167
4,169
11,874
14,252
1,346
4,344
7,530
0
28,148
L
Bacchus
Thunlex
Bacchus
9,273
837
1,411
1,976
13,471
19,835
0
7,239
5,703
17,573
0
L
Medusa
Viyu96
Medusa
6,723
2,909
1,200
1,622
12,439
5,548
0
7,797
4,320
0
23,746
W
Sylvanus
空kong
Sylvanus
3,715
604
6,572
7,820
13,515
8,959
1,144
4,674
8,841
5,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,664
Gold Earned
45,410
75
Minions Killed
118
0
Camps Cleared
0
869,409
Distance Traveled
920,345
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,785
679
6
1
0
188,470
0
L
Tiamat
6,459
646
10
1
0
145,769
0
W
Nu Wa
8,638
864
26
3
0
165,748
0
L
Sobek
7,769
777
7
1
0
165,512
0
W
Discordia
9,029
903
20
2
0
185,260
0
W
Yu Huang
9,369
937
41
4
0
200,395
0
W
Chaac
9,494
949
25
3
0
220,848
0
L
Bacchus
7,341
734
15
2
0
191,108
0
L
Medusa
6,310
631
37
4
0
178,550
0
W
Sylvanus
8,880
888
6
1
0
148,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role