Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
ChuckLeen
Tyr
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,385 Elo+
Party 2
Kali
Kali
HolyAndrejNBGD
Kali
Level 69
God Stats
0W - 5L
1,500 SR
Queue Stats
264W - 269L
1,485 Elo+
Solo
Kukulkan
Kukulkan
Temapower
Kukulkan
Level 92
God Stats
8W - 5L
1,649 SR
Queue Stats
295W - 274L
1,470 Elo+
Solo
Tiamat
Tiamat
Xite08
Tiamat
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 38L
1,523 Elo+
Solo
Team Averages
Level 79
1,530 SR
1,473 Elo+

VS

Team Averages
Level 119
1,545 SR
1,488 Elo+
Eset
Eset
 
Eset
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Musashiii7582
Cthulhu
Level 87
God Stats
26W - 18L
1,523 SR
Queue Stats
892W - 919L
1,486 Elo+
Party 1
Heimdallr
Heimdallr
Stjerne falle
Heimdallr
Level 128
God Stats
41W - 51L
1,463 SR
Queue Stats
1,922W - 1,959L
1,452 Elo+
Party 1
Bastet
Bastet
Xasthur94
Bastet
Level 141
God Stats
3W - 4L
1,737 SR
Queue Stats
225W - 206L
1,532 Elo+
Solo
Khepri
Khepri
christafari
Khepri
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
1 / 7 / 6
7,740
704
5,823
14,575
15,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
3 / 6 / 2
8,435
767
2,622
15,327
15,530
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
3 / 4 / 3
8,393
763
9,117
14,757
7,291
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
Temapower
Kukulkan
17
1 / 2 / 3
8,074
734
11,240
8,162
4,103
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tiamat
Xite08
Tiamat
15
1 / 3 / 6
7,839
713
7,537
7,765
5,013
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
16
4 / 4 / 10
8,937
812
17,333
12,275
7,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
17
11 / 4 / 7
10,184
926
13,650
15,110
22,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
Stjerne falle
Heimdallr
16
6 / 1 / 14
9,544
868
13,409
10,304
6,476
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
Xasthur94
Bastet
5
0 / 0 / 1
6,144
559
1,684
1,858
771
Khepri
18
1 / 0 / 15
9,831
894
6,923
9,095
9,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
69
9
Kills
22
22
Deaths
9
20
Assists
47
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
7
6
0.57
W
Eset
 
Eset
4
4
10
2.25
L
3
6
2
0.67
L
3
4
3
1.13
W
Cthulhu
11
4
7
3.63
W
Heimdallr
Stjerne falle
Heimdallr
6
1
14
13
L
Kukulkan
Temapower
Kukulkan
1
2
3
1.25
W
Bastet
Xasthur94
Bastet
0
0
1
0.5
L
Tiamat
Xite08
Tiamat
1
3
6
1.33
W
Khepri
1
0
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,339
Damage
52,999
60,586
Taken
48,642
47,516
Mitigated
46,438
17,323
Healing
18,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,823
624
595
1,875
14,575
15,579
0
9,842
4,195
2,418
10,180
W
Eset
 
Eset
17,333
1,674
3,010
3,859
12,275
7,011
266
5,765
6,207
30,805
0
L
2,622
494
538
1,541
15,327
15,530
23
9,101
5,821
0
5,651
L
9,117
5,650
136
5,865
14,757
7,291
0
6,774
7,890
0
15,426
W
Cthulhu
13,650
966
1,485
2,215
15,110
22,230
335
4,552
10,068
23,239
0
W
Heimdallr
Stjerne falle
Heimdallr
13,409
6,110
923
2,900
10,304
6,476
482
4,182
5,832
0
24,585
L
Kukulkan
Temapower
Kukulkan
11,240
1,615
2,491
2,951
8,162
4,103
0
5,153
2,864
27,693
0
W
Bastet
Xasthur94
Bastet
1,684
276
0
627
1,858
771
0
761
1,053
0
2,796
L
Tiamat
Xite08
Tiamat
7,537
411
192
1,139
7,765
5,013
0
5,713
1,910
17,259
0
W
Khepri
6,923
535
1,381
2,538
9,095
9,950
25
4,408
4,415
19,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,481
Gold Earned
44,640
92
Minions Killed
113
0
Camps Cleared
0
1,087,833
Distance Traveled
880,890
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,740
704
17
2
0
184,558
0
W
Eset
8,937
812
36
3
0
190,222
0
L
Tyr
8,435
767
9
1
0
248,019
0
L
Kali
8,393
763
13
1
0
243,205
0
W
Cthulhu
10,184
926
31
3
0
203,536
0
W
Heimdallr
9,544
868
25
2
0
201,666
0
L
Kukulkan
8,074
734
35
3
0
211,073
0
W
Bastet
6,144
559
0
0
0
38,244
0
L
Tiamat
7,839
713
18
2
0
200,978
0
W
Khepri
9,831
894
21
2
0
247,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role