Player Matchup

Sol
Sol
AgentPounder
Sol
Level 68
God Stats
40W - 50L
1,494 SR
Queue Stats
159W - 172L
1,374 Elo+
Solo
Bellona
Bellona
Former Squeaker
Bellona
Level 63
God Stats
8W - 12L
1,390 SR
Queue Stats
271W - 259L
1,407 Elo+
Solo
Bakasura
Bakasura
Foxxu
Bakasura
Level 109
God Stats
13W - 8L
1,723 SR
Queue Stats
372W - 355L
1,445 Elo+
Solo
Artemis
Artemis
Mrsteelurkil396
Artemis
Level 79
God Stats
4W - 2L
1,871 SR
Queue Stats
452W - 401L
1,488 Elo+
Party 2
Nox
Nox
TwiceHype56
Nox
Level 105
God Stats
25W - 30L
1,217 SR
Queue Stats
920W - 815L
1,538 Elo+
Party 2
Team Averages
Level 85
1,539 SR
1,450 Elo+

VS

Team Averages
Level 57
1,497 SR
1,303 Elo+
Anubis
Anubis
Dibss0
Anubis
Level 29
God Stats
2W - 9L
1,707 SR
Queue Stats
15W - 31L
1,283 Elo+
Party 1
Fafnir
Fafnir
Jelly_kid99
Fafnir
Level 127
God Stats
93W - 98L
1,503 SR
Queue Stats
415W - 413L
1,402 Elo+
Solo
Tyr
Tyr
SuzuranTaka
Tyr
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 35L
1,283 Elo+
Party 1
Izanami
Izanami
ZOMBIEHUNTER2837
Izanami
Level 18
God Stats
0W - 6L
1,274 SR
Queue Stats
0W - 9L
1,283 Elo+
Party 1
Arachne
Arachne
lilldannyy
Arachne
Level 83
God Stats
0W - 6L
1,500 SR
Queue Stats
88W - 100L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 3
7,675
640
8,537
8,846
2,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
1 / 1 / 0
6,682
557
5,193
7,798
4,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
Foxxu
Bakasura
13
6 / 1 / 3
7,736
645
5,395
10,457
3,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 1 / 2
5,827
486
6,942
6,293
2,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 6
6,384
532
3,661
7,367
5,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dibss0
Anubis
11
4 / 5 / 3
6,741
562
9,703
10,695
4,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
9
0 / 0 / 1
5,222
435
2,994
7,904
8,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 2 / 0
6,015
501
3,160
9,502
7,133
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 3 / 0
5,309
442
3,906
7,856
2,609
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
lilldannyy
Arachne
11
2 / 4 / 1
6,307
526
5,445
11,643
4,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
13
Kills
8
8
Deaths
14
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
4
3
1.38
L
Anubis
Dibss0
Anubis
4
5
3
1.1
W
1
1
0
1
W
Bakasura
Foxxu
Bakasura
6
1
3
7.5
L
Fafnir
0
0
1
0.5
W
2
1
2
3
L
2
2
0
1
W
0
1
6
3
L
0
3
0
0
L
Arachne
lilldannyy
Arachne
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,728
Damage
25,208
40,761
Taken
47,600
19,098
Mitigated
27,512
17,572
Healing
12,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,537
2,490
0
3,861
8,846
2,580
299
5,295
3,070
55,675
5,256
L
Anubis
Dibss0
Anubis
9,703
494
61
4,188
10,695
4,865
55
4,774
5,396
37,723
0
W
5,193
1,999
0
4,337
7,798
4,893
0
2,913
4,366
0
45,010
W
Bakasura
Foxxu
Bakasura
5,395
4,238
0
2,094
10,457
3,995
0
2,442
7,770
0
46,412
L
Fafnir
2,994
678
0
2,010
7,904
8,802
220
947
6,957
19,128
0
W
6,942
3,557
45
3,554
6,293
2,326
0
0
6,293
0
28,767
L
3,160
1,161
1,364
1,603
9,502
7,133
7
1,681
7,821
0
11,667
W
3,661
792
283
3,398
7,367
5,304
0
762
6,565
30,222
0
L
3,906
3,060
0
1,060
7,856
2,609
57
1,402
6,317
0
47,009
L
Arachne
lilldannyy
Arachne
5,445
3,434
0
2,688
11,643
4,103
0
3,077
8,304
0
37,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,304
Gold Earned
29,594
370
Minions Killed
232
0
Camps Cleared
0
1,178,145
Distance Traveled
1,153,569
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,675
640
106
9
0
232,184
0
L
Anubis
6,741
562
73
6
0
195,287
1
W
Bellona
6,682
557
68
6
0
223,113
4
W
Bakasura
7,736
645
102
9
0
301,697
5
L
Fafnir
5,222
435
22
2
0
233,798
0
W
Artemis
5,827
486
47
4
0
212,231
2
L
Tyr
6,015
501
11
1
0
263,745
0
W
Nox
6,384
532
47
4
0
208,920
2
L
Izanami
5,309
442
75
6
0
202,263
0
L
Arachne
6,307
526
51
4
0
258,476
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role