Player Matchup

Agni
Agni
Gobiyoto
Agni
Level 34
God Stats
1W - 1L
1,260 SR
Queue Stats
52W - 85L
1,320 Elo+
Party 1
Ra
Ra
OgBertz
Ra
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 29L
1,490 Elo+
Party 1
Cthulhu
Cthulhu
TempestMG
Cthulhu
Level 139
God Stats
1W - 3L
1,080 SR
Queue Stats
104W - 141L
1,452 Elo+
Party 1
Rama
Rama
emarbida
Rama
Level 153
God Stats
7W - 2L
1,563 SR
Queue Stats
104W - 112L
1,490 Elo+
Party 1
Janus
Janus
yenzpenz
Janus
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 41L
1,197 Elo+
Party 1
Team Averages
Level 72
1,380 SR
1,390 Elo+

VS

Team Averages
Level 131
1,422 SR
1,441 Elo+
Horus
Horus
CalciferElPitudo
Horus
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,210 Elo+
Party 3
Ymir
Ymir
GuineaBallz420
Ymir
Level 157
God Stats
5W - 8L
1,265 SR
Queue Stats
203W - 192L
1,537 Elo+
Party 2
Nox
Nox
GuineaBee420
Nox
Level 173
God Stats
2W - 5L
1,452 SR
Queue Stats
286W - 269L
1,537 Elo+
Party 2
Zhong Kui
Zhong Kui
JustinSoma
Zhong Kui
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
174W - 184L
1,557 Elo+
Solo
Poseidon
Poseidon
diddysclub
Poseidon
Level 157
God Stats
1W - 2L
1,393 SR
Queue Stats
58W - 76L
1,365 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
15
3 / 4 / 8
9,229
839
6,707
8,648
3,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

15
2 / 5 / 9
9,077
825
5,121
10,536
5,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
TempestMG
Cthulhu
18
4 / 3 / 9
10,414
947
6,760
11,611
11,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
19
9 / 2 / 9
11,003
1,000
18,402
11,334
5,393
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
yenzpenz
Janus
14
2 / 5 / 5
8,638
785
6,305
9,090
3,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 6 / 3
9,416
856
14,809
16,600
13,431
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

1
0 / 0 / 0
2,668
243
0
0
0
1
0 / 0 / 0
2,668
243
0
0
0
Zhong Kui
JustinSoma
Zhong Kui
16
8 / 8 / 3
9,931
903
15,559
18,263
13,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
diddysclub
Poseidon
18
2 / 6 / 3
9,285
844
7,614
12,654
6,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
27
20
Kills
18
19
Deaths
20
40
Assists
9
Player
Kills
Deaths
Assists
KDA
L
8
6
3
1.58
W
Agni
3
4
8
1.75
L
0
0
0
0
L
0
0
0
0
L
Zhong Kui
JustinSoma
Zhong Kui
8
8
3
1.19
W
2
5
9
1.3
W
Cthulhu
TempestMG
Cthulhu
4
3
9
2.83
L
Poseidon
diddysclub
Poseidon
2
6
3
0.58
W
Rama
9
2
9
6.75
W
Janus
yenzpenz
Janus
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,295
Damage
37,982
51,219
Taken
47,517
29,637
Mitigated
33,724
14,336
Healing
12,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,809
6,631
649
4,218
16,600
13,431
0
10,350
6,250
0
18,265
W
Agni
6,707
743
1,020
1,670
8,648
3,459
265
2,802
5,846
15,585
0
L
0
0
0
0
0
0
0
0
0
0
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Zhong Kui
JustinSoma
Zhong Kui
15,559
1,710
0
3,680
18,263
13,831
0
8,497
9,766
28,057
0
W
5,121
976
584
689
10,536
5,424
672
6,726
3,810
19,271
0
W
Cthulhu
TempestMG
Cthulhu
6,760
697
1,198
2,135
11,611
11,526
231
3,599
8,012
14,098
0
L
Poseidon
diddysclub
Poseidon
7,614
463
1,059
2,474
12,654
6,462
0
6,046
6,608
30,674
0
W
Rama
18,402
14,515
826
5,507
11,334
5,393
3,398
6,125
5,209
0
28,391
W
Janus
yenzpenz
Janus
6,305
752
124
583
9,090
3,835
1,457
3,921
5,169
11,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,361
Gold Earned
33,968
104
Minions Killed
90
0
Camps Cleared
0
950,524
Distance Traveled
495,480
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,416
856
9
1
0
178,317
0
W
Agni
9,229
839
23
2
0
208,069
0
L
Ymir
2,668
243
0
0
0
0
0
L
Nox
2,668
243
0
0
0
0
0
L
Zhong Kui
9,931
903
27
2
0
154,875
0
W
Ra
9,077
825
33
3
0
178,935
0
W
Cthulhu
10,414
947
14
1
0
210,772
0
L
Poseidon
9,285
844
54
5
0
162,288
0
W
Rama
11,003
1,000
23
2
0
185,165
0
W
Janus
8,638
785
11
1
0
167,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role