Player Matchup

Nu Wa
Nu Wa
DubiousGubious
Nu Wa
Level 60
God Stats
3W - 0L
1,768 SR
Queue Stats
126W - 124L
1,419 Elo+
Solo
Cerberus
Cerberus
ViciiVonDoom
Cerberus
Level 50
God Stats
11W - 10L
1,369 SR
Queue Stats
178W - 193L
1,271 Elo+
Party 1
King Arthur
King Arthur
WreckognizeGame
King Arthur
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 78L
1,307 Elo+
Party 1
Team Averages
Level 51
1,546 SR
1,332 Elo+

VS

Team Averages
Level 52
1,475 SR
1,391 Elo+
Horus
Horus
Ascended-Lion
Horus
Level 28
God Stats
16W - 14L
1,640 SR
Queue Stats
89W - 93L
1,351 Elo+
Party 2
Anubis
Anubis
DarkShino1234
Anubis
Level 68
God Stats
0W - 2L
1,285 SR
Queue Stats
106W - 105L
1,395 Elo+
Party 2
Bakasura
Bakasura
Jedi Kazzzz
Bakasura
Level 60
God Stats
16W - 13L
1,500 SR
Queue Stats
125W - 125L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 6
9,215
768
15,593
8,188
2,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
ViciiVonDoom
Cerberus
14
3 / 0 / 6
8,449
704
5,788
10,775
9,866
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
WreckognizeGame
King Arthur
13
3 / 2 / 6
8,341
695
10,709
11,655
9,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 1
8,827
736
4,465
11,477
12,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
1 / 4 / 1
8,482
707
14,318
14,320
7,334
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
Jedi Kazzzz
Bakasura
11
0 / 5 / 2
7,945
662
7,248
12,621
6,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
9
Kills
2
2
Deaths
9
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
L
1
4
1
0.38
W
3
0
6
6
L
Bakasura
Jedi Kazzzz
Bakasura
0
5
2
0.2
W
Cerberus
ViciiVonDoom
Cerberus
3
0
6
6
W
King Arthur
WreckognizeGame
King Arthur
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,090
Damage
26,031
30,618
Taken
38,418
22,018
Mitigated
26,316
7,834
Healing
13,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,465
2,172
1,041
4,123
11,477
12,710
0
5,767
5,710
219
8,920
L
14,318
1,407
396
6,107
14,320
7,334
0
9,495
4,825
54,014
0
W
15,593
4,375
0
1,752
8,188
2,669
0
5,032
3,156
48,326
0
L
Bakasura
Jedi Kazzzz
Bakasura
7,248
5,197
0
1,794
12,621
6,272
0
6,254
6,367
0
34,842
W
Cerberus
ViciiVonDoom
Cerberus
5,788
366
325
5,087
10,775
9,866
0
5,620
5,135
20,868
0
W
King Arthur
WreckognizeGame
King Arthur
10,709
2,031
0
670
11,655
9,483
0
3,963
7,408
0
29,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,005
Gold Earned
25,254
148
Minions Killed
164
0
Camps Cleared
0
673,698
Distance Traveled
665,051
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,827
736
16
1
0
239,760
0
L
Anubis
8,482
707
79
7
0
180,926
4
W
Nu Wa
9,215
768
89
7
0
213,609
1
L
Bakasura
7,945
662
69
6
0
244,365
0
W
Cerberus
8,449
704
24
2
0
222,934
0
W
King Arthur
8,341
695
35
3
0
237,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role