Player Matchup

Tsukuyomi
Tsukuyomi
ActivePulse
Tsukuyomi
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,658 Elo+
Party 1
Cthulhu
Cthulhu
SPACENIP321
Cthulhu
Level 46
God Stats
3W - 2L
1,494 SR
Queue Stats
41W - 52L
1,354 Elo+
Party 1
Baron Samedi
Baron Samedi
irving880055
Baron Samedi
Level 83
God Stats
1W - 0L
1,514 SR
Queue Stats
4W - 1L
1,425 Elo+
Party 1
Team Averages
Level 49
1,503 SR
1,479 Elo+

VS

Team Averages
Level 84
1,439 SR
1,305 Elo+
Tiamat
Tiamat
IPMANN777
Tiamat
Level 99
God Stats
0W - 2L
1,318 SR
Queue Stats
37W - 50L
1,302 Elo+
Party 2
Arachne
Arachne
LOPEEZY619
Arachne
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 90L
1,334 Elo+
Party 2
Yemoja
Yemoja
WarlikeKyros
Yemoja
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 32L
1,279 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ActivePulse
Tsukuyomi
17
10 / 3 / 17
12,164
869
18,300
14,150
5,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
SPACENIP321
Cthulhu
17
9 / 0 / 16
11,537
824
11,726
14,870
10,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
irving880055
Baron Samedi
18
11 / 3 / 17
12,737
910
19,074
14,042
7,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
IPMANN777
Tiamat
14
1 / 11 / 4
10,114
722
8,245
18,632
10,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
LOPEEZY619
Arachne
14
3 / 10 / 1
10,199
729
13,382
20,348
12,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
15
1 / 9 / 5
9,915
708
7,160
17,528
13,195
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
15
30
Kills
5
6
Deaths
30
50
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
ActivePulse
Tsukuyomi
10
3
17
6.17
L
Tiamat
IPMANN777
Tiamat
1
11
4
0.27
L
Arachne
LOPEEZY619
Arachne
3
10
1
0.35
W
Cthulhu
SPACENIP321
Cthulhu
9
0
16
17
L
Yemoja
1
9
5
0.39
W
Baron Samedi
irving880055
Baron Samedi
11
3
17
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,100
Damage
28,787
43,062
Taken
56,508
23,986
Mitigated
35,664
12,830
Healing
4,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
ActivePulse
Tsukuyomi
18,300
6,804
0
1,786
14,150
5,947
960
5,548
8,602
113
40,863
L
Tiamat
IPMANN777
Tiamat
8,245
1,211
0
954
18,632
10,074
359
10,234
8,023
28,776
0
L
Arachne
LOPEEZY619
Arachne
13,382
8,281
103
2,039
20,348
12,395
190
10,811
9,097
0
32,130
W
Cthulhu
SPACENIP321
Cthulhu
11,726
856
1,240
2,747
14,870
10,436
423
6,418
8,452
27,966
0
L
Yemoja
7,160
1,160
525
512
17,528
13,195
0
8,712
8,465
23,640
0
W
Baron Samedi
irving880055
Baron Samedi
19,074
2,321
2,783
4,274
14,042
7,603
860
3,969
10,073
63,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,438
Gold Earned
30,228
173
Minions Killed
96
0
Camps Cleared
0
717,431
Distance Traveled
583,940
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,164
869
43
3
0
236,057
0
L
Tiamat
10,114
722
39
3
0
185,237
0
L
Arachne
10,199
729
31
2
0
219,731
0
W
Cthulhu
11,537
824
29
2
0
254,710
0
L
Yemoja
9,915
708
26
2
0
178,972
0
W
Baron Samedi
12,737
910
101
7
0
226,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role