Player Matchup

Pele
Pele
Forever2290
Pele
Level 123
God Stats
3W - 3L
1,348 SR
Queue Stats
50W - 61L
1,358 Elo+
Party 1
Baron Samedi
Baron Samedi
John 21O
Baron Samedi
Level 17
God Stats
0W - 5L
1,471 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 1
Bacchus
Bacchus
ajettt5
Bacchus
Level 37
God Stats
7W - 6L
1,611 SR
Queue Stats
50W - 58L
1,363 Elo+
Party 1
Team Averages
Level 59
1,476 SR
1,407 Elo+

VS

Team Averages
Level 44
1,570 SR
1,400 Elo+
Vamana
Vamana
Fhazd
Vamana
Level 88
God Stats
26W - 23L
1,564 SR
Queue Stats
126W - 126L
1,393 Elo+
Party 2
Artemis
Artemis
Jessyyy3679
Artemis
Level 26
God Stats
86W - 91L
1,437 SR
Queue Stats
89W - 97L
1,336 Elo+
Party 2
Kukulkan
Kukulkan
Razmanian
Kukulkan
Level 18
God Stats
12W - 5L
1,707 SR
Queue Stats
36W - 27L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 2
9,709
694
15,668
17,563
7,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
John 21O
Baron Samedi
13
1 / 8 / 3
8,860
633
7,012
13,801
7,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
ajettt5
Bacchus
14
1 / 5 / 4
8,745
625
7,389
24,925
21,329
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Fhazd
Vamana
17
4 / 1 / 12
11,092
792
11,019
19,446
19,831
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Jessyyy3679
Artemis
13
0 / 4 / 10
9,534
681
6,679
11,068
6,280
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
Razmanian
Kukulkan
18
15 / 0 / 3
12,654
904
31,440
10,095
4,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
5
Kills
19
19
Deaths
5
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Vamana
Fhazd
Vamana
4
1
12
10
L
3
6
2
0.67
W
Artemis
Jessyyy3679
Artemis
0
4
10
1.25
L
Baron Samedi
John 21O
Baron Samedi
1
8
3
0.31
W
Kukulkan
Razmanian
Kukulkan
15
0
3
16.5
L
Bacchus
ajettt5
Bacchus
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,069
Damage
49,138
56,289
Taken
40,609
35,647
Mitigated
30,677
11,473
Healing
5,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Fhazd
Vamana
11,019
4,362
420
3,350
19,446
19,831
1,244
6,774
12,192
1,692
30,680
L
15,668
2,606
0
3,415
17,563
7,295
0
7,214
10,349
0
54,726
W
Artemis
Jessyyy3679
Artemis
6,679
1,816
0
821
11,068
6,280
902
3,229
7,689
0
16,450
L
Baron Samedi
John 21O
Baron Samedi
7,012
608
904
889
13,801
7,023
0
9,179
4,622
24,633
0
W
Kukulkan
Razmanian
Kukulkan
31,440
4,098
0
1,299
10,095
4,566
648
3,919
6,078
78,827
0
L
Bacchus
ajettt5
Bacchus
7,389
773
133
6,132
24,925
21,329
0
15,392
9,533
16,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,314
Gold Earned
33,280
133
Minions Killed
163
0
Camps Cleared
0
707,394
Distance Traveled
823,293
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,092
792
42
3
0
289,114
0
L
Pele
9,709
694
76
5
0
267,341
0
W
Artemis
9,534
681
25
2
0
249,075
0
L
Baron Samedi
8,860
633
37
3
0
172,985
0
W
Kukulkan
12,654
904
96
7
0
285,104
0
L
Bacchus
8,745
625
20
1
0
267,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role