Player Matchup

Nemesis
Nemesis
GOLD8991
Nemesis
Level 52
God Stats
12W - 11L
1,592 SR
Queue Stats
351W - 362L
1,417 Elo+
Solo
Vulcan
Vulcan
LexiEresTu3_Pent
Vulcan
Level 73
God Stats
18W - 17L
1,580 SR
Queue Stats
202W - 213L
1,488 Elo+
Party 1
Hel
Hel
LuchoRMZ
Hel
Level 132
God Stats
4W - 2L
1,486 SR
Queue Stats
108W - 116L
1,470 Elo+
Party 1
Erlang Shen
Erlang Shen
ShaBNM
Erlang Shen
Level 91
God Stats
7W - 5L
1,500 SR
Queue Stats
188W - 151L
1,529 Elo+
Solo
Loki
Loki
spartanlegend266
Loki
Level 116
God Stats
8W - 4L
1,680 SR
Queue Stats
46W - 39L
1,472 Elo+
Solo
Team Averages
Level 93
1,568 SR
1,475 Elo+

VS

Team Averages
Level 77
1,485 SR
1,466 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Nysstul
Baron Samedi
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Bastet
Bastet
Omega Thunder
Bastet
Level 72
God Stats
6W - 7L
1,628 SR
Queue Stats
24W - 23L
1,524 Elo+
Solo
Sol
Sol
dez-louvado
Sol
Level 46
God Stats
4W - 9L
1,277 SR
Queue Stats
62W - 97L
1,308 Elo+
Solo
Atlas
Atlas
killa PRican01
Atlas
Level 104
God Stats
1W - 2L
1,520 SR
Queue Stats
75W - 70L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GOLD8991
Nemesis
5
0 / 0 / 1
3,434
687
1,225
1,849
1,105
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

6
2 / 1 / 0
3,965
793
2,598
2,059
584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

6
1 / 0 / 1
3,953
791
2,193
2,542
790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Erlang Shen
ShaBNM
Erlang Shen
6
0 / 0 / 0
3,599
720
2,510
6,173
2,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 0 / 1
4,059
812
1,761
3,577
1,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
7
0 / 0 / 0
3,770
754
3,615
4,360
2,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Nysstul
Baron Samedi
6
0 / 3 / 0
3,322
664
2,294
4,390
1,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
1 / 0 / 0
3,782
756
1,531
4,056
1,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

2
0 / 1 / 0
2,716
543
295
874
156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 0 / 1
3,612
722
625
3,835
1,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
4
Kills
1
1
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
0
0
0
W
Nemesis
GOLD8991
Nemesis
0
0
1
0.5
W
2
1
0
2
W
1
0
1
1.5
L
Baron Samedi
Nysstul
Baron Samedi
0
3
0
0
L
1
0
0
1
W
Erlang Shen
ShaBNM
Erlang Shen
0
0
0
0
L
0
1
0
0
L
0
0
1
0.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,287
Damage
8,360
16,200
Taken
17,515
6,178
Mitigated
7,603
8,477
Healing
6,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
3,615
1,075
0
2,584
4,360
2,874
0
0
4,360
0
17,619
W
Nemesis
GOLD8991
Nemesis
1,225
244
0
204
1,849
1,105
0
585
1,264
0
7,343
W
2,598
839
17
405
2,059
584
74
405
1,654
18,689
0
W
2,193
113
262
1,808
2,542
790
0
1,638
904
21,458
0
L
Baron Samedi
Nysstul
Baron Samedi
2,294
590
0
1,439
4,390
1,589
0
2,602
1,788
15,424
0
L
1,531
734
0
1,513
4,056
1,149
0
734
3,322
0
16,042
W
Erlang Shen
ShaBNM
Erlang Shen
2,510
1,509
0
3,347
6,173
2,669
0
0
5,779
0
17,521
L
295
148
0
77
874
156
0
54
820
3,448
0
L
625
160
0
1,196
3,835
1,835
0
1,401
2,434
10,606
0
W
1,761
863
0
2,434
3,577
1,030
0
586
2,991
0
19,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,010
Gold Earned
17,202
152
Minions Killed
111
0
Camps Cleared
0
553,683
Distance Traveled
490,783
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
3,770
754
27
5
0
114,677
0
W
Nemesis
3,434
687
16
3
0
104,467
0
W
Vulcan
3,965
793
24
5
0
98,403
0
W
Hel
3,953
791
36
7
0
108,966
0
L
Baron Samedi
3,322
664
27
5
0
104,951
0
L
Bastet
3,782
756
33
7
0
121,177
0
W
Erlang Shen
3,599
720
34
7
0
106,929
0
L
Sol
2,716
543
4
1
0
29,003
0
L
Atlas
3,612
722
20
4
0
120,975
0
W
Loki
4,059
812
42
8
0
134,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role