Player Matchup

Scylla
Scylla
D ghost3
Scylla
Level 36
God Stats
41W - 73L
1,253 SR
Queue Stats
45W - 79L
1,198 Elo+
Solo
Serqet
Serqet
SPICY_TOTKING200
Serqet
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 29L
1,267 Elo+
Party 1
Nemesis
Nemesis
jexlen
Nemesis
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 47L
1,243 Elo+
Party 1
Team Averages
Level 41
1,418 SR
1,236 Elo+

VS

Team Averages
Level 55
1,256 SR
1,213 Elo+
Scylla
Scylla
Im ikillflow
Scylla
Level 53
God Stats
6W - 5L
1,253 SR
Queue Stats
31W - 29L
1,406 Elo+
Solo
Sol
Sol
Litten_70
Sol
Level 46
God Stats
2W - 18L
1,229 SR
Queue Stats
96W - 205L
1,118 Elo+
Party 2
Merlin
Merlin
Your_Local_Gay1
Merlin
Level 66
God Stats
14W - 31L
1,288 SR
Queue Stats
107W - 210L
1,115 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
D ghost3
Scylla
13
7 / 1 / 3
8,729
873
5,293
6,993
2,741
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 0 / 4
7,847
785
4,578
5,230
5,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemesis
jexlen
Nemesis
12
2 / 2 / 8
7,798
780
6,348
9,622
5,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
2 / 6 / 1
7,145
715
7,739
9,345
2,866
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
1 / 2 / 0
6,018
602
2,433
3,893
1,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 5 / 0
6,731
673
4,309
7,247
2,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
13
Kills
3
3
Deaths
13
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Scylla
D ghost3
Scylla
7
1
3
8.5
L
Scylla
2
6
1
0.42
L
1
2
0
0.5
W
4
0
4
6
L
0
5
0
0
W
Nemesis
jexlen
Nemesis
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,219
Damage
14,481
21,845
Taken
20,485
13,834
Mitigated
6,309
3,602
Healing
2,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
D ghost3
Scylla
5,293
81
0
1,360
6,993
2,741
586
5,126
1,867
25,866
0
L
Scylla
7,739
902
0
1,080
9,345
2,866
64
2,851
5,751
20,517
0
L
2,433
317
0
658
3,893
1,094
56
1,242
2,498
5,615
0
W
4,578
1,664
0
589
5,230
5,106
385
3,870
1,360
0
10,111
L
4,309
151
0
270
7,247
2,349
0
1,216
5,465
24,348
0
W
Nemesis
jexlen
Nemesis
6,348
1,783
0
1,653
9,622
5,987
437
5,843
3,779
0
22,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,374
Gold Earned
19,894
83
Minions Killed
89
0
Camps Cleared
0
578,315
Distance Traveled
399,875
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,729
873
44
4
0
180,430
0
L
Scylla
7,145
715
27
3
0
147,680
1
L
Sol
6,018
602
19
2
0
99,223
0
W
Serqet
7,847
785
12
1
0
188,369
0
L
Merlin
6,731
673
43
4
0
152,972
3
W
Nemesis
7,798
780
27
3
0
209,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role