Player Matchup

Lancelot
Lancelot
Platinum V
Flurgle
Lancelot
Platinum V
Level 155
God Stats
5W - 0L
1,770 SR
Queue Stats
15W - 3L
1,907 MMR
Party 1
Merlin
Merlin
Gold IV
Korsari
Merlin
Gold IV
Level 149
God Stats
5W - 2L
1,887 SR
Queue Stats
13W - 3L
1,852 MMR
Party 1
Mulan
Mulan
Platinum V
vnoxu
Mulan
Platinum V
Level 120
God Stats
3W - 1L
1,843 SR
Queue Stats
15W - 3L
1,907 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 141
1,834 SR
1,889 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 149
1,832 SR
1,913 MMR
Ra
Ra
Diamond IV
Changñesia
Ra
Diamond IV
Level 149
God Stats
4W - 3L
1,782 SR
Queue Stats
160W - 160L
2,151 MMR
Party 2
Fenrir
Fenrir
Platinum II
Codeí
Fenrir
Platinum II
Level 149
God Stats
14W - 13L
1,958 SR
Queue Stats
95W - 102L
1,840 MMR
Solo
Serqet
Serqet
Platinum V
skeeetonyou
Serqet
Platinum V
Level 148
God Stats
4W - 6L
1,757 SR
Queue Stats
327W - 365L
1,749 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Flurgle
Lancelot
14
5 / 1 / 6
8,940
813
9,774
7,727
5,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
Korsari
Merlin
16
4 / 0 / 6
9,215
838
7,339
4,526
2,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mulan
vnoxu
Mulan
14
2 / 1 / 8
8,221
747
6,712
9,526
10,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Ne ZhaAchillesHorusAo KuangCabrakan

VS

Bans
AtlasGuan YuBacchusArtioThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
7,347
668
3,815
7,717
4,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Codeí
Fenrir
12
1 / 4 / 1
7,685
699
4,421
12,028
9,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serqet
12
0 / 2 / 1
7,115
647
5,195
8,776
7,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
11
Kills
2
2
Deaths
11
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
Fenrir
Codeí
Fenrir
1
4
1
0.38
W
Lancelot
Flurgle
Lancelot
5
1
6
8
W
Merlin
Korsari
Merlin
4
0
6
7
L
Serqet
0
2
1
0.25
W
Mulan
vnoxu
Mulan
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,825
Damage
13,431
21,779
Taken
28,521
18,804
Mitigated
21,884
3,501
Healing
4,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,815
196
502
827
7,717
4,528
37
1,695
5,718
31,500
0
L
Fenrir
Codeí
Fenrir
4,421
960
0
1,799
12,028
9,963
158
3,762
7,931
866
15,452
W
Lancelot
Flurgle
Lancelot
9,774
2,623
0
658
7,727
5,997
690
2,233
5,410
0
28,204
W
Merlin
Korsari
Merlin
7,339
670
0
902
4,526
2,013
1,094
1,065
3,266
58,976
0
L
Serqet
5,195
687
0
1,476
8,776
7,393
0
2,774
5,896
0
16,651
W
Mulan
vnoxu
Mulan
6,712
855
0
1,941
9,526
10,794
325
1,862
7,328
0
22,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,376
Gold Earned
22,147
170
Minions Killed
125
0
Camps Cleared
0
739,052
Distance Traveled
644,932
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,347
668
55
5
0
191,975
0
L
Fenrir
7,685
699
31
3
0
216,236
2
W
Lancelot
8,940
813
38
3
0
291,878
0
W
Merlin
9,215
838
99
9
0
225,032
0
L
Serqet
7,115
647
39
4
0
236,721
0
W
Mulan
8,221
747
33
3
0
222,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role