Player Matchup

Cupid
Cupid
DaleDanTony14
Cupid
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,633 Elo+
Party 1
Chaac
Chaac
Sveedish
Chaac
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 16L
1,633 Elo+
Party 1
Kukulkan
Kukulkan
georgefloydlol69
Kukulkan
Level 28
God Stats
13W - 6L
1,662 SR
Queue Stats
37W - 33L
1,633 Elo+
Party 1
Team Averages
Level 34
1,554 SR
1,633 Elo+

VS

Team Averages
Level 84
1,722 SR
1,509 Elo+
Chaac
Chaac
Dagiito
Chaac
Level 45
God Stats
5W - 3L
1,774 SR
Queue Stats
142W - 133L
1,494 Elo+
Party 2
Rama
Rama
HokageDelKnabis
Rama
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 121L
1,522 Elo+
Party 2
Janus
Janus
McSlanky
Janus
Level 138
God Stats
11W - 10L
1,891 SR
Queue Stats
213W - 198L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
8,077
673
6,762
10,582
4,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Sveedish
Chaac
12
0 / 4 / 1
7,410
618
5,210
14,565
13,835
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
0 / 5 / 1
7,888
657
10,951
8,489
3,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dagiito
Chaac
15
4 / 0 / 8
9,045
754
7,322
13,394
16,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
2 / 0 / 10
9,025
752
9,857
9,275
4,047
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Janus
McSlanky
Janus
16
6 / 1 / 6
9,915
826
13,432
6,096
2,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
1
Kills
12
12
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Chaac
Dagiito
Chaac
4
0
8
8
L
1
3
0
0.33
W
2
0
10
7
W
Janus
McSlanky
Janus
6
1
6
9
L
Chaac
Sveedish
Chaac
0
4
1
0.13
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,923
Damage
30,611
33,636
Taken
28,765
21,862
Mitigated
23,542
8,765
Healing
9,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Dagiito
Chaac
7,322
1,311
0
4,681
13,394
16,891
350
5,081
8,313
0
15,822
L
6,762
3,387
822
3,144
10,582
4,260
301
6,020
4,279
0
23,674
W
9,857
8,213
0
3,203
9,275
4,047
2,155
3,160
6,115
0
41,862
W
Janus
McSlanky
Janus
13,432
778
0
1,310
6,096
2,604
937
2,741
3,355
48,124
0
L
Chaac
Sveedish
Chaac
5,210
939
250
4,458
14,565
13,835
0
3,623
10,465
0
16,269
L
10,951
911
0
91
8,489
3,767
0
3,850
4,447
50,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,375
Gold Earned
27,985
149
Minions Killed
154
0
Camps Cleared
0
616,913
Distance Traveled
700,725
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,045
754
17
1
0
231,754
0
L
Cupid
8,077
673
39
3
0
193,619
0
W
Rama
9,025
752
60
5
0
232,276
4
W
Janus
9,915
826
77
6
0
236,695
0
L
Chaac
7,410
618
18
2
0
217,302
0
L
Kukulkan
7,888
657
92
8
0
205,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role