Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
MrGilmore504
Anubis
Level 63
God Stats
17W - 15L
1,376 SR
Queue Stats
110W - 117L
1,350 Elo+
Party 1
Ymir
Ymir
TokenGC
Ymir
Level 9
God Stats
3W - 0L
1,521 SR
Queue Stats
16W - 13L
1,363 Elo+
Party 1
Team Averages
Level 49
1,466 SR
1,404 Elo+

VS

Team Averages
Level 71
1,745 SR
1,430 Elo+
Nox
Nox
Fx Sneery
Nox
Level 64
God Stats
1W - 1L
1,735 SR
Queue Stats
34W - 30L
1,117 Elo+
Party 2
Geb
Geb
Goubber
Geb
Level 82
God Stats
4W - 4L
1,735 SR
Queue Stats
164W - 159L
1,620 Elo+
Party 2
Merlin
Merlin
thaking1069
Merlin
Level 66
God Stats
6W - 6L
1,764 SR
Queue Stats
62W - 32L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
3 / 3 / 3
9,842
656
9,113
11,505
5,041
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
16
4 / 2 / 4
10,057
670
11,384
11,456
6,130
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
TokenGC
Ymir
12
1 / 2 / 4
8,952
597
2,531
14,931
19,278
Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 3
10,328
689
7,625
6,496
2,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
14
1 / 2 / 5
10,154
677
7,799
12,916
15,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
15
2 / 4 / 5
10,401
693
16,674
11,320
4,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
20
8
Kills
7
7
Deaths
8
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
3
3
3
1.5
L
4
2
3
2.75
L
Geb
1
2
5
1.75
W
Anubis
4
2
4
3
W
Ymir
TokenGC
Ymir
1
2
4
1.5
L
Merlin
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,028
Damage
32,098
37,892
Taken
30,732
30,449
Mitigated
22,120
6,081
Healing
3,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
9,113
3,885
0
2,097
11,505
5,041
1,951
10,106
1,236
0
36,956
L
7,625
909
0
486
6,496
2,668
1,414
2,937
3,559
29,636
0
L
Geb
7,799
1,179
56
2,805
12,916
15,298
451
5,722
7,194
22,556
0
W
Anubis
11,384
124
202
3,782
11,456
6,130
516
9,412
1,935
36,943
0
W
Ymir
TokenGC
Ymir
2,531
646
0
0
14,931
19,278
190
12,229
2,144
6,413
0
L
Merlin
16,674
1,182
0
409
11,320
4,154
472
5,660
5,660
56,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,851
Gold Earned
30,883
119
Minions Killed
150
0
Camps Cleared
0
709,440
Distance Traveled
814,229
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,842
656
49
3
0
273,339
0
L
Nox
10,328
689
52
3
0
281,346
1
L
Geb
10,154
677
20
1
0
313,768
1
W
Anubis
10,057
670
59
4
0
233,031
0
W
Ymir
8,952
597
11
1
0
203,070
0
L
Merlin
10,401
693
78
5
0
219,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role