Player Matchup

Baba Yaga
Baba Yaga
Gold II
AverageGamer1234
Baba Yaga
Gold II
Level 64
God Stats
8W - 2L
1,971 SR
Queue Stats
25W - 3L
1,895 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold II
Budderskele
Cu Chulainn
Gold II
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 9L
1,913 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum V
TheRhythm2
Kuzenbo
Platinum V
Level 117
God Stats
6W - 0L
1,959 SR
Queue Stats
26W - 2L
2,001 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 88
1,810 SR
1,936 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 169
1,617 SR
1,725 MMR
Merlin
Merlin
Platinum V
 
Merlin
Platinum V
Level 246
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Platinum II
Overpowererd2
Mulan
Platinum II
Level 148
God Stats
80W - 80L
1,649 SR
Queue Stats
89W - 98L
1,948 MMR
Solo
Guan Yu
Guan Yu
Platinum IV
Pogcahmp123
Guan Yu
Platinum IV
Level 113
God Stats
76W - 53L
1,704 SR
Queue Stats
598W - 619L
1,726 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
16
3 / 2 / 5
10,253
732
10,563
9,211
7,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
Budderskele
Cu Chulainn
17
3 / 0 / 6
10,226
730
17,467
18,098
26,366
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kuzenbo
TheRhythm2
Kuzenbo
16
3 / 0 / 6
11,319
809
11,776
14,311
27,582
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
Ne ZhaSurtrBaron SamediAchillesSobek

VS

Bans
AtlasVulcanHerculesScyllaShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
0 / 2 / 1
8,998
643
8,976
11,826
6,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 4 / 1
9,404
672
10,818
16,442
19,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Guan Yu
Pogcahmp123
Guan Yu
14
1 / 3 / 0
8,865
633
6,626
17,224
19,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
9
Kills
2
2
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
1
0.25
W
Baba Yaga
3
2
5
2.75
W
Cu Chulainn
Budderskele
Cu Chulainn
3
0
6
6
L
1
4
1
0.38
L
Guan Yu
Pogcahmp123
Guan Yu
1
3
0
0.33
W
Kuzenbo
TheRhythm2
Kuzenbo
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,806
Damage
26,420
41,620
Taken
45,492
61,662
Mitigated
45,675
12,652
Healing
11,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,976
386
0
344
11,826
6,145
0
5,574
6,252
49,353
0
W
Baba Yaga
10,563
1,478
0
1,978
9,211
7,714
1,900
1,196
7,807
57,541
0
W
Cu Chulainn
Budderskele
Cu Chulainn
17,467
3,045
470
5,188
18,098
26,366
631
3,100
14,464
0
57,951
L
10,818
632
0
5,052
16,442
19,750
0
7,560
8,882
0
40,043
L
Guan Yu
Pogcahmp123
Guan Yu
6,626
630
2,354
3,495
17,224
19,780
0
9,285
7,939
0
24,280
W
Kuzenbo
TheRhythm2
Kuzenbo
11,776
4,375
721
4,295
14,311
27,582
636
4,704
9,289
26,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,798
Gold Earned
27,267
193
Minions Killed
195
0
Camps Cleared
0
957,573
Distance Traveled
776,912
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,998
643
102
7
0
233,580
4
W
Baba Yaga
10,253
732
109
8
0
290,679
0
W
Cu Chulainn
10,226
730
50
4
0
336,358
0
L
Mulan
9,404
672
48
3
0
266,642
0
L
Guan Yu
8,865
633
45
3
0
276,690
1
W
Kuzenbo
11,319
809
34
2
0
330,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role