Player Matchup

Fafnir
Fafnir
AboveThemAll
Fafnir
Level 47
God Stats
4W - 5L
1,367 SR
Queue Stats
240W - 256L
1,424 Elo+
Solo
Anhur
Anhur
CaptBourbonBelly
Anhur
Level 82
God Stats
2W - 6L
1,301 SR
Queue Stats
273W - 273L
1,446 Elo+
Solo
Cthulhu
Cthulhu
ColdMaI
Cthulhu
Level 49
God Stats
6W - 5L
1,786 SR
Queue Stats
248W - 235L
1,382 Elo+
Party 1
Tiamat
Tiamat
ColdViews
Tiamat
Level 47
God Stats
6W - 5L
1,786 SR
Queue Stats
311W - 320L
1,390 Elo+
Party 1
Thanatos
Thanatos
Dre-Explicit
Thanatos
Level 18
God Stats
17W - 10L
1,647 SR
Queue Stats
33W - 42L
1,396 Elo+
Party 1
Team Averages
Level 49
1,578 SR
1,408 Elo+

VS

Team Averages
Level 79
1,315 SR
1,407 Elo+
Anubis
Anubis
BABOOSH
Anubis
Level 39
God Stats
7W - 10L
1,361 SR
Queue Stats
8W - 13L
1,299 Elo+
Solo
Gilgamesh
Gilgamesh
Fahdyam
Gilgamesh
Level 68
God Stats
3W - 8L
1,233 SR
Queue Stats
662W - 652L
1,397 Elo+
Solo
Awilix
Awilix
JulioCardin
Awilix
Level 142
God Stats
3W - 4L
1,120 SR
Queue Stats
614W - 621L
1,441 Elo+
Solo
Sol
Sol
KronicKnight00
Sol
Level 68
God Stats
27W - 27L
1,352 SR
Queue Stats
704W - 687L
1,427 Elo+
Solo
Atlas
Atlas
Otownsniper22
Atlas
Level 76
God Stats
27W - 24L
1,510 SR
Queue Stats
115W - 98L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
8
0 / 3 / 0
5,818
388
1,794
9,045
7,345
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 7 / 0
6,854
457
4,192
11,772
4,420
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
ColdMaI
Cthulhu
13
5 / 1 / 3
9,104
607
11,554
16,331
14,533
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tiamat
ColdViews
Tiamat
13
3 / 6 / 3
7,737
516
7,296
14,374
7,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Thanatos
Dre-Explicit
Thanatos
14
4 / 6 / 6
8,434
562
8,878
14,223
5,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BABOOSH
Anubis
15
4 / 4 / 2
8,905
594
6,430
7,950
3,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
Fahdyam
Gilgamesh
12
0 / 4 / 6
7,134
476
4,963
12,906
7,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
12
7 / 3 / 2
8,364
558
10,553
12,723
4,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
8 / 1 / 4
9,119
608
11,860
12,861
4,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
4 / 1 / 11
9,196
613
8,569
12,455
8,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
48
12
Kills
23
23
Deaths
13
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fafnir
0
3
0
0
W
Anubis
BABOOSH
Anubis
4
4
2
1.25
L
0
7
0
0
L
Cthulhu
ColdMaI
Cthulhu
5
1
3
6.5
L
Tiamat
ColdViews
Tiamat
3
6
3
0.75
L
Thanatos
Dre-Explicit
Thanatos
4
6
6
1.17
W
Gilgamesh
Fahdyam
Gilgamesh
0
4
6
0.75
W
Awilix
7
3
2
2.67
W
8
1
4
10
W
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,714
Damage
42,375
65,745
Taken
58,895
38,501
Mitigated
28,405
21,325
Healing
15,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
1,794
573
0
654
9,045
7,345
0
6,057
2,988
9,443
0
W
Anubis
BABOOSH
Anubis
6,430
169
0
2,410
7,950
3,353
522
3,357
4,561
55,701
0
L
4,192
2,730
0
1,464
11,772
4,420
1,011
7,945
3,827
0
55,647
L
Cthulhu
ColdMaI
Cthulhu
11,554
2,873
138
5,812
16,331
14,533
0
1,648
14,683
46,843
0
L
Tiamat
ColdViews
Tiamat
7,296
895
0
3,986
14,374
7,152
0
8,618
5,756
45,230
0
L
Thanatos
Dre-Explicit
Thanatos
8,878
2,400
0
9,271
14,223
5,051
26
2,111
12,112
0
49,551
W
Gilgamesh
Fahdyam
Gilgamesh
4,963
1,681
0
1,183
12,906
7,797
0
7,329
5,510
0
29,778
W
Awilix
10,553
4,915
0
746
12,723
4,332
0
3,827
8,857
0
41,946
W
11,860
6,236
0
6,452
12,861
4,731
2,281
2,625
10,170
90,909
0
W
8,569
2,778
405
4,573
12,455
8,192
695
3,593
8,733
27,373
480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,947
Gold Earned
42,718
319
Minions Killed
329
0
Camps Cleared
0
1,297,861
Distance Traveled
1,358,722
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,818
388
18
1
0
185,057
0
W
Anubis
8,905
594
98
7
0
251,621
1
L
Anhur
6,854
457
97
6
0
252,588
0
L
Cthulhu
9,104
607
70
5
0
258,973
0
L
Tiamat
7,737
516
68
5
0
265,872
0
L
Thanatos
8,434
562
66
4
0
335,371
0
W
Gilgamesh
7,134
476
38
3
0
243,191
0
W
Awilix
8,364
558
48
3
0
298,026
0
W
Sol
9,119
608
116
8
0
269,243
6
W
Atlas
9,196
613
29
2
0
296,641
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role