Player Matchup

Nu Wa
Nu Wa
Chiisana_Kumo
Nu Wa
Level 67
God Stats
10W - 10L
1,510 SR
Queue Stats
207W - 218L
1,410 Elo+
Party 1
Da Ji
Da Ji
Meditrinna
Da Ji
Level 120
God Stats
20W - 20L
1,491 SR
Queue Stats
199W - 219L
1,395 Elo+
Party 1
King Arthur
King Arthur
PyroKinetiKs
King Arthur
Level 65
God Stats
19W - 29L
1,342 SR
Queue Stats
311W - 302L
1,416 Elo+
Party 3
Sol
Sol
SGT Spack7
Sol
Level 146
God Stats
3W - 6L
1,394 SR
Queue Stats
465W - 463L
1,370 Elo+
Party 3
Guan Yu
Guan Yu
Smaytelol
Guan Yu
Level 67
God Stats
0W - 3L
1,500 SR
Queue Stats
86W - 91L
1,489 Elo+
Solo
Team Averages
Level 93
1,448 SR
1,416 Elo+

VS

Team Averages
Level 91
1,430 SR
1,440 Elo+
Neith
Neith
Aquillasz69
Neith
Level 101
God Stats
2W - 0L
1,531 SR
Queue Stats
19W - 14L
1,531 Elo+
Solo
Sol
Sol
Paokmounia
Sol
Level 74
God Stats
19W - 9L
1,495 SR
Queue Stats
134W - 137L
1,407 Elo+
Solo
Janus
Janus
Paradise_Falling
Janus
Level 141
God Stats
6W - 10L
1,034 SR
Queue Stats
483W - 493L
1,437 Elo+
Party 2
Cerberus
Cerberus
Uwe_Eiernacken
Cerberus
Level 69
God Stats
146W - 137L
1,471 SR
Queue Stats
521W - 554L
1,403 Elo+
Party 2
Poseidon
Poseidon
mfglegolas
Poseidon
Level 69
God Stats
33W - 21L
1,620 SR
Queue Stats
508W - 499L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 3
8,153
480
9,202
12,522
4,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
14
4 / 2 / 4
8,944
526
12,755
16,307
6,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
PyroKinetiKs
King Arthur
12
3 / 3 / 5
7,747
456
7,312
14,276
12,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
7 / 2 / 3
8,976
528
15,261
11,870
3,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
Smaytelol
Guan Yu
11
2 / 6 / 0
7,816
460
2,969
10,817
9,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 3
8,209
483
8,749
18,822
7,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 3 / 1
9,798
576
11,865
14,785
4,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
5 / 3 / 2
9,418
554
7,696
12,537
4,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
13
1 / 3 / 3
7,631
449
6,626
10,536
9,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
mfglegolas
Poseidon
18
8 / 0 / 4
11,006
647
13,831
11,204
4,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
32
16
Kills
19
19
Deaths
16
15
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
7
3
0.36
L
0
6
3
0.25
L
Da Ji
4
2
4
3
W
4
3
1
1.5
W
5
3
2
2
L
King Arthur
PyroKinetiKs
King Arthur
3
3
5
1.83
L
7
2
3
4.25
L
Guan Yu
Smaytelol
Guan Yu
2
6
0
0.33
W
Cerberus
1
3
3
0.83
W
Poseidon
mfglegolas
Poseidon
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,499
Damage
48,767
65,792
Taken
67,884
36,998
Mitigated
31,711
12,279
Healing
27,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,749
4,570
129
9,152
18,822
7,951
754
9,070
9,752
0
57,653
L
9,202
1,126
0
1,032
12,522
4,963
1,020
10,676
1,760
70,062
0
L
Da Ji
12,755
2,859
0
1,063
16,307
6,965
0
8,980
7,247
0
65,648
W
11,865
5,511
178
8,147
14,785
4,952
3,373
1,903
12,882
76,693
0
W
7,696
406
105
4,202
12,537
4,499
432
4,393
8,144
65,795
0
L
King Arthur
PyroKinetiKs
King Arthur
7,312
493
0
329
14,276
12,234
0
6,733
7,274
0
29,016
L
15,261
4,371
0
7,740
11,870
3,723
0
4,659
6,933
69,507
0
L
Guan Yu
Smaytelol
Guan Yu
2,969
1,085
351
1,764
10,817
9,113
0
8,257
2,560
0
33,000
W
Cerberus
6,626
338
0
1,362
10,536
9,737
158
6,020
4,516
29,983
947
W
Poseidon
mfglegolas
Poseidon
13,831
2,667
147
3,901
11,204
4,572
140
3,077
8,127
102,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,636
Gold Earned
46,062
363
Minions Killed
521
0
Camps Cleared
0
1,585,296
Distance Traveled
1,633,409
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,209
483
86
5
0
290,527
0
L
Nu Wa
8,153
480
98
6
0
299,337
0
L
Da Ji
8,944
526
79
5
0
380,378
2
W
Sol
9,798
576
120
7
0
279,708
0
W
Janus
9,418
554
104
6
0
332,733
5
L
King Arthur
7,747
456
38
2
0
354,909
0
L
Sol
8,976
528
101
6
0
318,740
4
L
Guan Yu
7,816
460
47
3
0
231,932
0
W
Cerberus
7,631
449
77
5
0
349,967
3
W
Poseidon
11,006
647
134
8
0
380,474
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role