Player Matchup

Athena
Athena
Asvp_Mike5-7
Athena
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 87L
1,556 Elo+
Solo
Ao Kuang
Ao Kuang
GodlikeDSC
Ao Kuang
Level 97
God Stats
15W - 5L
1,854 SR
Queue Stats
56W - 61L
1,416 Elo+
Party 2
Artemis
Artemis
KillswitchAaron
Artemis
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,576 Elo+
Solo
Guan Yu
Guan Yu
RicardoDilos999
Guan Yu
Level 81
God Stats
3W - 3L
1,320 SR
Queue Stats
58W - 61L
1,422 Elo+
Party 2
Vulcan
Vulcan
iKaleb
Vulcan
Level 158
God Stats
5W - 1L
1,484 SR
Queue Stats
120W - 109L
1,579 Elo+
Solo
Team Averages
Level 114
1,532 SR
1,510 Elo+

VS

Team Averages
Level 96
1,530 SR
1,443 Elo+
Sol
Sol
Chewodog
Sol
Level 108
God Stats
11W - 11L
1,757 SR
Queue Stats
263W - 263L
1,550 Elo+
Solo
Atlas
Atlas
HyperPisz
Atlas
Level 121
God Stats
16W - 11L
1,501 SR
Queue Stats
165W - 135L
1,466 Elo+
Solo
Fenrir
Fenrir
Makamarius
Fenrir
Level 114
God Stats
2W - 3L
1,471 SR
Queue Stats
95W - 73L
1,551 Elo+
Solo
King Arthur
King Arthur
NBA-NI-KAGE
King Arthur
Level 108
God Stats
47W - 52L
1,421 SR
Queue Stats
452W - 511L
1,390 Elo+
Party 1
Ao Kuang
Ao Kuang
Way2Old4This433
Ao Kuang
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 71L
1,257 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
11
1 / 1 / 6
6,896
530
3,789
12,937
11,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ao Kuang
GodlikeDSC
Ao Kuang
13
9 / 0 / 2
8,229
633
6,212
10,714
4,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 3 / 3
6,335
487
5,196
7,086
2,806
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
1 / 0 / 4
6,938
534
6,797
9,263
8,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
iKaleb
Vulcan
13
1 / 1 / 3
7,704
593
7,985
7,308
3,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 2
7,756
597
13,686
8,944
3,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
HyperPisz
Atlas
10
1 / 1 / 2
7,136
549
5,570
11,095
8,833
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
Makamarius
Fenrir
12
1 / 5 / 0
6,664
513
4,333
13,692
5,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
NBA-NI-KAGE
King Arthur
8
0 / 3 / 0
5,434
418
3,232
8,089
6,961
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
8
0 / 2 / 0
5,214
401
2,939
7,168
2,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
12
Kills
5
5
Deaths
12
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Athena
1
1
6
4
L
3
1
2
4
W
Ao Kuang
GodlikeDSC
Ao Kuang
9
0
2
10
L
Atlas
HyperPisz
Atlas
1
1
2
2
W
0
3
3
0.5
L
Fenrir
Makamarius
Fenrir
1
5
0
0.2
L
King Arthur
NBA-NI-KAGE
King Arthur
0
3
0
0
W
1
0
4
3
L
Ao Kuang
0
2
0
0
W
Vulcan
iKaleb
Vulcan
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,979
Damage
29,760
47,308
Taken
48,988
30,931
Mitigated
27,829
14,002
Healing
13,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
3,789
545
129
2,325
12,937
11,642
17
7,222
5,715
24,751
0
L
13,686
5,113
0
4,871
8,944
3,857
1,240
4,265
4,629
70,083
0
W
Ao Kuang
GodlikeDSC
Ao Kuang
6,212
1,651
134
6,288
10,714
4,976
86
5,061
5,653
35,101
9,121
L
Atlas
HyperPisz
Atlas
5,570
1,805
2,069
2,440
11,095
8,833
0
4,492
6,581
30,119
0
W
5,196
1,628
0
1,479
7,086
2,806
135
4,963
2,123
0
37,661
L
Fenrir
Makamarius
Fenrir
4,333
879
0
1,715
13,692
5,960
0
4,758
8,900
0
50,505
L
King Arthur
NBA-NI-KAGE
King Arthur
3,232
407
125
1,956
8,089
6,961
0
1,884
6,205
0
21,947
W
6,797
897
244
2,347
9,263
8,331
498
1,447
7,816
478
39,720
L
Ao Kuang
2,939
747
0
807
7,168
2,218
0
2,700
4,466
23,221
0
W
Vulcan
iKaleb
Vulcan
7,985
2,784
0
1,056
7,308
3,176
31
3,502
3,806
75,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,102
Gold Earned
32,204
328
Minions Killed
294
0
Camps Cleared
0
1,330,896
Distance Traveled
1,194,462
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,896
530
29
2
0
283,224
2
L
Sol
7,756
597
111
9
0
254,966
0
W
Ao Kuang
8,229
633
75
6
0
278,579
0
L
Atlas
7,136
549
45
3
0
254,045
4
W
Artemis
6,335
487
70
5
0
239,596
0
L
Fenrir
6,664
513
79
6
0
284,438
4
L
King Arthur
5,434
418
26
2
0
194,682
0
W
Guan Yu
6,938
534
52
4
0
251,860
0
L
Ao Kuang
5,214
401
33
3
0
206,331
0
W
Vulcan
7,704
593
102
8
0
277,637
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role