Player Matchup

Cliodhna
Cliodhna
DireBlowfish3
Cliodhna
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 137L
1,595 Elo+
Solo
Ishtar
Ishtar
Retro Duncan
Ishtar
Level 43
God Stats
3W - 9L
1,261 SR
Queue Stats
220W - 221L
1,415 Elo+
Party 1
Artio
Artio
Vezby l
Artio
Level 47
God Stats
5W - 5L
1,269 SR
Queue Stats
613W - 615L
1,392 Elo+
Party 1
Baron Samedi
Baron Samedi
Waldo_4242
Baron Samedi
Level 63
God Stats
8W - 6L
1,818 SR
Queue Stats
77W - 88L
1,414 Elo+
Solo
Surtr
Surtr
sean970
Surtr
Level 78
God Stats
25W - 29L
1,411 SR
Queue Stats
137W - 139L
1,450 Elo+
Solo
Team Averages
Level 76
1,452 SR
1,453 Elo+

VS

Team Averages
Level 34
1,484 SR
1,332 Elo+
Sun Wukong
Sun Wukong
CPTNAres
Sun Wukong
Level 45
God Stats
0W - 2L
1,403 SR
Queue Stats
0W - 5L
1,076 Elo+
Solo
Bacchus
Bacchus
Lysergicmoon
Bacchus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,480 Elo+
Party 2
Apollo
Apollo
Picuruxgv13
Apollo
Level 46
God Stats
1W - 2L
1,520 SR
Queue Stats
7W - 17L
1,224 Elo+
Party 3
Hun Batz
Hun Batz
VLF xChaveZx
Hun Batz
Level 50
God Stats
11W - 16L
1,277 SR
Queue Stats
760W - 816L
1,382 Elo+
Party 2
Loki
Loki
puzle_foral2
Loki
Level 27
God Stats
1W - 2L
1,720 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
DireBlowfish3
Cliodhna
18
9 / 1 / 8
12,114
638
13,232
12,421
5,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ishtar
18
2 / 1 / 1
11,196
589
3,914
9,878
4,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artio
Vezby l
Artio
14
4 / 1 / 12
10,343
544
6,106
23,195
28,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
Waldo_4242
Baron Samedi
16
13 / 3 / 8
10,958
577
18,391
16,015
8,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
sean970
Surtr
14
5 / 1 / 8
9,804
516
15,321
15,888
14,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CPTNAres
Sun Wukong
1
0 / 0 / 0
3,766
198
0
0
0
Bacchus
Lysergicmoon
Bacchus
11
0 / 12 / 3
7,507
395
5,391
23,980
27,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
14
3 / 9 / 1
9,419
496
5,606
18,085
6,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hun Batz
VLF xChaveZx
Hun Batz
15
3 / 7 / 1
9,459
498
13,603
22,329
10,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 6 / 2
7,715
406
6,540
11,597
4,788
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
14
33
Kills
7
7
Deaths
34
37
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CPTNAres
Sun Wukong
0
0
0
0
W
Cliodhna
DireBlowfish3
Cliodhna
9
1
8
13
L
Bacchus
Lysergicmoon
Bacchus
0
12
3
0.13
L
Apollo
3
9
1
0.39
W
Ishtar
2
1
1
2.5
L
Hun Batz
VLF xChaveZx
Hun Batz
3
7
1
0.5
W
Artio
Vezby l
Artio
4
1
12
10
W
Baron Samedi
Waldo_4242
Baron Samedi
13
3
8
5.67
L
1
6
2
0.33
W
Surtr
sean970
Surtr
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,964
Damage
31,140
77,397
Taken
75,991
62,657
Mitigated
48,825
36,273
Healing
10,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CPTNAres
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
Cliodhna
DireBlowfish3
Cliodhna
13,232
1,163
0
6,520
12,421
5,884
2,270
734
11,687
0
92,832
L
Bacchus
Lysergicmoon
Bacchus
5,391
939
109
2,692
23,980
27,715
20
9,896
14,084
17,899
0
L
Apollo
5,606
3,681
0
4,089
18,085
6,051
2,661
1,359
16,726
0
65,552
W
Ishtar
3,914
2,086
0
4,443
9,878
4,840
6,321
100
9,778
0
101,714
L
Hun Batz
VLF xChaveZx
Hun Batz
13,603
4,380
0
1,614
22,329
10,271
0
9,993
12,336
0
71,105
W
Artio
Vezby l
Artio
6,106
647
1,892
8,969
23,195
28,489
497
1,549
21,646
28,501
0
W
Baron Samedi
Waldo_4242
Baron Samedi
18,391
3,503
2,180
7,023
16,015
8,478
492
2,041
13,974
61,418
0
L
6,540
1,480
537
1,100
11,597
4,788
0
4,813
6,784
0
28,034
W
Surtr
sean970
Surtr
15,321
4,608
329
4,917
15,888
14,966
783
967
14,921
2,077
47,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,415
Gold Earned
37,866
482
Minions Killed
240
0
Camps Cleared
0
1,812,374
Distance Traveled
1,402,182
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
3,766
198
0
0
0
0
0
W
Cliodhna
12,114
638
154
8
0
431,240
0
L
Bacchus
7,507
395
15
1
0
359,504
0
L
Apollo
9,419
496
95
5
0
353,809
0
W
Ishtar
11,196
589
158
8
0
316,448
2
L
Hun Batz
9,459
498
94
5
0
386,932
0
W
Artio
10,343
544
34
2
0
397,478
6
W
Baron Samedi
10,958
577
77
4
0
302,848
0
L
Loki
7,715
406
36
2
0
301,937
0
W
Surtr
9,804
516
59
3
0
364,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role