Player Matchup

Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
DarthCrest1923
Cerberus
Level 16
God Stats
1W - 2L
1,741 SR
Queue Stats
20W - 55L
1,447 Elo+
Party 2
Neith
Neith
Geaser66
Neith
Level 88
God Stats
3W - 10L
1,391 SR
Queue Stats
53W - 134L
1,357 Elo+
Solo
Bakasura
Bakasura
Hisica
Bakasura
Level 119
God Stats
0W - 3L
1,189 SR
Queue Stats
504W - 475L
1,447 Elo+
Solo
Baron Samedi
Baron Samedi
undying-sea0
Baron Samedi
Level 69
God Stats
12W - 15L
1,419 SR
Queue Stats
18W - 44L
1,435 Elo+
Party 2
Team Averages
Level 84
1,448 SR
1,437 Elo+

VS

Team Averages
Level 39
1,550 SR
1,457 Elo+
Bellona
Bellona
FriendsFade
Bellona
Level 28
God Stats
1W - 2L
1,188 SR
Queue Stats
15W - 12L
1,287 Elo+
Party 1
Chiron
Chiron
IamMattMan
Chiron
Level 128
God Stats
3W - 1L
1,583 SR
Queue Stats
10W - 6L
1,694 Elo+
Solo
Scylla
Scylla
notjuju
Scylla
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,463 Elo+
Party 1
Tsukuyomi
Tsukuyomi
owomboid
Tsukuyomi
Level 1
God Stats
2W - 0L
1,739 SR
Queue Stats
2W - 1L
1,700 Elo+
Party 1
Eset
Eset
warkitten13
Eset
Level 34
God Stats
2W - 0L
1,739 SR
Queue Stats
2W - 12L
1,142 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 2 / 0
5,296
1,059
331
2,551
658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
11
0 / 3 / 2
6,441
1,288
2,467
12,518
9,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Geaser66
Neith
10
1 / 3 / 1
5,938
1,188
3,422
7,653
2,500
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
Hisica
Bakasura
11
1 / 4 / 2
6,103
1,221
3,761
7,604
3,531
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
undying-sea0
Baron Samedi
11
1 / 0 / 2
6,095
1,219
5,265
5,979
2,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

303

VS

Team 2 Tickets

388

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FriendsFade
Bellona
11
0 / 0 / 8
5,787
1,157
2,604
1,718
1,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
IamMattMan
Chiron
12
4 / 2 / 5
7,213
1,443
10,186
5,992
2,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
notjuju
Scylla
11
2 / 1 / 10
6,768
1,354
7,745
3,686
1,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
owomboid
Tsukuyomi
11
5 / 0 / 3
6,921
1,384
7,362
4,371
1,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 0 / 9
6,163
1,233
5,215
2,227
689
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
47
3
Kills
12
12
Deaths
3
7
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
0
0
L
Cerberus
0
3
2
0.33
W
Bellona
FriendsFade
Bellona
0
0
8
4
L
Neith
Geaser66
Neith
1
3
1
0.5
L
Bakasura
Hisica
Bakasura
1
4
2
0.5
W
Chiron
IamMattMan
Chiron
4
2
5
3.25
W
Scylla
notjuju
Scylla
2
1
10
7
W
Tsukuyomi
owomboid
Tsukuyomi
5
0
3
6.5
L
Baron Samedi
undying-sea0
Baron Samedi
1
0
2
2
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,246
Damage
33,112
36,305
Taken
17,994
18,759
Mitigated
7,805
5,001
Healing
2,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
331
331
0
155
2,551
658
0
476
2,075
0
4,565
L
Cerberus
2,467
137
0
1,769
12,518
9,589
0
4,168
8,186
14,940
0
W
Bellona
FriendsFade
Bellona
2,604
738
0
127
1,718
1,481
0
347
1,321
0
6,721
L
Neith
Geaser66
Neith
3,422
1,569
143
828
7,653
2,500
0
2,976
4,677
0
12,423
L
Bakasura
Hisica
Bakasura
3,761
2,408
0
340
7,604
3,531
0
3,433
4,089
0
5,402
W
Chiron
IamMattMan
Chiron
10,186
5,049
156
1,295
5,992
2,276
0
2,784
2,768
0
27,816
W
Scylla
notjuju
Scylla
7,745
1,050
0
0
3,686
1,465
0
1,205
2,361
17,125
0
W
Tsukuyomi
owomboid
Tsukuyomi
7,362
2,371
0
61
4,371
1,894
0
2,058
2,263
0
16,000
L
Baron Samedi
undying-sea0
Baron Samedi
5,265
325
1,072
694
5,979
2,481
0
1,907
4,072
14,980
0
W
5,215
279
682
562
2,227
689
0
1,338
749
10,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,873
Gold Earned
32,852
116
Minions Killed
109
3
Camps Cleared
4
435,240
Distance Traveled
507,017
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,296
1,059
7
1
1
34,975
0
L
Cerberus
6,441
1,288
51
10
0
104,703
0
W
Bellona
5,787
1,157
11
2
0
90,532
0
L
Neith
5,938
1,188
22
4
1
79,314
0
L
Bakasura
6,103
1,221
12
2
1
102,123
0
W
Chiron
7,213
1,443
31
6
0
85,220
0
W
Scylla
6,768
1,354
25
5
1
116,149
0
W
Tsukuyomi
6,921
1,384
19
4
2
99,983
0
L
Baron Samedi
6,095
1,219
24
5
0
114,125
0
W
Eset
6,163
1,233
23
5
1
115,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role