Player Matchup

Skadi
Skadi
Blaqk Daddy
Skadi
Level 155
God Stats
56W - 33L
1,694 SR
Queue Stats
500W - 491L
1,464 Elo+
Party 1
Nu Wa
Nu Wa
ENVY316LEGEND
Nu Wa
Level 159
God Stats
13W - 9L
1,668 SR
Queue Stats
650W - 642L
1,522 Elo+
Party 1
Set
Set
PikaWhoo
Set
Level 159
God Stats
3W - 1L
1,673 SR
Queue Stats
273W - 241L
1,556 Elo+
Party 1
Serqet
Serqet
XilehDrol
Serqet
Level 228
God Stats
11W - 9L
1,737 SR
Queue Stats
380W - 334L
1,534 Elo+
Solo
Baron Samedi
Baron Samedi
twighlightlink
Baron Samedi
Level 86
God Stats
1W - 4L
1,518 SR
Queue Stats
154W - 144L
1,434 Elo+
Party 1
Team Averages
Level 157
1,658 SR
1,502 Elo+

VS

Team Averages
Level 118
1,659 SR
1,494 Elo+
Fafnir
Fafnir
 
Fafnir
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
Drax02
Nike
Level 154
God Stats
7W - 2L
1,927 SR
Queue Stats
235W - 225L
1,436 Elo+
Solo
Jing Wei
Jing Wei
Freshozor
Jing Wei
Level 128
God Stats
3W - 5L
1,500 SR
Queue Stats
146W - 131L
1,522 Elo+
Solo
He Bo
He Bo
IkkiDArcandia
He Bo
Level 129
God Stats
3W - 3L
1,500 SR
Queue Stats
82W - 83L
1,504 Elo+
Party 2
Merlin
Merlin
IpcionOwO
Merlin
Level 38
God Stats
12W - 10L
1,868 SR
Queue Stats
43W - 47L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 2
6,017
430
7,554
12,825
5,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 4 / 2
7,606
543
10,209
10,565
4,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 4 / 2
6,321
452
6,118
12,790
7,675
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serqet
XilehDrol
Serqet
12
2 / 4 / 0
7,250
518
4,220
12,563
5,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Baron Samedi
twighlightlink
Baron Samedi
10
1 / 3 / 3
6,693
478
4,390
9,705
6,106
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
1 / 1 / 12
8,190
585
5,418
11,353
10,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nike
Drax02
Nike
14
3 / 1 / 2
8,855
633
6,689
14,188
8,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jing Wei
Freshozor
Jing Wei
13
8 / 1 / 2
8,336
595
10,399
10,543
3,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

13
8 / 2 / 4
8,274
591
9,038
11,374
3,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
IpcionOwO
Merlin
14
1 / 0 / 4
8,243
589
7,463
8,275
2,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
4
Kills
21
22
Deaths
5
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
1
12
7
L
0
7
2
0.14
W
Nike
Drax02
Nike
3
1
2
4
L
1
4
2
0.5
W
Jing Wei
Freshozor
Jing Wei
8
1
2
9
W
8
2
4
5
W
Merlin
IpcionOwO
Merlin
1
0
4
3
L
0
4
2
0.25
L
Serqet
XilehDrol
Serqet
2
4
0
0.5
L
Baron Samedi
twighlightlink
Baron Samedi
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,491
Damage
39,007
58,448
Taken
55,733
28,854
Mitigated
29,322
14,572
Healing
20,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
5,418
1,464
0
4,620
11,353
10,897
144
2,500
8,697
17,542
0
L
7,554
3,040
0
302
12,825
5,057
0
4,787
8,000
0
46,730
W
Nike
Drax02
Nike
6,689
1,185
0
5,184
14,188
8,870
486
2,239
11,949
554
74,037
L
10,209
2,438
0
1,849
10,565
4,319
0
6,193
4,251
65,919
0
W
Jing Wei
Freshozor
Jing Wei
10,399
8,225
0
5,450
10,543
3,826
1,484
3,010
7,255
0
57,278
W
9,038
542
86
1,531
11,374
3,278
0
3,013
8,115
43,323
0
W
Merlin
IpcionOwO
Merlin
7,463
210
0
3,510
8,275
2,451
26
4,565
3,152
73,695
0
L
6,118
2,928
0
2,262
12,790
7,675
0
3,127
9,587
0
49,658
L
Serqet
XilehDrol
Serqet
4,220
547
0
4,957
12,563
5,697
0
3,894
8,624
0
50,614
L
Baron Samedi
twighlightlink
Baron Samedi
4,390
679
2,120
3,082
9,705
6,106
0
3,798
5,817
21,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,887
Gold Earned
41,898
338
Minions Killed
393
0
Camps Cleared
0
1,338,380
Distance Traveled
1,459,012
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,190
585
10
1
0
298,603
0
L
Skadi
6,017
430
58
4
0
247,702
0
W
Nike
8,855
633
119
9
0
273,147
2
L
Nu Wa
7,606
543
98
7
0
241,970
5
W
Jing Wei
8,336
595
84
6
0
264,345
6
W
He Bo
8,274
591
59
4
0
317,808
0
W
Merlin
8,243
589
121
9
0
305,109
4
L
Set
6,321
452
70
5
0
296,340
2
L
Serqet
7,250
518
85
6
0
331,939
0
L
Baron Samedi
6,693
478
27
2
0
220,429
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role