Player Matchup

Merlin
Merlin
BRMOS
Merlin
Level 109
God Stats
44W - 36L
1,541 SR
Queue Stats
413W - 397L
1,440 Elo+
Solo
Sylvanus
Sylvanus
Toto26n
Sylvanus
Level 111
God Stats
9W - 12L
1,555 SR
Queue Stats
29W - 25L
1,738 Elo+
Solo
Ishtar
Ishtar
kseniasmol
Ishtar
Level 36
God Stats
28W - 20L
1,500 SR
Queue Stats
31W - 25L
1,179 Elo+
Solo
Team Averages
Level 85
1,532 SR
1,452 Elo+

VS

Team Averages
Level 118
1,570 SR
1,486 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Chiruno
Horus
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
376W - 416L
1,381 Elo+
Solo
Baron Samedi
Baron Samedi
SANTIZ
Baron Samedi
Level 124
God Stats
2W - 0L
1,710 SR
Queue Stats
49W - 32L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BRMOS
Merlin
11
1 / 2 / 1
7,062
706
9,697
7,490
2,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
Toto26n
Sylvanus
10
1 / 5 / 1
6,699
670
4,474
13,606
12,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
kseniasmol
Ishtar
10
0 / 2 / 2
6,305
631
6,418
11,400
4,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
3 / 1 / 4
8,049
805
11,619
8,004
3,371
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Chiruno
Horus
11
2 / 1 / 5
7,794
779
4,157
9,997
9,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
SANTIZ
Baron Samedi
14
4 / 0 / 5
8,065
807
12,207
7,419
3,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
2
Kills
9
9
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
3
1
4
5
L
Merlin
BRMOS
Merlin
1
2
1
0.75
W
Horus
Chiruno
Horus
2
1
5
4.5
W
Baron Samedi
SANTIZ
Baron Samedi
4
0
5
6.5
L
Sylvanus
Toto26n
Sylvanus
1
5
1
0.3
L
Ishtar
kseniasmol
Ishtar
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,589
Damage
27,983
32,496
Taken
25,420
19,782
Mitigated
16,442
6,095
Healing
13,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
11,619
5,482
0
3,260
8,004
3,371
412
4,390
3,614
0
54,307
L
Merlin
BRMOS
Merlin
9,697
694
0
500
7,490
2,954
0
3,717
3,773
25,805
0
W
Horus
Chiruno
Horus
4,157
1,131
1,621
3,687
9,997
9,442
90
6,112
3,885
1,915
3,825
W
Baron Samedi
SANTIZ
Baron Samedi
12,207
775
1,611
3,098
7,419
3,629
141
3,473
3,946
29,752
0
L
Sylvanus
Toto26n
Sylvanus
4,474
1,438
1,266
3,169
13,606
12,469
0
5,042
8,564
13,099
4,262
L
Ishtar
kseniasmol
Ishtar
6,418
3,440
0
1,160
11,400
4,359
0
4,779
6,621
0
19,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,066
Gold Earned
23,908
109
Minions Killed
138
0
Camps Cleared
0
515,174
Distance Traveled
601,666
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,049
805
92
9
0
199,327
0
L
Merlin
7,062
706
49
5
0
177,441
0
W
Horus
7,794
779
3
0
0
194,389
0
W
Baron Samedi
8,065
807
43
4
0
207,950
0
L
Sylvanus
6,699
670
26
3
0
155,212
0
L
Ishtar
6,305
631
34
3
0
182,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role