Player Matchup

Gilgamesh
Gilgamesh
SmooveCrisp
Gilgamesh
Level 44
God Stats
0W - 1L
1,825 SR
Queue Stats
350W - 298L
1,498 Elo+
Party 3
Scylla
Scylla
Voobzy
Scylla
Level 109
God Stats
1W - 3L
1,715 SR
Queue Stats
51W - 43L
1,487 Elo+
Party 3
He Bo
He Bo
biniesta
He Bo
Level 63
God Stats
2W - 4L
1,402 SR
Queue Stats
181W - 176L
1,465 Elo+
Party 3
Artemis
Artemis
popcorn
Artemis
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Yemoja
Yemoja
rachelfromglee
Yemoja
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Team Averages
Level 72
1,588 SR
1,490 Elo+

VS

Team Averages
Level 86
1,445 SR
1,413 Elo+
Olorun
Olorun
AmbushMeManBush
Olorun
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,336 Elo+
Party 1
Bakasura
Bakasura
IOROSCss
Bakasura
Level 49
God Stats
6W - 4L
1,389 SR
Queue Stats
78W - 71L
1,445 Elo+
Solo
Da Ji
Da Ji
WindFoxAlu
Da Ji
Level 150
God Stats
2W - 5L
1,305 SR
Queue Stats
86W - 93L
1,417 Elo+
Party 1
Zeus
Zeus
swagdaddysimpboi
Zeus
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
117W - 125L
1,429 Elo+
Party 1
Shiva
Shiva
yosoypedro
Shiva
Level 67
God Stats
22W - 15L
1,531 SR
Queue Stats
105W - 114L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SmooveCrisp
Gilgamesh
11
1 / 1 / 0
6,668
445
6,657
14,666
13,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
Voobzy
Scylla
11
1 / 6 / 0
6,644
443
3,058
10,223
3,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
biniesta
He Bo
14
4 / 5 / 1
8,098
540
10,347
13,340
4,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
popcorn
Artemis
10
2 / 7 / 0
6,299
420
6,763
11,772
4,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
0 / 4 / 3
6,315
421
4,245
10,587
8,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 11
8,999
600
12,739
11,777
6,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Earring

Mystical Earring

+15
Mp 5

Bakasura
IOROSCss
Bakasura
15
3 / 2 / 6
8,828
589
5,035
12,148
5,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
12
5 / 5 / 5
7,364
491
10,413
12,835
5,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
9 / 1 / 1
9,341
623
8,579
4,583
1,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shiva
13
2 / 0 / 2
8,277
552
10,632
13,058
9,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
8
Kills
23
23
Deaths
9
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
1
11
9.5
W
Bakasura
IOROSCss
Bakasura
3
2
6
3
L
Gilgamesh
SmooveCrisp
Gilgamesh
1
1
0
1
L
Scylla
Voobzy
Scylla
1
6
0
0.17
W
Da Ji
5
5
5
1.5
L
He Bo
biniesta
He Bo
4
5
1
0.9
L
Artemis
popcorn
Artemis
2
7
0
0.29
L
0
4
3
0.38
W
9
1
1
9.5
W
Shiva
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,070
Damage
47,398
60,588
Taken
54,401
33,731
Mitigated
28,173
11,033
Healing
20,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,739
8,730
91
8,856
11,777
6,028
881
6,186
5,591
62,405
0
W
Bakasura
IOROSCss
Bakasura
5,035
3,638
0
3,690
12,148
5,814
0
3,417
8,731
0
54,673
L
Gilgamesh
SmooveCrisp
Gilgamesh
6,657
1,160
0
1,439
14,666
13,240
0
600
13,596
786
46,136
L
Scylla
Voobzy
Scylla
3,058
466
0
1,345
10,223
3,594
0
3,689
6,324
41,707
0
W
Da Ji
10,413
2,280
0
804
12,835
5,277
0
3,402
9,433
0
37,831
L
He Bo
biniesta
He Bo
10,347
703
0
3,586
13,340
4,664
0
4,015
9,057
63,253
0
L
Artemis
popcorn
Artemis
6,763
3,418
0
2,515
11,772
4,067
0
5,117
6,655
0
40,846
L
4,245
620
424
1,724
10,587
8,166
0
8,497
2,090
11,956
0
W
8,579
733
0
1,505
4,583
1,719
1,457
2,413
2,170
61,469
0
W
Shiva
10,632
2,245
53
5,242
13,058
9,335
390
2,573
10,485
1,084
55,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,024
Gold Earned
42,809
299
Minions Killed
465
0
Camps Cleared
0
1,389,132
Distance Traveled
1,447,593
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,999
600
104
7
0
247,808
2
W
Bakasura
8,828
589
116
8
0
340,608
0
L
Gilgamesh
6,668
445
62
4
0
304,371
5
L
Scylla
6,644
443
74
5
0
229,059
0
W
Da Ji
7,364
491
39
3
0
277,498
0
L
He Bo
8,098
540
89
6
0
329,345
0
L
Artemis
6,299
420
67
4
0
261,339
0
L
Yemoja
6,315
421
7
0
0
265,018
0
W
Zeus
9,341
623
116
8
0
275,549
1
W
Shiva
8,277
552
90
6
0
306,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role