Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
CheckYoPillow
Atlas
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,500 Elo+
Party 1
King Arthur
King Arthur
ChubHubCity
King Arthur
Level 94
God Stats
5W - 2L
1,500 SR
Queue Stats
54W - 59L
1,473 Elo+
Party 1
Cu Chulainn
Cu Chulainn
LazyPAULANATOR
Cu Chulainn
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,388 Elo+
Party 1
Chaac
Chaac
Silkback64
Chaac
Level 123
God Stats
3W - 0L
1,500 SR
Queue Stats
85W - 81L
1,518 Elo+
Party 1
Team Averages
Level 93
1,500 SR
1,476 Elo+

VS

Team Averages
Level 100
1,478 SR
1,456 Elo+
Jing Wei
Jing Wei
DrowsierSquare5
Jing Wei
Level 129
God Stats
10W - 12L
1,402 SR
Queue Stats
342W - 363L
1,446 Elo+
Party 2
Khepri
Khepri
NastyChiliRing
Khepri
Level 115
God Stats
7W - 4L
1,489 SR
Queue Stats
137W - 156L
1,532 Elo+
Party 2
Skadi
Skadi
Nilo88
Skadi
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,407 Elo+
Solo
Fafnir
Fafnir
RackeReigns
Fafnir
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 128L
1,437 Elo+
Solo
Bacchus
Bacchus
WorthierHarpy1
Bacchus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 74L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
10
1 / 0 / 4
5,630
938
3,680
5,023
2,258
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 0 / 5
5,722
954
2,627
6,630
5,283
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

King Arthur
ChubHubCity
King Arthur
9
0 / 1 / 4
5,263
877
2,226
4,622
3,988
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cu Chulainn
LazyPAULANATOR
Cu Chulainn
11
1 / 0 / 4
5,683
947
4,631
4,288
3,966
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chaac
11
3 / 0 / 2
6,220
1,037
5,856
4,377
3,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
9
0 / 1 / 1
4,870
812
1,986
3,701
4,262
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 0
5,381
897
5,794
6,367
7,651
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
Nilo88
Skadi
5
0 / 1 / 0
4,553
759
240
1,385
473
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fafnir
12
0 / 0 / 1
5,651
942
2,244
6,055
6,582
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

10
1 / 1 / 0
5,321
887
5,975
4,135
5,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
5
Kills
1
1
Deaths
5
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
1
0
4
3
W
0
0
5
2.5
W
King Arthur
ChubHubCity
King Arthur
0
1
4
2
L
Jing Wei
0
1
1
0.5
W
Cu Chulainn
LazyPAULANATOR
Cu Chulainn
1
0
4
3
L
0
2
0
0
L
Skadi
Nilo88
Skadi
0
1
0
0
L
Fafnir
0
0
1
0.5
W
Chaac
3
0
2
4
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,020
Damage
16,239
24,940
Taken
21,643
18,665
Mitigated
24,504
11,227
Healing
8,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
3,680
1,505
342
863
5,023
2,258
154
3,219
1,804
0
12,342
W
2,627
810
1,511
2,020
6,630
5,283
245
3,020
3,610
5,990
0
W
King Arthur
ChubHubCity
King Arthur
2,226
103
570
705
4,622
3,988
72
2,646
1,976
0
4,782
L
Jing Wei
1,986
913
379
87
3,701
4,262
0
243
3,458
0
4,914
W
Cu Chulainn
LazyPAULANATOR
Cu Chulainn
4,631
670
925
633
4,288
3,966
102
2,169
2,119
0
8,803
L
5,794
31
347
791
6,367
7,651
0
1,015
5,110
11,429
0
L
Skadi
Nilo88
Skadi
240
88
0
13
1,385
473
0
96
1,289
0
605
L
Fafnir
2,244
469
2,548
3,444
6,055
6,582
0
899
5,073
7,810
0
W
Chaac
5,856
123
2,379
1,279
4,377
3,170
221
2,959
1,418
0
12,362
L
5,975
197
140
985
4,135
5,536
0
374
3,688
10,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,518
Gold Earned
25,776
55
Minions Killed
37
0
Camps Cleared
0
601,889
Distance Traveled
418,277
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
5,630
938
21
4
0
109,175
0
W
Atlas
5,722
954
4
1
0
111,036
0
W
King Arthur
5,263
877
7
1
0
115,216
0
L
Jing Wei
4,870
812
7
1
0
79,510
0
W
Cu Chulainn
5,683
947
7
1
0
139,500
0
L
Khepri
5,381
897
13
2
0
102,553
0
L
Skadi
4,553
759
2
0
0
29,630
0
L
Fafnir
5,651
942
8
1
0
113,463
0
W
Chaac
6,220
1,037
16
3
0
126,962
0
L
Bacchus
5,321
887
7
1
0
93,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role