Player Matchup

Cliodhna
Cliodhna
TakeNoteSkol
Cliodhna
Level 36
God Stats
1W - 1L
1,719 SR
Queue Stats
20W - 24L
1,371 Elo+
Solo
Sol
Sol
turkeyak47
Sol
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,321 Elo+
Party 1
Cthulhu
Cthulhu
xBiznitch
Cthulhu
Level 44
God Stats
1W - 2L
1,273 SR
Queue Stats
2W - 5L
1,261 Elo+
Party 1
Team Averages
Level 41
1,497 SR
1,318 Elo+

VS

Team Averages
Level 82
1,517 SR
1,439 Elo+
Xbalanque
Xbalanque
SBG Haiku
Xbalanque
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 95L
1,399 Elo+
Party 2
Chaac
Chaac
SBG Odyssey
Chaac
Level 88
God Stats
5W - 4L
1,500 SR
Queue Stats
223W - 235L
1,491 Elo+
Party 2
Ao Kuang
Ao Kuang
sufromucho
Ao Kuang
Level 69
God Stats
88W - 65L
1,552 SR
Queue Stats
180W - 182L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
TakeNoteSkol
Cliodhna
10
0 / 6 / 1
6,960
580
4,756
11,455
4,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
0 / 4 / 1
8,017
668
9,558
11,344
4,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
xBiznitch
Cthulhu
11
1 / 4 / 0
7,352
613
7,235
14,494
11,925
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
SBG Haiku
Xbalanque
15
2 / 1 / 10
9,154
763
10,392
9,310
3,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 0 / 7
8,696
725
11,056
12,686
13,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
sufromucho
Ao Kuang
16
9 / 0 / 3
9,611
801
10,655
9,409
4,449
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
1
Kills
14
14
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
SBG Haiku
Xbalanque
2
1
10
7
W
3
0
7
6.5
L
Cliodhna
TakeNoteSkol
Cliodhna
0
6
1
0.08
W
Ao Kuang
sufromucho
Ao Kuang
9
0
3
10.5
L
0
4
1
0.13
L
Cthulhu
xBiznitch
Cthulhu
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,549
Damage
32,103
37,293
Taken
31,405
20,591
Mitigated
21,506
5,838
Healing
10,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
SBG Haiku
Xbalanque
10,392
4,925
0
1,215
9,310
3,861
966
5,028
4,282
0
45,103
W
11,056
901
0
4,890
12,686
13,196
7
7,632
5,054
1,831
28,479
L
Cliodhna
TakeNoteSkol
Cliodhna
4,756
995
206
320
11,455
4,439
0
4,324
6,832
0
16,071
W
Ao Kuang
sufromucho
Ao Kuang
10,655
1,327
0
4,083
9,409
4,449
0
4,201
5,208
35,334
0
L
9,558
2,192
0
2,644
11,344
4,227
0
2,693
8,245
35,031
0
L
Cthulhu
xBiznitch
Cthulhu
7,235
1,262
0
2,668
14,494
11,925
0
4,967
9,205
21,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,329
Gold Earned
27,461
113
Minions Killed
162
0
Camps Cleared
0
643,565
Distance Traveled
717,235
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
9,154
763
85
7
0
220,344
0
W
Chaac
8,696
725
29
2
0
251,744
0
L
Cliodhna
6,960
580
29
2
0
205,672
2
W
Ao Kuang
9,611
801
48
4
0
245,147
0
L
Sol
8,017
668
63
5
0
207,444
0
L
Cthulhu
7,352
613
21
2
0
230,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role