Player Matchup

Cernunnos
Cernunnos
Silver I
FtBrain
Cernunnos
Silver I
Level 82
God Stats
15W - 11L
1,666 SR
Queue Stats
52W - 54L
1,280 MMR
Solo
Ravana
Ravana
Gold IV
MattTheLynchGuy
Ravana
Gold IV
Level 119
God Stats
1W - 2L
1,417 SR
Queue Stats
216W - 221L
1,300 MMR
Party 1
Thoth
Thoth
Gold IV
ScottTheKermGuy
Thoth
Gold IV
Level 127
God Stats
6W - 8L
1,723 SR
Queue Stats
247W - 237L
1,300 MMR
Party 1
Nike
Nike
Silver II
rachetsaintloya
Nike
Silver II
Level 170
God Stats
53W - 71L
1,487 SR
Queue Stats
206W - 215L
1,295 MMR
Solo
Odin
Odin
Silver V
threeamigos37
Odin
Silver V
Level 78
God Stats
0W - 3L
1,661 SR
Queue Stats
29W - 58L
1,284 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,591 SR
1,292 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,541 SR
1,293 MMR
Hou Yi
Hou Yi
Silver II
BIG DRACO SOSA
Hou Yi
Silver II
Level 125
God Stats
7W - 6L
1,715 SR
Queue Stats
263W - 271L
1,270 MMR
Solo
Shiva
Shiva
Silver I
Darkblade Mach5
Shiva
Silver I
Level 125
God Stats
7W - 7L
1,224 SR
Queue Stats
161W - 168L
1,303 MMR
Solo
Ah Puch
Ah Puch
Silver I
GavinGetsRekt
Ah Puch
Silver I
Level 139
God Stats
6W - 3L
1,606 SR
Queue Stats
119W - 117L
1,349 MMR
Solo
Mercury
Mercury
Gold V
deucey7
Mercury
Gold V
Level 104
God Stats
4W - 0L
1,875 SR
Queue Stats
44W - 48L
1,265 MMR
Solo
Maui
Maui
Silver V
zsasz12
Maui
Silver V
Level 129
God Stats
1W - 0L
1,282 SR
Queue Stats
14W - 23L
1,275 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
FtBrain
Cernunnos
14
1 / 2 / 3
7,857
491
11,747
13,962
7,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 4 / 0
7,612
476
2,576
8,994
3,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
0 / 0 / 0
9,815
613
4,951
3,626
1,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 1 / 1
8,251
516
6,621
13,121
11,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 1 / 0
6,402
400
3,450
8,177
5,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ne ZhaHe BoSurtrKali

VS

Bans
CliodhnaSusanoAo KuangAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 2
8,090
506
11,264
15,658
6,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 0 / 1
9,870
617
6,132
10,833
7,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
16
2 / 0 / 1
9,886
618
3,885
3,998
1,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
deucey7
Mercury
14
3 / 0 / 3
9,073
567
4,862
11,088
4,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Maui
zsasz12
Maui
12
0 / 0 / 5
8,013
501
2,480
11,599
9,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
4
Kills
8
8
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
4
2
0.5
W
2
0
1
2.5
L
Cernunnos
FtBrain
Cernunnos
1
2
3
1.25
W
Ah Puch
2
0
1
2.5
L
1
4
0
0.25
L
0
0
0
0
W
Mercury
deucey7
Mercury
3
0
3
4.5
L
2
1
1
2.5
L
0
1
0
0
W
Maui
zsasz12
Maui
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,345
Damage
28,623
47,880
Taken
53,176
30,550
Mitigated
28,749
14,204
Healing
15,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,264
5,009
0
3,970
15,658
6,090
162
0
15,658
0
62,168
W
6,132
1,681
0
5,610
10,833
7,178
0
652
10,169
68
84,580
L
Cernunnos
FtBrain
Cernunnos
11,747
5,925
0
6,855
13,962
7,572
896
884
13,078
0
71,455
W
Ah Puch
3,885
235
0
884
3,998
1,628
237
1,644
2,214
97,046
0
L
2,576
460
0
923
8,994
3,955
0
2,329
6,665
0
56,659
L
4,951
107
0
879
3,626
1,367
0
1,573
2,053
99,636
0
W
Mercury
deucey7
Mercury
4,862
1,736
0
2,252
11,088
4,117
0
1,314
9,684
0
77,665
L
6,621
1,118
383
4,374
13,121
11,747
38
1,579
11,542
0
38,414
L
3,450
987
0
790
8,177
5,909
0
68
8,109
0
35,664
W
Maui
zsasz12
Maui
2,480
676
0
2,890
11,599
9,736
0
2,087
9,417
22,795
193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,937
Gold Earned
44,932
514
Minions Killed
549
0
Camps Cleared
0
1,505,769
Distance Traveled
1,728,473
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,090
506
103
6
0
289,401
0
W
Shiva
9,870
617
138
9
0
346,779
6
L
Cernunnos
7,857
491
100
6
0
290,562
2
W
Ah Puch
9,886
618
190
12
0
346,488
3
L
Ravana
7,612
476
83
5
0
361,551
0
L
Thoth
9,815
613
215
13
0
314,564
2
W
Mercury
9,073
567
96
6
0
414,316
0
L
Nike
8,251
516
57
4
0
341,674
0
L
Odin
6,402
400
59
4
0
197,418
0
W
Maui
8,013
501
22
1
0
331,489
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role