Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Faze_salchichon1
Freya
Level 90
God Stats
2W - 1L
1,500 SR
Queue Stats
113W - 149L
1,270 Elo+
Solo
Artemis
Artemis
Sanglier_Alpha
Artemis
Level 154
God Stats
8W - 15L
1,277 SR
Queue Stats
581W - 599L
1,477 Elo+
Solo
Mulan
Mulan
SnowKing0814
Mulan
Level 42
God Stats
6W - 10L
1,397 SR
Queue Stats
413W - 441L
1,493 Elo+
Party 2
Baron Samedi
Baron Samedi
SnowQueen1006
Baron Samedi
Level 83
God Stats
4W - 3L
1,695 SR
Queue Stats
528W - 596L
1,419 Elo+
Party 2
Team Averages
Level 94
1,474 SR
1,432 Elo+

VS

Team Averages
Level 105
1,431 SR
1,346 Elo+
Fenrir
Fenrir
JOren_XVIV
Fenrir
Level 154
God Stats
1W - 3L
1,397 SR
Queue Stats
244W - 250L
1,507 Elo+
Solo
Kumbhakarna
Kumbhakarna
KiimaZ
Kumbhakarna
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,210 Elo+
Party 1
Discordia
Discordia
Wikky_98
Discordia
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 16L
1,210 Elo+
Party 1
Shiva
Shiva
er0wo
Shiva
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 93L
1,434 Elo+
Solo
Ishtar
Ishtar
oscar_garcia97
Ishtar
Level 106
God Stats
0W - 2L
1,258 SR
Queue Stats
28W - 44L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
5 / 2 / 17
9,496
863
12,958
12,398
18,321
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 1 / 18
9,059
824
5,719
9,688
6,708
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
9 / 2 / 10
10,053
914
18,333
9,778
6,955
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
6 / 4 / 13
9,324
848
11,437
17,035
22,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
SnowQueen1006
Baron Samedi
16
4 / 1 / 13
9,088
826
9,509
10,174
7,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JOren_XVIV
Fenrir
16
5 / 3 / 2
8,316
756
4,803
9,827
8,473
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kumbhakarna
KiimaZ
Kumbhakarna
13
0 / 6 / 5
7,775
707
6,904
15,680
16,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
Wikky_98
Discordia
14
2 / 5 / 7
7,936
721
13,329
11,015
5,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shiva
er0wo
Shiva
13
1 / 4 / 6
7,255
660
11,327
15,629
17,161
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
2 / 7 / 4
7,686
699
7,449
11,605
5,464
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
34
25
Kills
10
10
Deaths
25
71
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
5
2
17
6.75
W
1
1
18
10
L
Fenrir
JOren_XVIV
Fenrir
5
3
2
2
L
Kumbhakarna
KiimaZ
Kumbhakarna
0
6
5
0.42
W
9
2
10
7
W
6
4
13
3.13
W
Baron Samedi
SnowQueen1006
Baron Samedi
4
1
13
10.5
L
Discordia
Wikky_98
Discordia
2
5
7
1.1
L
Shiva
er0wo
Shiva
1
4
6
1
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,956
Damage
43,812
59,073
Taken
63,756
61,316
Mitigated
52,347
30,752
Healing
13,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
12,958
1,264
586
2,122
12,398
18,321
119
3,996
8,402
34,140
0
W
5,719
1,675
1,394
3,527
9,688
6,708
920
4,480
5,208
9,044
0
L
Fenrir
JOren_XVIV
Fenrir
4,803
491
996
2,110
9,827
8,473
0
3,248
6,316
0
6,521
L
Kumbhakarna
KiimaZ
Kumbhakarna
6,904
525
0
1,113
15,680
16,220
0
7,481
7,905
17,143
0
W
18,333
8,643
1,502
3,380
9,778
6,955
3,833
4,233
5,545
0
29,908
W
11,437
1,581
1,811
4,212
17,035
22,193
116
3,738
13,297
0
14,296
W
Baron Samedi
SnowQueen1006
Baron Samedi
9,509
1,780
7,746
4,472
10,174
7,139
1,343
4,337
5,837
19,976
0
L
Discordia
Wikky_98
Discordia
13,329
236
1,295
1,948
11,015
5,029
0
3,412
7,410
26,580
0
L
Shiva
er0wo
Shiva
11,327
1,726
1,359
3,158
15,629
17,161
0
8,003
7,397
566
15,592
L
7,449
3,222
466
910
11,605
5,464
0
6,042
5,460
0
16,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,020
Gold Earned
38,968
116
Minions Killed
87
0
Camps Cleared
0
1,008,250
Distance Traveled
941,250
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,496
863
42
4
0
187,625
0
W
Freya
9,059
824
10
1
0
220,318
0
L
Fenrir
8,316
756
8
1
0
204,991
0
L
Kumbhakarna
7,775
707
17
2
0
191,695
0
W
Artemis
10,053
914
34
3
0
191,172
0
W
Mulan
9,324
848
11
1
0
205,484
0
W
Baron Samedi
9,088
826
19
2
0
203,651
0
L
Discordia
7,936
721
22
2
0
181,089
0
L
Shiva
7,255
660
16
1
0
185,217
0
L
Ishtar
7,686
699
24
2
0
178,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role